I notice that a setup file is small enough to fit into an InSim packet with a header for UCID, would it be possible to send and receive them through InSim?
InSims could then send setups to players on-demand, and if players can send them too, the InSims could do things like checking wing setting limits*, and mixing track-specific gearboxes to a preferred setup.
Somebody could make an interactive setup bot, even - somebody who doesn't know how to do setups could send it their set, click a button that says 'too oversteery', and get back a copy that has had the front/rear stiffness balance tweaked a little and try it out.
I thought that using the host entry in the connection list (ie, give it the same s/ss buttons as players) would make giving your setup voluntary, so should side-step the whole setup-spying issue?
*I did a league once that required a minimum wing setting, it was a pain for all involved to verify it manually
What does anyone think?
InSims could then send setups to players on-demand, and if players can send them too, the InSims could do things like checking wing setting limits*, and mixing track-specific gearboxes to a preferred setup.
Somebody could make an interactive setup bot, even - somebody who doesn't know how to do setups could send it their set, click a button that says 'too oversteery', and get back a copy that has had the front/rear stiffness balance tweaked a little and try it out.
I thought that using the host entry in the connection list (ie, give it the same s/ss buttons as players) would make giving your setup voluntary, so should side-step the whole setup-spying issue?
*I did a league once that required a minimum wing setting, it was a pain for all involved to verify it manually
What does anyone think?