I wouldn't judge the whole game just because it doesn't work well on some computers. Of course it affect's the driving experience but there's no certainty if the crashing is caused by the game itself. I would like to test rFactor some day because the GT Legends has given me so much fun.
Sure GT Legends isn't better than LFS, but, it's good enough for my taste.
It took me a number of weeks before I found a way to pay the LFS S1 lisence when it came available. I would have been very annoyed if I didn't had a chance to play the demo in the meantime.
I havn't bought rFactor because there hasn't been good demo available. The multiplayer test was very unpleasant experience. I'm not sure if I would by it even if I had a change to test it and two week test exprience is too short for me to test a car sim.
Wow. You Devs are truly amazing people. It's so great how well you keep your promises when I've seen so many times that the game developers promise too much. Thank you.
Well if you ask me, the EAX 5.0 looks very promising. Even in car games, you could use enviroinment effects (like echo), doppler effect, resampling and IIRC EQ. I think those effects could be used in LFS also because it's using those effects on software now. EAX 5.0 is supported only in (quite expensive) X-fi soundcards, so most of the players it won't make any difference. But at least in theory it could be useful to free some CPU time with Soundcards DSP. Now we are using displaycards DSP to process the grafics, so why not do the same thing with soundcard.
This realy puzles me. Have you thougt even at once that you could be the one who is wrong? As you replyed to Delerue about his opinnion about physics can't be proven, but what about your opinnion on the LFS physics? It is possible that the lack of realism that you feel is just that you can't see it right (like sensation of speed for example) or you are used to some other game's sensations of realism and you just think that it's more real than LFS.
Also there are lot of settings in games that affectd to the feeling of realism, so it's very hard to say which one is closest to realsim. That's why you just have to try different settings to LFS and the cars so perhaps you can found what you are looking for.
The default setups in LFS has nothing to do the default setups IRL cars. I bet that all the normal cars have quite "easy to drive setups". The default setups in LFS are there for only becaus all of the paramters must have some default values.
I was thinking of that also but my guess is that it would be much harder to make it work than this idea. And it sounds like it could jeopardize the LFS copy protection more easily.
But this is only a guess and both would suit for me.
I was thinking of a solution to the problem where owners of S1 licence only are complaining the lack of S1 servers and online players. So what if S2 licence owners could display both S1 and S2 servers at once. I for one could drive sometimes in S1 servers because I drive a lot with XR GT anyway. Now when you have to choose only S1 or S2 servers, of course, I always pick the list of S2 servers. If there is a change that S1 servers could gain even a litle more drivers, the S1 licence wouldn't be so 'vain' purchase for those who have it only or who by it.
I would like to vote this feature also. Something like GPL and NASCAR has would be nice.
I'm beginning to have a problem with the setups. I usualy have more than one setup per track and It's anoying because they chagne order everytime after one in the midle is changed. Aplhabetical ordering would be something so I could maintain some logical order with labeling.
Can we just try to turn this thread more serious level of discussion? I'm very interested in rFactor also, but not yet had change to try it. What I have gathered from these topics, rFactor has better sounds and graphics. I've also heard that RWD cars are less over steering.
I realy like to see more opinnions on these matters and hope that people could stop arguing about others opinnions.
Here's the change log:
One last alpha release: Wine-20050930. Noted changes include:
-Joystick force feedback support.
-Beginnings of Win64 support.
-Many MSI fixes and cleanups.
-Font linking support.
-Several OLE fixes.
-Some fixes for MacOS/x86.
-Lots of bug fixes.
You propably have to make your own data with your own setups. I think everyone has personal driving style. So how fast you wear out your tyres and what is your average fuel consumption depends on your driving style and your setups.