The online racing simulator
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adirany
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But is not controlling with mouse and keyboard and the word simulator some kind of an oxymoron?
adirany
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I really think that there will be no tire or physics updates. Perhaps some graphics here and there.

LFS is old. Its cars are all outdated and the modding is mediocre.

I am suddenly realizing that we don't know the curriculum of Scawen (physically and technically speaking).
adirany
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No, they are modding some buses or some tanks.
adirany
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Quote from Evolution_R :It's a video or computer game after all. Simulator or not. Different genres. Smile

Oh sorry,

I will quit then.
adirany
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Quote from Gutholz :

Such stuff exists for every game. At least in LFS you have filters, ratings and installing a mod takes only seconds.


But LFS is not a game.
adirany
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Quote from nexttime :Don't like mods?

Don't use them.

#End of this useless and bad faith thread.

I am not really against mods.

But with all this mediocrity, LFS is not serious anymore.

Can you race again in a simulator that contain an ambulance mod.
adirany
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We have wasting so much time. I will never use mods because I trust someone who knows and not someone who is still learning.

The problem of LFS is not mods or no mods. It is its slow development.

Can this simulator deliver again something modern.

(Oh look here is an ambulance. Let us race with it).
Last edited by adirany, .
adirany
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Quote from Ped7g :ad topic:
on very high level "exec summary" level there is one simple metric to judge mods system addition.

Reading between lines of Scawen's posts, LFS was pretty close to closing down due to low income in recent years.

If LFS is still around for next 2-3 years, the mods were good thing for LFS (assuming keeping the project alive is a good thing).

So far it looks like it did generate some buzz and S3 purchases.

Whether it's enough only Scawen knows (and has no obligation to share exact numbers), but eventually we will know too, just by the simple fact whether LFS is still running or not, in a couple of years.

No I think that the problem is more deep than that.

It is in the LFS engine which is really very old.

Can it still handle modern cars like TCR, GT4 and GT3.
adirany
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No what I propose is not really similar to iracing where you can get out of rookie in two hours if you like (which is ridiculous of course).

What I propose is what a real racer can live in real live. He race in one car the entire year (season). And in this manner he has the time to really know and appreciate his car.

But this is not really the subject of this thread. I should not have mentioned it anyway.
Last edited by adirany, .
adirany
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No not iracing.

I just mean that a racer must stay some time with a single car to learn how to race it and how to setup it.

He surely must not jump from car to car. This is unproductive.
adirany
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I said that the LFS cars are outdated but there is a more serious problem: the LFS engine is very old.

And here is a good question for Scawen:

Is the LFS engine (even if updated) capable of reproducing correctly the handling and the behavior of a modern TCR car (a Honda civic TCR or a Hyundai Elantra TCR for example).
adirany
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Quote from Scawen :I just want to be clear that nearly all the car models were made by Eric.

I only made the UF model. I know it needs some updates.

But I was involved with the physics of all the cars.

When I say making cars I think mostly about the handling, the physics of the cars. But thank you Scawen for the precision.
adirany
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If we think about it a moment, we have enough cars of quality to race with.

A real racer can spend several seasons (years) with the same car. And if he is a beginner with a low powered car.

So I dream for a simulator which contain only three cars for the first year. A formula vee (for open wheelers), a mazda miata (for street cars) and a late model (for ovals). It can evolve after that with more powerful cars.

The cars have to be build by a solid team of developers not by a user lambda (problem of trust and competence).

The problem is that LFS cars are all outdated (being developed twenty years ago).
adirany
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Quote from michal 1279 :While I agree that most of the mods are shit physics-wise, some of us do have actual engineering background, knowledge and resources to deliver a good mod; convincing yourself that everyone but devs is incapable to create a car that drives as it should is rather short-sighted.

Try to build a car from scratch (not based on any other car) and I would be the first to try it.

you will soon realize that it is a monumental task and you will abandon your project in two or three days.

If you build your car based on another car, I prefer the original if the quality is there.
adirany
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Quote from Evolution_R :Well, if things are taken so seriously (after all these are mods), then developers shouldn't allow mods in first place. In any game. Which is not the case.

I would insist on the fact that making a quality car is very complicated.

The XFG and the Swift are both front wheel drive and have approximately the same power.

Every lap in the XFG is a pure joy.

I tried the Swift but sorry I can not say the same for it.
adirany
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No offense DratsaB, but I prefer (trust more the physics of) the XFG.
Last edited by adirany, .
adirany
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I really think that it will be difficult to find a modder with the skills of Scawen for making cars or the skills of Eric for making tracks.

As lfsrm said this is a small team of developers.

But a new car or new (laser scanned) track from time to time should be possible.

Personally I refuse to use any mod because I think that a user can not develop a car for another user (It does not have the technical knowledge to do so).
Mods, good thing or bad thing for LFS
adirany
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I understand that some LFS racers need some modding.

But in regard to the mediocrity of most the mods available, I am in doubt.

Developing a race car is a difficult task. That may take months or years of hard work, dedication and knowledge.

What LFS needs is more professional cars and more laser scanned tracks.

To Scawen: Excuse me for my sincerity but is not this some diversion to appease some users.

LFS needs to be updated.

I don't recognize anymore my LFS.
adirany
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I tried the versions of blackwood in assetto corsa and rfactor 2. The feeling that I had is that I am driving in a racing game.

With the original Blackwood in LFS, I am racing for real. As I mentionned earlier I am using some tweakings to the FFB. The standard FFB in LFS needs to be updated. The simulator in all needs some updates too.

With all the "simulations" available today I am mostly using NR2003 for ovals and LFS for road. Period.
adirany
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LFS is a great simulator. It lacks some things here and there but I think it's the best right now.

I am using it as a training tool and as a racing environement with a lot of practice sessions (and sometimes I want to stay alone on the track with my "christine").

The driving is perhaps virtual but the sensations are real with LFS.

And don't forget that a real racer has only one car for the entire season (with five or six tracks as a schedule). I think LFS users must do the same thing (stay with one car to learn it and find its limits).

At the same time for us Scawen is the Messie. And if, from time to time, he don't change the water in wine we are all lost.
adirany
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I assure you, Scawen, LFS is making my life a lot better. Take all the time you need. That XRG alone can keep me busy for years.

Happy summer.
adirany
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Hi everyone. I am grateful to Flotch for his wonderful help. I hope that I can help other racers myself. Thank you Flotch.

The competition is of high level here and I must practice a lot. See you on track.
adirany
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And it is in an experimental stade only.

If only Scawen can apply on it some of his magic it will be the best add-on to lfs.

I am curious to know how many lfs users are using it.
Racedepartment Interview
adirany
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The guys at Racedepartment are doing interesting interviews with the developers of some racing titles: Automobilista 2, Rfactor 2,... .

It will be great if they do one with the developers of our favorite sim.
adirany
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Hi Ped7g.

In corners lfs ffb doesn't need any enhancer. It is already very good. I can feel the weight of the car very well. The problem is on the staights. For example in the long straight of blackwood it is someway annoying to not feel anything.

As I said the right thing is to disable completely the ffb in our wheels and use bass shakers instead.

I am curious to hear how it is by some guys that use them.
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