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TimongogoYT
S2 licensed
My uhhh bad skins lol Na-na
RETRO CUP 25 | Round 3
thegamer23
S3 licensed





Stream starts 18:00 UTC


SERVER: RGE Retro Cup (Online)




EVENT TIMETABLE

Monday, October 13th

QP (60 min) || 17:00 UTC / 19:00 CET
RACE (90 minutes-30 laps) || 18:10 UTC / 20:10 CET



Retro Drivers! Welcome to Blackwood Outskirts, for the THIRD ROUND of the RETRO CUP 25!!

LIVE on SIMBROADCASTS, prepare for a crazy monday of Retro Racing!

This week, it's going to be an epic challenge in a very special configuration of Blackwood.
Starting on the original track's main straight, after the first sector the circuit will dive into the surroundings of Blackwood, making use of the external highway roads to create a stunning track!

You'll find all kinds of challenge in Blackwood Outskirts: from paved hairpins to fast kinks and big flat-out sections, this track will require concentration and will bring the best out of the Retro Drivers!

7 Retro cars available, split in 4 classes!
Pick your car, and fight for the win in your class!

But be careful: you'll encounter traffic during the race, be sure to respect the slower cars if you drive a prototype, or to allow a safe overtaking if you're a road car!

Are you up for this challenge?





The drivers will find themselves racing flatout in some never seen before sections of Blackwood!



Cars restrictions:

Ferrenzi | 3% engine + 140 KG ballast
Cammera | 4% engine



Pitting rules:

Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.



Le Mans style Start procedure:

In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer right and accelerate!

(there are also arrows marks pointing the correct direction in front of you!)



SPECIFIC RULES:

- Re-joining is ALLOWED after crashes or disconnections!
But you'll have to wait 1 MINUTE (60 seconds) from the time of disconnection/telepit/crash.
If you crash and damage your car, press "Spectate": you'll be guided by on-screen graphics with a countdown, indicating you when you can rejoin the track!

If this re-joining wait time is not respected, the driver will be penalized, with severity based on the time gained.

- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.

- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.

- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.

- Server will be PASSWORD PROTECTED 15 minutes before the qualifying ends, to avoid late inexperienced entrants.

- The championship is open to join, no Sign-ups required



GENERAL RACING RULES

Spoiler - click to reveal

We will not make a mile long rule book that noone will read completely anyway,so we will rely on common sence of competitors to behave and follow the basic Rules of Clean Racing. There will not be an admin in server who will specifically observe drivers' behaviour during the race,so any action will be made only after protest while all retirements will be investigated automatically. If any incidents reported/protested,we will take individual approach to each of them to decide best fair resolution or punishment if needed.

Basic guidelines as a reminder:
> Blue flag - you may not deny/block a passing manouvre of laping car and try a repass right after it. In qualification it means - stay off racing line and don't disturb drivers on hotlap.
> Shortcuts - 2 wheels on track at all times. Track is mostly marked by white lines,while also curbs count towards track. Overtaking outside track limits counts as illegal and will be penalized in case of a protest.
> Contacts - have to be avoided at all costs as always. Lap 1 contacts could be investigated and result in penalties.
> Pit exit - pit exit lines will have to be respected - drivers may not cross the pit exit line with more than 2 wheels and have to make way for cars racing at full speed. Failing to comply with this rule will award them with 10s penalty,while causing incidents will result in bigger penalty. Pit entry lines will not be monitored,they serve just as guidelines.
> Chatting - it's not completely outruled,but still drivers are expected to concentrate on racing. In case of too much chatting while ignoring messages asking to cease chatting,a penalty may be given. In case of any abusive/offensive language a penalty will be given! Any in server present observers/spectators are not allowed to chat at all during race session!
> Lags - if there are any connection issues,driver will be asked to improve (close internet using programs). If driver will be considered as dangerous due to unstable connection and high ping,he will not be allowed to participate at the current round.
> Hacks/cheats - if used,you will not race with us. Ever. As simple as that.

Possible penalties:
> WARNING - any minor infraction that needs to be noted without penalty. Warned driver might receive bigger penalty for other infractions.
> 10s added to finish time - minor infractions,like illegal passing,pit exit line violation,too much chatting.
> 30s added to finish time - medium infractions,like causing avoidable incident[s] without serious consequences,illegal passing.
> 60s added to finish time (1 lap penalty in rounds 2 and 3) - medium infractions,like causing avoidable incident[s] with consequences to other drivers (like damage,multiple position loss) or unsportsmanlike behaviour.
> Disqualification for 1 or more rounds - heavy infractions,multiple incidents,unsportsmanlike behaviour. After serving disqualification,driver will automatically carry a "warning" for the rest of season.
> Series exclusion (including ban for any other events run under Race Green Events control) - serious infractions like intentional/revenge wrecking,event sabotage and any other malicious act.






REVIVE A LEGENDARY BATTLE

Celebrate the third round of the Retro Cup with these two very special liveries, available now!!

The Zakspeed Rousch Ford Mustang Pro, a legend of the IMSA Group 5 races, fighting against the Martini Porsche 739, dominator of the DRM championships!

You can find these liveries in the RETRO SKINPACK!

Just download and extract the zip file on your pc, than pick your car and put the skin files into LFS/Data/Skin folder!



Revive a legendary Group 5 battle with these custom skins!




RETRO TRACK SPONSORS

To make yourself feel even more immersed in this Retro World of Racing, the track sponsors and banners have been customized to reflect actualy 70's and 80's sponsorship logos.

You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files)




you'll feel immersed in the Retro Cup world with custom track sponsors





CHAMPIONSHIP STANDINGS AFTER 2 RACES



Last edited by thegamer23, .
xpablousky
S3 licensed
hi, will you add a skin template soon? the car is great and i´d like to have create some skins for it to use it online
Scawen
Developer
As discussed on the other thread the skin and mod downloads are not https but plain old http and I wondered if BT doesn't like that.

It may be complicated by the fact that it goes through cloudflare too. I really have no idea.

I came up with a test, people who have the slow download problem could use their browser without https to see how that works to our website. There are some old pages of our site that can be accessed without https. The idea is to see if the same problem that you experience in LFS, is also reproduced in your browser when you use http.

BUT you have to use Firefox browser for this test! Other browsers do funny things so the results are unpredictable.

So, I wonder if people with slow connection can or cannot see this part of our site at good speed (using firefox).

Test for people with the slow download issue, use Firefox to visit this link: http://competition.lfs.net/

In there you can visit the skinning competition and there are skin thumbnails to click on so you download skins, and can see if that is slow / doesn't work, etc.
Last edited by Scawen, .
Boypower
S3 licensed
Hi,

I'll post here because it seems like there's already a relevant topic ongoing.

I'm also experiencing mod/skin loading issues. I don't recall experiencing this issue myself issue until fairly recently, although I connect less frequently from this location.
(I access LFS occasionally from two separate locations with two separate ISPs, the one location has no issues whereas with the other location does.)

I know of at least 3 other UK users that are experiencing or have experienced the same issues, and the common theme is the ISP - British Telecoms (BT). Even though the issue is likely not LFS's fault, I feel this forum is probably the most helpful place to post about the issue and hopefully receive any recommendations on how to resolve it. It should be noted that I have not been experiencing any other internet issues at this location.

Personally, if I try to access the mod screen in single player, I get various results:
  • Chat saying "A mod rating is in progress"
  • Chat saying "Rating : Could not connect"
  • Error box saying "Mod list : Could not connect"
If I persist, eventually the mod list loads up, seemingly without issue, but I'd still be hesitant in case some mods have not loaded.

When joining online, it takes a while to download skins and mods, and in some case(s) also says, for example "Skin : Could not connect - FBM_RENABOOST"

The other day when I was spectating a user, their mod had not loaded so I was spectating "air" which was jumping around while driving. Of course, I did not spawn or drive as this would cause issues for others.

What I have tried - and nothing seemed to have had any impact:
  • Running LFS as administrator
  • Ensuring Windows firewall settings are not blocking anything (LFS for private and public are ticked)
I suppose running a VPN while playing LFS would fix it, but of course I'd rather get down to the root cause if possible.

Thanks for your time.
yo33
Demo licensed
THIS is my skins
Bokujishin
S3 licensed
I have a semi-automatic (quarter-automatic?) solution to this, which I could improve a bit with InSim (for taking screenshots automatically).

The idea is as follows:
  • Create all "colors" (skins + car colors) you want to generate
  • Place the camera as needed (R or L in the garage, then V to get into the viewer, or change the camera directly in the viewer)
  • Take a first screenshot with a black background
  • Set the background to the lightest gray you can
  • Take a screenshot for every skin/color you want
  • Use imagemagick to create a mask and automatically remove the background for every car
I have a small Godot program that automates the imagemagick part, and adds some GUI elements to set car name and number, drivers, team, etc.
It uses a JSON file to set the data for each car, which could also be used by InSim to automate the taking of screenshots after the first one.

This can result in things like this:



But of course, since the background is removed by imagemagick, you can also just drop this into a stream overlay.
It would certainly help if we could get a player's colors via some InSim packet, so we don't have to ask them to send their colors or manually recreate them.

Also, one small caveat: the /colour command does not allow us to select one of the default colors (or at least, I don't know what parameter to pass for default colors), so we have to duplicate those first.
Racon
S3 licensed
I've thought before it would be nice to have the website one work for mods and mod skins - from there it could be expanded to give us an image of an uploaded skin on a mod, API-like.

A stream could have an illustration of the car and skin onscreen the instant a car joins, with no prep work at all - just from data in the NPL & and a URL.

Obviously there are higher priorities, but maybe one day Cool
Slashpca
S3 licensed
Quote from Octosquad :Personally, I love this thing, great job! But I feel like the physics can be...

The current version has been altered since the physics were last discussed. If you have any specific complaints I'm open to hearing them.

The suspension geometry has been greatly improved as I learn more about vehicle engineering through this process.

The aero will always be a highly contested subject because it is impossible to find true figures online, I've tried to tune the balance while also maintaining a realistic speed for the power and weight of the vehicle using data from qualifying at Daytona. I try to match the 450 hp restricted speeds without a draft that the real car achieves. Until I get to see people actually pack racing the vehicle and using drafts, I don't think I should mess with the aero.

If you're involved in an online race with this car with multiple players please upload the replay here so I can analyze it. I noticed theres a few oval events lined up to use this car and I would love to see the replays from those events.

I have some skins made for this car but they need cleaning up as I have changed the models and mapping slighlty since I created them, I somehow lost the PSD files for them so it has been tedious.
Cimanu
S3 licensed
I have this same issue - server connections are fast and instant but Event list, mod page and skins fail, continually retry and eventually download.
Usually with lots of 'Mod rating in progress' messages before opening the mods list, things like that.

Started for me after 0.7G too - I've tested via a 5G mobile hotspot this evening and that works perfectly - so it's absolutely a home network/isp issue.

It loves the main server but not the website..!

I also did a fresh LFS install before this but as it works perfectly on a hotspot that confirms the game is fine. Just need to work out what my network doesn't like
stuchlo
S3 licensed
Progress: added a skin support, a steering animation, more textures, clocks, default skins and engine sound. Reworked damping forces. The mod is uploaded for public testing Smile

Bokujishin
S3 licensed
Here's a selection of additional skins, as color variations of the default ones. Some of them are based on actual color variations, others are made up.
Bokujishin
S3 licensed
And here are the completed default skins, I will soon push an update for the mod including them.

I would like to extend a big thank you to the GPA Racing team for allowing me to use their actual name and logo in the livery!
Bokujishin
S3 licensed
I've been optimizing the geometry a bit (managed to save about 3k triangles with mostly minimal visual changes), which will help when I find the time to finish the interior, so I can finally remove the WIP status. The skin template was modified slightly to accommodate the changes, of note being a better layout for the rear wing, which now avoids overlaps and allows painting its front and back edges more easily; the plastic triangles between the front bumper blade and DRL covers can also be painted now, the lifting blocks can be painted separately, and the rest is just a few changes from the geometry optimization, which should not require changes unless you were closely following the geometry (if you made skins that only fill the alpha mask, make sure to check the rear corners, where the transition between rear view and side views has changed).

In the meantime though, I started working on default skins that are more interesting than plain colors with the same stickers every time. I have 7 of them, inspired by real Clio Cup liveries, mostly done (paint jobs and some of the common overlays are done, but most of them still need to get a proper logos and brands rework). I am planning to use all of the 9 default skins we can have for a mod, so I need one more (I'll keep the plain white one as well), and will most likely provide 2048x2048 skins in this thread or the mod page itself with color variations.


I will also officially introduce a "Cup" configuration, which will let you write a number on all 4 windows, using your license plate. In this configuration, the actual plate at the rear will read "Coil Cup Series" instead, and the numbers on the windows are made to fit 2 digits and nothing else.
Last edited by Bokujishin, .
Stock car skins
JJ2478
S3 licensed
Title says it all, I am curious if anyone had made any skins for the three nascar/stock car mods. The Stock Car 03, Stock Car G7, and T500 Daytona (let me know if i forgot any). If so it would be much appreciated to post them here, I'm trying to get enough skins for at least one of them to do AI racing. I'll likely make a few to post here too, no irl recreations because I'm not very good, but I've done skins for NR2003 and BeamNG.drive before.
Eclipsed
S3 licensed


On coming tuesday we gonna make many clones of a car that exists only in a single unit,let's see if the clones will also draw some blood out of drivers... It's up to you to decide if you dare to press the throttle pedal - join to race or just follow the action via livestream,race info and links to livestream in the event's info thread: https://www.lfs.net/forum/thread/112341-367th-RTFR

The attached RTFR promo skins are public and free for use - specially for the car out of dark realms,a darker version was created.
RETRO CUP 25 | Round 1
thegamer23
S3 licensed




Stream starts 18:00 UTC


SERVER: RGE Retro Cup (Online)



LIVE ON SIMBROADCASTS, RETRO CUP 25 Season BEGINS officially on Monday, 15th September, with the Round 1 of the Season!

The dangers and the thrills of Westhill North RGE awaits the Retro Drivers for the classic opening round of the season!

Lots of drivers have already started practicing, finding confidence around the track and with the 7 Retro Cars, split in 4 classes, demolishing the previous track records already!

But this Monday, practice will leave space to the real deal!

You'll have 60 minutes of qualifying time to find your best lap around the course, then it's time for the big race, with the classic Le Mans start and all the dangers of Multiclass Vintage Racing!

After 90 minutes of intense racing and drama, we'll finally know who are the first 4 race class winners of the Retro Cup 25 Season!

Are you up for this challenge? Thumbs up








EVENT TIMETABLE

Monday, September 15th

QP (60 min) || 17:00 UTC / 19:00 CET
RACE (90 minutes-46 laps) || 18:10 UTC / 20:10 CET




Pitting rules:

Pit-Stop is not specifically required, but the race is 90 minutes long, so you might need it anyway, either to change worn tyres or go for a specific fuel strategy.



Le Mans style Start procedure:

In proper Retro fashion, the cars will be aligned oblique on the start finish straight.
At the green light, the race is ON, so you'll have to steer right and accelerate!

(there are also arrows marks pointing the correct direction in front of you)


Specific Rules:

- Re-joining is allowed after crashes or disconnections.
But you'll have to wait at least 1 MINUTE (60 seconds) from the time of disconnection or telepit, before re-entering the race
If this re-joining wait time is not respected, the driver will be DQ from the final results.

- Mid-race join without qualifying IS NOT ALLOWED, and the driver will be removed from the results and risk a server ban.

- Changing cars beteween quali and race is NOT ALLOWED, and will results in DQ from final results and possible bans.

- Changing driver at the pit-stop IS ALLOWED, but the final results will see the points splitted between the two drivers.

- Server will be PASSWORD PROTECTED 15 minutes before the qualifying ends, to avoid late inexperienced entrants.

- The championship is open to join, no Sign-ups required



General Racing Rules

Spoiler - click to reveal

We will not make a mile long rule book that noone will read completely anyway,so we will rely on common sence of competitors to behave and follow the basic Rules of Clean Racing. There will not be an admin in server who will specifically observe drivers' behaviour during the race,so any action will be made only after protest while all retirements will be investigated automatically. If any incidents reported/protested,we will take individual approach to each of them to decide best fair resolution or punishment if needed.

Basic guidelines as a reminder:
> Blue flag - you may not deny/block a passing manouvre of laping car and try a repass right after it. In qualification it means - stay off racing line and don't disturb drivers on hotlap.
> Shortcuts - 2 wheels on track at all times. Track is mostly marked by white lines,while also curbs count towards track. Overtaking outside track limits counts as illegal and will be penalized in case of a protest.
> Contacts - have to be avoided at all costs as always. Lap 1 contacts could be investigated and result in penalties.
> Pit exit - pit exit lines will have to be respected - drivers may not cross the pit exit line with more than 2 wheels and have to make way for cars racing at full speed. Failing to comply with this rule will award them with 10s penalty,while causing incidents will result in bigger penalty. Pit entry lines will not be monitored,they serve just as guidelines.
> Chatting - it's not completely outruled,but still drivers are expected to concentrate on racing. In case of too much chatting while ignoring messages asking to cease chatting,a penalty may be given. In case of any abusive/offensive language a penalty will be given! Any in server present observers/spectators are not allowed to chat at all during race session!
> Lags - if there are any connection issues,driver will be asked to improve (close internet using programs). If driver will be considered as dangerous due to unstable connection and high ping,he will not be allowed to participate at the current round.
> Hacks/cheats - if used,you will not race with us. Ever. As simple as that.

Possible penalties:
> WARNING - any minor infraction that needs to be noted without penalty. Warned driver might receive bigger penalty for other infractions.
> 10s added to finish time - minor infractions,like illegal passing,pit exit line violation,too much chatting.
> 30s added to finish time - medium infractions,like causing avoidable incident[s] without serious consequences,illegal passing.
> 60s added to finish time (1 lap penalty in rounds 2 and 3) - medium infractions,like causing avoidable incident[s] with consequences to other drivers (like damage,multiple position loss) or unsportsmanlike behaviour.
> Disqualification for 1 or more rounds - heavy infractions,multiple incidents,unsportsmanlike behaviour. After serving disqualification,driver will automatically carry a "warning" for the rest of season.
> Series exclusion (including ban for any other events run under Race Green Events control) - serious infractions like intentional/revenge wrecking,event sabotage and any other malicious act.





RETRO TRACK SPONSORS

To make yourself feel even more immersed in this Retro World of Racing, the track sponsors and banners have been customized to reflect actualy 70's and 80's sponsorship logos.

You can find them attached below, just download the files and replace files in the "pic" folder of Live for Speed (remember to save a copy of your original files)





RETRO LIVERIES PACK

To look cool on the broadcast and through the photographer's lens, you may use one of these glorious Retro Skins prepared for all the cars of the championship!


Download

Last edited by thegamer23, .
AndreKoso42
S3 licensed
the car is very funny to drive, not a single problem found on it.
the only bad thing is the fact that i cant create skins, and having only colors is kind of boring. i would recommend to post 1 or 2 skins for the car, not very complex or full of sponsors, just more creative than the colors we have, maybe something like the laurent coil cup but with the possibility to put own numbers as well!
in general, the driving experience is good, but watching my replays and seeing a default skin just looks kind of boring.
i hope to not cause many problems, but its something that most mods from real racing cars have.
thanks
Scawen
Developer
I guess pinging the master is probably not relevant as the mods and skins don't come from the master server, but do come from our web server.

I wonder if BT could be blocking http (rather than https) connections.

Yesterday I came across part of our site that is so old it uses only http. I wonder if BT allows you to connect to that from your browser.

Link: http://competition.lfs.net/
V8 Racing League 2025 - information
Eclipsed
S3 licensed


V8 Racing League has already 10 seasons long history and 9 different series champions,this month the series will start it's 11th season and search for the driver who will take the champions title of 2025. After dissapointing interest in previous season,the organization has taken few steps backwards in several fields - the season has been shortened to just 3 rounds and all races will take place on standard LFS track configurations. Also the car FoRGE VERL 2022 has received an engine update to lose some of it's power,making it less difficult to race,which should help competition.

League race format is quite simple and hasn't been changed - every round features 20 minutes free track qualifying and race,where lapcount is set to minimum to exceed 200 kilometers. As always no "hardcore simulation" will be enforced to keep things simple - everyone can telepit in qualifying (also in race,but that of course erases the driver's race progress),also Safety/Pace car will not be used. The race time stays in sunday evening (european time) to increase it's availability for the racers from west side of Atlantic. Season starts on 21st september with rounds set 2 weeks apart from each other.

Season starts with a race in the most classing racetrack of LFS - Blackwood GP Track,the 3.3 kilometer configuration does not have many turns,but even the few will surely test skills of drivers during the 61 laps race. For the first time during the "turbo era" VERL will visit Rockingham - the first race with FoRGE VERL 2022 in this environment will be held in ISSC Long configuration,which is just slightly shorter but much twistier than the track of season opener,the race will be 62 laps long. Season finale will take place in Japan - Kyoto's National configuration in reversed direction will be the only repeated track compared to previous season,the fast racetrack should be a great place to decide the fate of all 3 championships during the 39 laps long race.



Series schedule:
21.09. Round 1 - Containa Grand Prix of Blackwood (BL GP Track, 61 laps)
05.10. Round 2 - Rockingham V8 200 (RO ISSC Long, 62 laps)
19.10. Round 3 - Kyoto 200 (KY National Reversed, 39 laps)

Timetable:
17:00 UTC / 19:00 CET / 20:00 EET
- 20 minutes of qualifying
17:30 UTC / 19:30 CET / 20:30 EET - race start
* times of posted CET and EET timezones are the current times at the date (summer time).
* IMPORTANT NOTE: if you are not familiar with either CET or EET timezones,always refer to UTC to convert the correct event time to your timezone! Calendar of lfs.net website's leagues section always shows right time for your timezone!

Special notes on qualifying:
- If there is no full 40 car grid,drivers championship's top 10 drivers will be allowed to start from end of the grid if joined late and missed qualification. For 1st round last year's top 10 driver's can use this option.
- To qualify for the race drivers have to set a laptime during qualifying session within 112% of best laptime of the qualifying session. This does not affect championship's top 10 drivers as they may start the race without qualifying or with laptime outside 112% of best laptime.


Championships:
VERL Drivers Champion - awarded to a driver with the most points scored through all 3 rounds,including attendance bonus points
VERL Teams Champion - awarded to a team with the most points scored through all 3 rounds (team will score all points from it's 2 highest finished drivers and all round bonus points)
VERL Nations Cup Winner - awarded to a nation with the most points scored through all 3 rounds (nation will score all points from it's 2 highest finished drivers and all round bonus points)
VERL Rookie of the Year - awarded to a driver,who hasn't started a single VERL race before this season,with the most points scored through all 3 rounds,including attendance bonus points. (award will not be given out if less than 2 rookies have finished at least one race through season)
In all championships - in case of a tie,higher rated will be driver/team/nation with highest finishing position,if equal - it's amount,if equal - second highest position etc. If all finishing positions happen to be equal,higher rated will be selected using same system from qualifying results. If they also happen to be equal then as a tie-breaker will be used last round finishing position. In case a tied driver had a disqualification in one or more rounds,it counts as a primary rating lowering factor,when deciding tiebreak.


Points System:
Finishing points:
1st - 15 points
2nd - 12 points
3rd - 10 points
4th - 8 points
5th - 6 points
6th - 5 points
7th - 4 points
8th - 3 points
9th - 2 points
10th-40th - 1 point

In order to receive finishing points,driver must complete full 2/3 (66.67%) of race distance with single run!

Points reducement system:
*in case there 8 or less participants in qualifying,race distance and available points will be halved.
1st - 8 points
2nd - 6 points
3rd - 5 points
4th - 4 points
5th - 3 points
6th - 2 points
7th-18th - 1 point

(points for more positions available just in case of late joins)
* also here completion of 2/3 (66.67%) from reduced race distance with single run is required to score finishing points!

Round bonus points:
Qualification win - 1 point (if qualifying time is equal,both/all will receive this bonus point)
Fastest lap in race - 1 point (if laptime is equal,both/all will receive this bonus point)

Championship bonus points:
Attendance in all 3 rounds - 2 points
Attendance in 2 rounds - 1 point
* Attendance counts if a driver has started the race (crossed start/finish line after green lights on own power)


Rules:
We will not make a mile long rule book that noone will read completely anyway,so we will rely on common sence of competitors to behave and follow the basic Rules of Clean Racing. There will not be an admin in server who will specifically observe drivers' behaviour during the race,so any action will be made only after protest while all retirements will be investigated automatically. If any incidents reported/protested,we will take individual approach to each of them to decide best fair resolution or punishment if needed.

Basic guidelines as a reminder:
> Blue flag - you may not deny/block a passing manouvre of laping car and try a repass right after it. In qualification it means - stay off racing line and don't disturb drivers on hotlap.
> Shortcuts - 2 wheels on track at all times. Track is mostly marked by white lines,while also curbs count towards track. Overtaking outside track limits counts as illegal and will be penalized in case of a protest.
> Contacts - have to be avoided at all costs as always when racing open wheel cars,that includes also bumpdrafting.
> Pit exit - allthough there will be no mandatory pitstop in this league,due smaller fuel tank pitting will be needed,so pit exit lines will have to be respected - drivers may not cross the pit exit line with more than 2 wheels and have to make way for cars racing at full speed. Failing to comply with this rule will award them with 10s penalty,while causing incidents will result in bigger penalty. Pit entry lines will not be monitored,they serve just as guidelines.
> Chatting - it's not completely outruled,but still drivers are expected to concentrate on racing. In case of too much chatting while ignoring messages asking to cease chatting,a penalty may be given. In case of any abusive/offensive language a penalty will be given! Any in server present observers/spectators are not allowed to chat at all during race session!
> Lags - if there are any connection issues,driver will be asked to improve (close internet using programs). If driver will be considered as dangerous due to unstable connection and high ping,he will not be allowed to participate at the current round.
> Hacks/cheats - if used,you will not race with us. Ever. As simple as that.

Possible penalties:
> WARNING - any minor infraction that needs to be noted without penalty. Warned driver might receive bigger penalty for other infractions.
> 10s added to finish time - minor infractions,like illegal passing,pit exit line violation,too much chatting.
> 30s added to finish time - medium infractions,like causing avoidable incident[s] without serious consequences,illegal passing.
> 60s added to finish time (1 lap penalty in round 2) - medium infractions,like causing avoidable incident[s] with consequences to other drivers (like damage,multiple position loss) or unsportsmanlike behaviour.
> Disqualification for 1 or more rounds - heavy infractions,multiple incidents,unsportsmanlike behaviour. After serving disqualification,driver will automatically carry a "warning" for the rest of season.
> Series exclusion (including ban for any other events run under Race Green Events control) - serious infractions like intentional/revenge wrecking,event sabotage and any other malicious act.


Signing up:
In order to compete in VERL 2025,you have to visit VERL 2025 Signups thread and fill the registration form.


Miscellaneous info:
> We will not use any numbers,skin requirements or official names in our league. But still feel free to use the attached VERL logo on skins if you wish,prepared skin template in .psd format can be downloaded here!
> Signup tracking and all the standings will be found in VERL 2025 spreadsheets.
> Signed up drivers will receive server information and password at least 24h before round start (usually saturday european time) via PM on this forum! Make sure you have enabled PM receiving! Server will be online without password until then.
> Series will be run using the latest stable version of LFS (currently 0.7G) - compatible test patches tolerated.
> All information above can be changed,if so,a notification will be posted about it!

League server: V8 Racing League(Online)

Join us,good luck in series and have fun!
AndreKoso42
S3 licensed
THE MINARDI LIDL TEAM IS READY FOR THE SEASON 5 OF THE AGR ITALIAN SERIES!
the team principal Cuff has prepared the skins for its team, ready to fight back after last season's finish.

MINARDI LIDL
#97 Cuff
#17 Gose
slamza.
S3 licensed
Quote from Flame CZE :What do you mean by data file?

In LFS folders there is the data file where there is Skins/Skins x/ etc...
where is the Data file?
slamza.
S3 licensed
Hello,

I'm having a slight problem. I reinstalled LFS because I was having lag issues, but I can't find the data file for the skins anymore, so I tried to add it manually, but it doesn't work.
UnknownMaster21
S3 licensed
Quote from Silver Razor :I don't think that something like this looks good:

I do not care. It is existing in a first place, so it should be then removed by having sliders to car skins then.

Besides... I have experienced in my life that something which you might find looking not good, may not be so on others. Someone's junk is a someone's treasure.

Quote from Silver Razor :I think that instead of the slider, a better idea is having a set of colored default skins to choose from.

Sounds reasonable though, but then again, it would be considered as reskinning. I do see your point though that certain areas should remain intact, logos for example.

But... this would go into endless discussion about what is looking good and what is not. It would become as a beauty contest, related to someone's taste or most similar taste.

Point was originally however in functionality, which I would like to see those hm... sliders. However, I do see a grain of sense in your comment of that.
Last edited by UnknownMaster21, .
Silver Razor
S3 licensed
Quote from Drifteris :Sliders is actually a good idea. Take simple plain white suit and you can color it to any color you want without it looking weird

I'm not even sure if it would look that good even with such a texture. As an example you can check how the original RB4 GT skin looks on the wing where "RB4" is written: that area is supposed to be dark grey while it still gets colored.

I think that instead of the slider, a better idea is having a set of colored default skins to choose from.
FGED GREDG RDFGDR GSFDG