I'm planning to disable this message for all remote cars. It's really easy to do but I didn't think of it at all until your report.
No, it's not possible to disable vertical sync in Direct mode. I find LFS performs better in the Vive than the Rift even with the Vive's higher frame rate. One thing is that LFS can present its render target directly to the Vive software which renders the final image. In the Rift, you are forced to request a render target from the Rift software and that is a DX11 render target which cannot be used by LFS for rendering. So LFS must do an extra, wasted copy from its DX9 target to the DX11 one.
I don't know for sure if that is the real cause. I have a note to implement the 0.8 SDK support which is hopefully mainly renaming a few functions. Then we'll see if the 0.8 SDK works better than the 0.7 one.
I don't think the functionality is actually there. The render target for post-processing just uses 4x antialiasing, regardless of the setting (as it also does in Rift mode and anaglyph 3D mode). I guess LFS should really show the setting, check for validity and pass it to the function that creates the render target.
We processed the FO8 hotlaps before the other cars, as a test to gain confidence in the checking system. There were only around 2500 FO8 hotlaps, out of a total of around 60000. They just take a while to process, maybe a few days, though I haven't asked Victor how the progress is yet today.
I don't know what you mean. Can you give a more detailed explanation?
Hmm... interesting. I wonder if 0.8 will work OK when the LFS DLL is built with the 0.8 SDK. Just possibly it is the way Oculus have programmed the backward compatibility. I'll try to get the new DLL ready in time for the next test patch so we can give it a go.
EDIT: At first I thought nothing had changed but now I think I see what this could be.
Thanks, I see what this is. It is a bug in the /adminslots command when reading the command line or setup file. If you don't use /adminslots then the problem will not come up.
this patch is focused on hot laps. I.e. bugfixing, better validation, etc.
After this one the next one will be focused on fixing Rockingham (incompatible patch resetting RO hot laps).
After that I think they will finalize some more of the S3 content (single item per patch probably, to ship it ASAP), but till the tires are done (and it sounds to me like that is still at least months away, if not even year(s)), I would not expect any big changes to the engine/game itself (only VR for customer edition HW), so the S1/S2 owners will probably encounter somewhat dull era... But I think the 2016 will be year of S3. (although I wouldn't bet a single penny on it )
Command line command /adminslots was broken in K2 and K3
Remote cars caused handbrake warning spam when leaving pits
A warning is now shown if a car starts in a point outside the path
One button look amount was doubled in axis, mouse and TrackIR look
Blank number plate on joining race after watching an instant replay
I've some weird warning message "data\knw\R01.trs", only on first RO track ISSC (I think).
It comes out when you drive a little, and then save replay, restart replay or end race; both in Single or Multiplayer mode.
Nothing else happens, everything works ok.
The file exist in right place.
NOTE: not test patch related, I use clean 0.6K install.
I have not heard of that error. Can you try deleting the RO1.trs file and see if that fixes the problem? Possible the file is corrupted? It should be recreated next time you drive a lap and exit (or something like that, I can't remember all the conditions). It is related to the generated rubber line that is laid down as you drive.