The online racing simulator
BF1 League - 4th Round - Driver Briefing
Driver Briefing Round 4


Read the full driver’s guide at http://mrc.rackservice.org/

This paper contains Round 4 specific information only


Track Map:
https://ibb.co/SxFH2tR


Track Specifications:


Circuit Length: 5,1 km
Safety Car in Race Position: End of Pitlane
Rescue Car 1 in Race Position: After Turn 2
Rescue Car 2 in Race Position: After Turn 10
1st Safety Car Line: After Turn 10
2nd Safety Car Line: After Turn 12
Safety Car Maximum Speed: 180 km/h
Virtual Safety Car Maximum Speed: 140 km/h
Pit Lane Speed: 80 km/h
Pit Exit: After Oval Turn 1
Pit Entry: After Oval Turn 2


Round 4 Timetable

14:00 UTC: Practice
14.25 UTC: Qualifying 1
14.38 UTC: Qualifying 2
14:51 UTC: Driver Briefing
15:00 UTC: Race Start


1. Practice

During the practice we will practice formation lap, standing start and vsc procedures. Everyone is encouraged to join.


2. Race

The race distance is formation lap + 61 Laps. The race will end after the laps are completed or the time of 2 hours is finished.


3. Restart after safety car

Safety car line 1: after Turn 10 (leave gap to safety car)
Safety car line 2: after Turn 12 (overtaking allowed)
Leader will start the race between these lines


4. Skins


Please post your skin in this thread (only if not happened till now): https://www.lfs.net/forum/thread/94761-BF1-League---Skins

5. Pitlane
You have to drive between the yellow lines on Pit Entry and Pit Exit (starting and ending with the pylons)


6. Communication

For this round, Teamspeak will be REQUIRED for all sessions. Thank you to New Dimension Racing for allowing us to use their Teamspeak server.

The address is: teamspeak.newdimensionracing.com

ALL drivers need to be in one of the channels under the pit wall. Race Control Audio Only can be used if you only want to listen to Race Control. You may use one of the existing team channels if they are not being used. Talkback capabilities are not required.

You MUST have your car number in your Teamspeak nickname

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