The trailer is fine and so are the possibilities it announces for sim, but imho it's hard to feel upbeat about whatever is laid on top of the subpar warping/netcode prediction/lack of pps/rotational-quirks/call-it-whatever-u-like substandard netcode that amazingly(!) was once better than this (when only inputs were exchanged and everything was locally calculated, predating udp iirc). After 2 decades to see the sim look like its being played on a 300 baud modem is sad for me (but more importantly to its target audience). Like having Ella Fitzgerald sing on a strangling chokehold.
At least in audio there is a mathematically generated beauty in its concept, even if the reality of it isn't acknowledgely fully satisfying (yet).
I did get some Stormworks vibes from the mod editors which can only be a good thing.
Public getting to peek on these limited open windows into LFS development may reveal questionable pace for some but also an undeniable and respectable long-lasting care that is also a positive.
ps: iRacing solved the "licensing" probs years ago, the smartass way, by having an external entity (but trusted, supported and promoted) do the "dirty" job. https://www.tradingpaints.com/showroom/filter/from=everyone,sort=popular,ad=DESC,pos=0 is a small resident external app that simply autodownloads every mod-able component needed in a race.