Wow cd and cassette player nice! I hope it also has extra cd charger in the trunk! ;-) RB4 is looking much better thanks for the update.
I had also noticed some buttons numbers changed but I thought it was because I had added some peripherals... Not a priority at all but the button numbering is not very clear. Like if I have for example horn button 864, I would rather have 3-012 3 being my wheel controller. I try to play lfs with the same setup all the time, but if there is one more extra (joystick gamepad, whatever), I have to remap because it shifts the buttons or axes... No big deal to keep it like this anyway.
I was scrolling thru mods today and noticed one thing: even quality mods looks like cheap toycars. Can you add some enviorment reflection on mod thumbnails, until we aren't far enough and there not many mods in the list yet? Ofcourse modmakers can choose not so toxic colors, but some cars, as Lambo requires that colors and looks cheap right now.
P.S.
Who even reads instructions and logs? JK, Jk. I usually do, thanx fo the info.
P.P.S
That G25 console lag, maybe it's because of number of buttons have increased?
Well, it's a test patch, and the idea of test patches are to contain absolutely everything that will be in the official version - to get it thoroughly tested. So, from that you can deduce that the new graphical system will not be in next week's official release!
Most translations have been updated
Various fixes for the updated RB4 GT
Generated new car images for official car selection page
More prominent warning for clipping in engine sound editor
In-game hosts InSim IP & port shown to owner on options screen
FIX: Pillion passengers on bikes are now supported
FIX: Translation bug with "sort by date"
Car selection images redone with LFS S3 on number plates
Small RB4 update: rear wheel 10mm forward / reverted default setup
- NOTE: Hosts must update to W58 or there will be OOS with RB4 GT
Message "Copied to clipboard" when clicking on in-game host IP:Port
As a TEST you can now start an in-game host on a Brazil server
- South Americans please test and let us know the results
We've found a problem with bikes: when a bike hits a barrier, the suspension is easy to damage completely. If multiplayer host forbids reset with fix, but just puts it upright, as TC does, the wheels get pushed through the body, and the bike sits just on its body and remains unmoveable.
This button can be found below the car selection buttons in the host options screen. When you've removed some cars from the allowed cars list and someone is on track with one of the disallowed cars, clicking the "enforce cars" button will make them spectate immediately.
Thanks gu3st and Flame.
For 3h_enf_cars I did not find a suitable verbatim translation that fits the character limit.
So I went with "Autos aussortieren" ("sort cars out")
OK, I hope this is the final test patch before the official version!
That does mean no more updates unless a bad bug comes up. Although there are so many things we would like to do, and there are still known issues, we need to put this up for people to enjoy in the holidays. And speaking for myself, I need a holiday! It has been an extreme amount of work for many months. We can work more on the mods system in future, but this allows a lot of possibilities so we think it's a good idea to make it an official version at this point.
Thank you for the testing!
LFS changes from W59 to W60:
Most translations have been updated - thank you translators!
Improved display size of vehicles in game setup screen and garage
Doubled suspension damage resistance if only one wheel at that end
Removed impact damage from vehicles with front fork suspension
Message "Too many vertices" now only shown when car is loaded
FIX: Z-buffer resolution in garage and game setup screen
EDITOR changes from W59 to W60:
Zero / negative values now accepted for 'scale' and 'set distance'
When I enter a negative value into the "scale" function in (e.g. in a 2D) view, I get "Multiplier out of bounds" message. Is that where I'm supposed to use the negative scale?
How large is that button? I'm also having difficulties to come up with a translation, but I even don't know how it looks.
I'd suggest to Scawen to export the UI description data, so that it could be transformed into an editable Web-based UI for translators. I'd even donate.
Are you sure you are in Editor W60? I can enter negative values if I click on the blue scale button at bottom left in point mode, or by right clicking on one of the buttons that appear when I hold CTRL.