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AR92
S3 licensed
Exterior door details, exhaust, and rear seats modelled and added.
AR92
S3 licensed
Little corrections on low trim's grille and other configs.
Last edited by AR92, .
AR92
S3 licensed
Shifter lever and handbrake is added.
AR92
S3 licensed
Window pillars and other exterior details added. Added 3 different configs: Window pillar, Pillarless window, and a Pre-Production/Concept/Low Trim with different front grille and official colors: full white, full yellow, white with black vinyl top, yellow with black vinyl top and an orange-ish cream color, which is pre-production/low trim color.
AR92
S3 licensed
Front seats are added, thx to @dornardo for modelling.
AR92
S3 licensed
Few in-game pics.
AR92
S3 licensed
Few more dash pics, added interior badges etc.
AR92
S3 licensed
Made the middle air conditioner.
AR92
S3 licensed
Ignition and other details added, and started to lower areas of dash.
AR92
S3 licensed
Modelled the steering box in here.
AR92
S3 licensed
More details to dash.
AR92
S3 licensed
Quote from URUQ :Magnificent work! :>

Thanks WinkBig grin
AR92
S3 licensed
Started to make dash and added details one by one with looking to referance photos.
AR92
S3 licensed
Started to make gauges in this pics. Thanks to my Dorito Astro in here as well.
AR92
S3 licensed
Added door cards to interior in here, most of the interior stuff and exterior modelled with looking to pics in these very sites:

https://duttongarage.com/Mazda-Luce~64934
https://www.netcarshow.com/mazda/1969-luce_r130/#5
https://www.classicandsportsca ... lutionary-mazda-r130-luce
AR92
S3 licensed
Interior base textured and tested on game.
AR92
S3 licensed
Started to make interior in here, just as i said before, the car has common parts with Cosmo in real life, so my Dorito Astro 1000 was donor to this car, the interior floor taken from it and fitted to there with some vertex editing and knitting polys.

Donor car's interior, exterior&internal mirrors, rims and most other stuffs taken from Driv3r1142's Mazda Cosmo mod for Beam.NG Drive. Source Beam.NG Drive mod is fully modelled by the author, Driv3r1142. Look to below for the links of pictures for proof for taken permission:

https://imgur.com/dCMKH85
https://imgur.com/Q8vcWIF
https://imgur.com/5jBOLK0
https://imgur.com/4JoQVXr

(Here is the rar file which contains the screenshots of proof also, in case if Imgur link breaks: https://drive.google.com/file/ ... nKbOe/view?usp=share_link)
Last edited by AR92, .
AR92
S3 licensed
Lastly added badges and completed exterior
AR92
S3 licensed
Started to make taillights in here.
AR92
S3 licensed
Added front grille logo and little adjustmments on grille
AR92
S3 licensed
Front grille built and headlights placed to its places
AR92
S3 licensed
Setting and editing groups, adding bonnet, boot and door details and lines, and some chrome details.
Last edited by AR92, .
AR92
S3 licensed
Then started to modelling it in editor (im a blender noob yet Big grin) this car is built on my Dorito Astro 1000 cuz both cars has similar specifications and common parts like mirrors and bumpers etc. thats why you can see the test fit pictures on my Dorito Astro 1000
Last edited by AR92, .
Dorito Lucy 130R (1969 Mazda R130 Luce)
AR92
S3 licensed
This is my new japanese classic project, started to make this in few months ago, and its finished today. I'm gonna upload it on tomorrow. I decided to create this thread after everything finished. Mazda Cosmo's rarer and less known sister: 1969 Mazda R130 Luce. 1.3L twin rotor wankel engined beautiful pillarless coupe designed by Bertone, by Giurgetto Giugiaro. There isnt any blueprints of the car so i decided to draw blueprints by myself in photoshop, i found some photos of the car from google and put them in photoshop, then redefined the perspectives of photos with some editing and lens correction.
Last edited by AR92, .
AR92
S3 licensed
Quote from AR92 :@Scawen i wanna suggest something about hub objects, is there any way to remove it completely and move it to "LOAD WHL" setting. For example maybe you can make multiple LOAD WHL buttons (max 4, like configs) or you can just copy the layer selection chart of tri mode of edit model to edit spoke tab, so ppl can import or put different rims for different trims or setups of their cars, and maybe it can prevents the exceeding the polygon limit problems with this way.

and imo we should be able to import the png textures which contains "~" character as well. that can make things easier when trying to reduce megapixels imo.
FGED GREDG RDFGDR GSFDG