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Posted by Victor

New Version 0.6P

Hello Racers,

It has been an interesting month for Virtual Reality, with the Oculus Rift and HTC Vive headsets now being shipped to customers. Live for Speed is so good to use in VR, it was our top priority to make sure it works with the new headsets and latest software. The result is our latest version, 0.6P, which you can now download. We also worked a lot on controller support. More game controllers and steering wheels are now set up automatically and multiple controller setups are also much better supported.



Posted by Victor

New Version 0.6N

Hello Racers,

We are pleased to announce a new update with many improvements for VR, multiplayer, audio and more.



Posted by Victor

New Version 0.6M

Hello Racers,

We are pleased to announce a new release with an updated Rockingham track and many more fixes and improvements.



Posted by Victor

New Version 0.6K

Dear LFS Racers,

We are pleased to announce a new version of Live for Speed, 0.6K, which contains the Rockingham race track. Located in Corby, England, Rockingham is an oval track with many infield configurations. Thanks to the owners, we were allowed to hire APR Services to laser scan the real track area in 2008. It has been a long time coming but we are sure you will like the result!



Posted by Victor

Server maintenance completed

Hello racers,

EDIT - server maintenance has completed successfully. All services are back up and running as normal.



Posted by Victor

New Version 0.6J

Hello Racers,

We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set.

Posted by Victor

New Version 0.6H

Dear Racers,

A new update of Live for Speed is available, with a newly rebuilt and extended version of the Westhill racing environment. The International configuration has been improved and a new National configuration is included, along with two kart tracks which are fun for the smaller cars. The access roads are driveable if you select an open configuration, so there is a lot to explore!



Posted by Victor

New beta patch : updated Westhill Circuit

Hello racers,

Earlier today we showed you a little preview of the newly rebuilt Westhill Circuit racing environment.
We have now released a test (beta) patch so you can have a look first hand.


Posted by Victor

A first look at the rebuilt Westhill Circuit

Hello racers,

We thought we'd show you a short preview video of the soon to be released, rebuilt Westhill Circuit racing environment.
The track has changed radically - you'll have a hard time recognising it.


Posted by Victor

New Version 0.6G

Dear Racers,

You can now download a new update of Live for Speed with graphical improvements and support for the Oculus Rift DK2.



Posted by Victor

Test Patch for Oculus Rift DK2

Dear LFS Racers,

We have developed a first version of support for the new Oculus Rift DK2. Although it's not finished, people have been enjoying it a lot.



Posted by Victor

New Version 0.6F and Progress Report

Dear LFS Racers,

Today we release a new update of Live for Speed with 3D support and announce another version that is coming soon with a much improved Westhill track.



Posted by Victor

Console based dedicated server

Hello LFS Racers,

For anyone who runs a multiplayer server, we have released a new version of the dedicated host program in the form of a console application.



Posted by Victor

View your online encounters

Hello racers,

There is a new feature on LFS World, which is the Encounters tab in the Racers & Hosts online window.
It will list all the people you have met online the past 90 days (although recording started 5 days ago at the time of writing, so much more data is still to be collected).


Posted by Victor

Version 0.6E : new multiplayer system

Hello LFS Racers,

We have released a new version of LFS with a much improved multiplayer system. While using the same physics as 0.6B, it provides a much smoother, more reliable and interactive online experience. In previous versions there were often delays and lags on busy servers, but the new one works in a completely different way. We are still working on the new tyre physics and additional content, but had to take some time out from that because some hackers found a way to go online with no user name.



Posted by Victor

Progress report of 2011

Dear LFS Racers,

We hope you had a good year in 2011. In June we released 0.6B, the best version of LFS so far. Since then we have been continuing to work towards the new tyre model and the S3 upgrade which we plan to release after the physics update.



Posted by Victor

Hotlaps re-checked & now only 0.6B accepted

It's been a little over a week now since the new patch 0.6B was released. We have re-checked all 55000 hotlaps with this new version, because it contains better collision detection. So many South City hotlaps have been deleted now, due to wall-hits.
Around 2000 hotlaps have been removed. Not just because of wall-hits, but pit-stops during hotlaps are no longer allowed either. And some replays went OOS in the new version.

We have decided to only start accepting hotlaps driven with version 0.6B now, because of these differences.

Posted by Victor

Which type of driving do you enjoy the most?

A simple question with a hopefully simple answer Smile

Please cast your vote at our polls site

Posted by Victor

New version : 0.6B

Dear LFS Racers,

We are pleased to announce a new version of Live for Speed with many updates and improvements. The new tyre physics model is still in development, so this version uses the old tyres but with an improved collision system, open track configurations, free view mode, and much more. It provides some interesting new features for LFS racers, while we continue our development. Thanks to our forum members for testing over the last eight weeks!



Posted by Victor

A blast from the past

Hello LFS Racers,

Inspired by some community members trying to get an old S1 version working, with some success, we decided to see if we could help. After digging up the source code for a reliable old test patch S1H6, released in March 2005, in a few hours it was up and running again. Three small changes were needed so that :



Posted by Victor

Tyre and racing physics progress report

Dear LFS Racers,

We hope you have had a good year.



Posted by Victor

LFS Benchmark site updated

Hello all,

The Unofficial LFS Benchmark website had gathered some dust, but it's back now.
There is a new Z28 replay available, for a fresh benchmark listing. I think all the new hardware components that have become available since the last update have been added, so you can give your new system a whirl again and see where it ends up on the list. If one of your components is missing and you cannot accurately enter your system details, you can drop a note in this news item, mail lfstech via the usual means, or drop by on #liveforspeed


Posted by Victor

Patch Z28

Hello LFS Racers.

We have released a new, full version with an installer and some improvements : Z28.



Posted by Victor

Two new t-shirts at lfsshop.com

Hello LFS'ers,

I am pleased to announce two new t-shirts have been added to the LFS merchandise shop.
Not long ago we held a competition for 'the next design' and the two with the most votes had theirs come to life. The 'Serious Simracer Kit' by ElvisArg and creative LFS design by JJ72 will make great additions to the shop!


Posted by Victor

Patch Z25

Hello LFS Racers.

We have released a new, full version with many improvements : Z25.


FGED GREDG RDFGDR GSFDG