Dev, do you have an updated AC_carpark2.dds texture?
PS, I modified the pitroad texture by combining your high res one, the original, and a higher res concrete texture, which I blended in with the original. I copied your texture over the modified original, then bought the opacity down to 50%. So, now we've got a nice high res tex with the original details still showing, with great definition! The contrast with the darker road looks nice imho, it helps to create interest. Also, it makes a great walking path. See pics,
edit:- sorry, it's the bw_cp1.dds file that we need. Don't worry about it. I'll try to get it updated..