The online racing simulator
TEST PATCH 0.6J2 (now J5)
(130 posts, closed, started )
Quote from nacim :It would be great if we had the option to turn off theses info by the way.

@Scawen: Could you send the depth-buffer texture to the postprocess shader ? It would add more options, like Depth-of-Field, Fog, Screen Space Ambient Occlusion, and motion blur (if we could get a float3 for camera velocity if would be even better, we could create a basic camera based motion blur) for example. Smile

That would be great! I was so happy when I saw that there is a post processing shader then I realized that it's missing the depth-buffer.
Recently I've been playing around with a hex edited grid with 40 AI drivers. And that experiment clearly shows how good this small fix in the AI system is working. Thanks Scawen Wink
Attached images
lfs_00000012.jpg
lfs_00000009.jpg
Then I wonder why it needs to be hex edited.
On behalf of singleplayer league, I must say that 24 cars in race is just wonderful update. However, the text with positions of other racers is overlapping with info on fuel amount left and other informations. Screenshot will tell you more
Attached images
bad_text.jpg
This thread is closed

TEST PATCH 0.6J2 (now J5)
(130 posts, closed, started )
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