The online racing simulator
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Anarchi-H
S3 licensed
I see Xboxeseseses.
Anarchi-H
S3 licensed
A graphics engine more used by benchmarkers than players.

LFS certainly needs some gfx updates, but lets not go silly.
Anarchi-H
S3 licensed
Unlucky... although it didn't look like it was in very good shape to start with... not quite as bad as when they finished with it though
Anarchi-H
S3 licensed
Quote from thisnameistaken :I don't know how popular Konfab is - Samurize is the one I hear about most often. I'm thinking the crossover of Konfab-using LFS-racing people is probably in single figures, so time spent developing a widget to combine the two seems a bit of a waste.

I wouldn't want to do it for Samurize either, mind. But then I don't use any of these resource-hogging desktop fluff-generators.

Perhaps, but I've nothing better to waste my time on.
Besides, they might be in single figures now, but if an LFS widget were to be made; who knows?
Anarchi-H
S3 licensed
Hmmmm, looks interesting.
I've never had a bash at konfabulator widgets before, but looking through the docs, they are a fairly easy combo of XML & JS bundled in a zip with the resources.

I'll have at it tomoz when I get back from work and see what I can muster.
Anarchi-H
S3 licensed
Quote from pb32000 :Tbh once worn in properly, I find them really good. You get the occasional resonating frequency in the bass, but otherwise play nicely all round. Played through the audigy of course. Mine shake the room with the bass, try playing AOE3 or something with really bassy explosions, and you will see what I mean.

I've had mine for about a year and a half now. I mainly listen to music, but watch the occasional DVD with them too.
Listening to the intro track on 'Speakerboxx' by 'Big Boi', the bass is there, but not quite as thunderous as it should be. I've tried them in different rooms, and from different sound sources and I get a similar pattern everywhere.
Afriend has a set of ADA890s from Altec, and they sound just like my Sennheiser HD25 monitor phones do, except with a little less clarity. Unfortunately, Altec stopped making these a while back.
Anarchi-H
S3 licensed
I have some megaworks 2.1, and I'm pretty disappointed with them. They are loud, but mids are flat, bass is pretty muddy and doesn't go down to that sub-sonic-shake-stuff-off-the-desk sort of range.
High frequency response is ok, but nothing ground breaking.
Sound stage is ok, but all but the best produced tracks lack presence.

I have a £30 set of Altec ACS-33s (2.1) that I bought nearly 5 years ago, and they beat the Megaworks 2.1 hands down for quality, but you can't crank them up too much.
Anarchi-H
S3 licensed
Same here; unless there is a good reason to create a class (i.e. a unified API like LFSWPPF)

To keep docs organised, I'd suggest only keeping the current version info in the first post, and attaching older version docs as text documents.
That way new developers coming to lfs will be using the latest version, which is usually what you'd want.

Programatically, I'd suggest a directory structure similar to

*action*/*version*.php

Then you simply include the appropriate file after parsing action and version. (I'd recommend a whitelist of values for action, and a (float) force type for version to ensure system security)
You may want to keep an include that defines the versions that exist for each action, so that you don't have to keep polling the file system to make sure the files exist too.
If the version is not specified, fall back to version 1.0... if an incorrect version is specified, fall back to current version.

The idea being that you want maximum backward compatibility, but encouraging developers to use the latest version.

All of this could be totally impractical depending on how you currently have the stat generation structured, but this is how I would do it.
Anarchi-H
S3 licensed
Quote from the_angry_angel :Which is fine, until you get to the stage where it will take a weeks to even understand whats going on, because of a huge amount of if, or switch, statements in a script; instantly becoming unmanagable.

But at least it would work

Depends on how you architecture it.
If get_stat.php was just a facade with a switch block....

<?php 
switch($version)
{
    case 
1.1:
        include(
'get_stat/1.1.php');
        break;
    case 
1.0:
    default:
        include(
'get_stat/1.0.php');
}
?>

It would probably be more elegant using an OO abstract factory approach, i.e.


<?php 
$statGen 
AbstractStatGen::factory($action$version);
?>

But from what I gather, Vic has a more procedural approach
Last edited by Anarchi-H, .
Anarchi-H
S3 licensed
Quote from Victor :ohyea hmm, PST displays only one racer's information at a time, so a 0 or 1 on a new line at the end of the results might not disrupt people's stats-processing. Let me think about it

An optional 'version' arg on the URL would solve any expansion issues. Say you post Version 1 of PST (the current version), this would be the default version in case no version is specified.
Then a minor addition like the online/offline status could be made version 1.1, and unless version >= 1.1 then don't echo the extra data.

Then as revisions & bugfixes are made, you don't have to worry about busting existing code.
Anarchi-H
S3 licensed
I just noticed something that could have been either the cause, or be related to the cause of this on the smilies page...

On the right hand side, about half way down (just under :snowman: )
there is a duplicate

The image URL is http://www.lfsforum.net/images%5Csmilies%5Cbiggrin.gif , and the smiley image does not load (instead just displaying a ).

Just thought I'd point it out
Anarchi-H
S3 licensed
Quote from Vendetta :Im surprised he knows how to use the internet!

You were a noob once too; Leave the dude alone :chair:
Anarchi-H
S3 licensed
Quote from tinyk :It was this or one with a pink house. Eza took the pic and I liked it so much I made it my desktop.

~*~*~*~tinyk~*~*~*~

Are you sure you don't want a few more things in the quicklaunch tiny?

S'pose I should make an appearance, but beware; It may scare little kids... or big kids... or anyone for that matter
Anarchi-H
S3 licensed
Quote from avih :Hitman 1/2 (just amazing)

:doh: How did I forget the Hitman games. I nearly got sacked from bunking off playing the original Hitman.
Hitman 2 was just as good, which is rare for a sequel, but Contracts fell a bit short IMO.
Anarchi-H
S3 licensed
Hmm, in a rough order of discovery...

Turbo Esprit (On my spunky ZX128 +2a)
XJ220 (On my even more spunky Amiga 500)
Doom
Sim City 2000
Quake (specifically with team fortress)
Quake II
Gran Turismo
Everquest
And of course LFS

Turbo Esprit was the first driving game I ever played, and I loved it despite it taking 10 minutes to load.
Pretty red and blue bars. *beeeeeeeeeeeeeeeep**bip**beeeeeeeeeeeeieieieieiieeep**bip*

Heheh, brings back some memories

*edit* Oh, forgot these two
Abes oddysee
Abes exodus

Probably the only game on the planet where you can possess your own fart and blow stuff up with them, and thats not to mention they were really funny; and there were some decent puzzles.
*/edit*
Last edited by Anarchi-H, .
Anarchi-H
S3 licensed
Quote from Kegetys :Wouldn't a peltier cooling on today's processors require massive cooling, and a huge power supply? The efficiency of those things is extremely poor, so to cool down a processor that puts out over 100W of heat on its own you're going to have to pump in a massive amount of energy to the peltier and then somehow move that away from the hot side of the peltier.

The whole purpose of them, as far as I know, is the capability to cool down the cold side to sub-zero temperatures which allows you to overclock the processor (or video card) more. If you're not getting sub-zero (or at least less than ambient) temperatures then there's only harm done as you only get more heat from the peltier to get rid of.

To dissipate the full 100W+ load, you ideally want a water cooled peltier setup, where the peliter cools the proc, and the water cools the pelt.
Of course; if you are going sub-zero (or close to), with the difference in air temparture around the peltier, you need to use neoprene and silicon sealant to keep condensation at bay, or you'll fry the whole thing.

As far as power supplies go; usually a smaller independant power supply is used for the peltier, in conjunction with your regular PSU.
Anarchi-H
S3 licensed
Hate to piss on the 'crack proof' bonfire, but it is far from it since LFS still operates without the master server by specifying an IP/port. In addition, if someone was determined to be an arse, an lfs master server emulator wouldn't be overly difficult to create for someone that can emulate / bypass the unlocking sequence.

Far from crack proof, but certainly the most robust deterrant to date.

(P.S, for those of you that think a master server emulator is far fetched, try googling for EQEmu)
Anarchi-H
S3 licensed
As dave has said, while the idea is good in intentions, the only thing it would do is hamper the clueless and drive the distribution of the LFS files underground.
You can find plenty of examples where people have tried this, only to have the full version distributed by other means; Trillian is a good example, as is Windowblinds.
Anarchi-H
S3 licensed
Quote from DodgeRacer :Is this a Supra Celica or a Supra ? I beieve the regular supras were 3 Litre Inline 6's not 2 Litre, just for future referance.

We had that ponderance; since the inusrance company refused to believe that it was a 2 litre when he tried to get a quote.

Anyway; thanks for all the info guys. I'm a total noob when it comes to cars, so your help is much appreciated
Anarchi-H
S3 licensed
Quote from Delerue :You must be kidding, I'm sure. The game isn't released yet. We have a lot of serious problems: tyres physics, force feeback unfinisihed, poor sounds (specially with crashes), aerodynamic bugs and so much more. So, how can we be satisfied with all these problems?

Satisfied with them in respect of what the patches are trying to introduce / fix.
Anarchi-H
S3 licensed
:feedtroll
Anarchi-H
S3 licensed
Ahah, thanks

A little googling for how they actually work gave me the answer I was looking for... unless anybody else can think of any technical reasons why you can't put a dump valve on an automatic

http://www.seatcupra.net/review_forgedv.htm
Anarchi-H
S3 licensed
Quote from nism0 :Ofcourse you can, the dumpvalve is part of the turbo system, not transmission.

That is the reasoning we came to, but then it occured to us that we didn't know how the actual valve is actuated. Is it purely based on pressure building up, or is it actuated in some manner?
Dump valve on an auto?
Anarchi-H
S3 licensed
Ok; I'm asking this for my uncle as he is looking in to buying a 2.0 litre twin turbo supra with an automatic transmission...

He wants to know if he can put a dump valve on it, and since I know about as much as car mechanics as I do sewing (not alot), any advice would be appreciated. I can't seem to find any relavent matches from google, but then again, I could be looking for the wrong keywords.
FGED GREDG RDFGDR GSFDG