The online racing simulator
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Direct (Generation) X
ATiRAGEPRO
S2 licensed
Quote from dawesdust_12 :.. Uh, you fail to grasp that a kext isn't "remarkably easy" to make, the average programmer can't just wake up and go "yeah, I'll write one of those today!"

It's a kernel-mode bit of code. It has to be FLAWLESS. An average joe can't just write a kext... You haffto write it in C, and it is as low level as C code comes. Not to mention it can't have any leaks or crashes or as you barrel down into T1... "oops.. brakes don't work!".

A 10 year programmer in C would probably have a bit of a challenge with a kext (or any driver for that matter).

I probably should have clarified this earlier, but I intended to edit the LogitechHIDDevices-ISO file to add a few strings if I ever bought a g25/g27, not just build a driver from scratch.

I said "for something like a controller" for a reason. A controller/game-pad with buttons and analog sticks is kind of easier, with far smaller coding involved compared to other kinds of hardware. I'm not talking about some Realtek ACL888 sound board or an ethernet card, which is a completely different matter. Lets not forget that we are talking about a company (Logitech) that has done this before. (see /System/Library/Extensions/LogitechHIDDevices.kext) You said yourself that the g25 "uses HID to be able to provide a limited driver-less feature set." There is no reason they couldn't add an extra instruction set to the Contents/MacOS/LogitechHIDDevices-ISO src in the kext. This is why I said that either Logitech didn't see the point if there were so few games for it, or they were just being really lazy.:gnasher:

The same arguments made for this game not ever being ported to Mac are the same reasons I don't use linux anymore. It's either to much work to maintain or there isn't enough hardware that supports it. (That, and the fact that every Linux distro I have ever used is glitchy as all hell.) If there were more racing sims on Mac, there would be more hardware support. If there were more hardware support, there would be more racing sims. It's no different than saying "If there were more hardware support on Linux, there would be more Linux users." The cycle will probably continue forever, but it is nice to entertain the Idea that there would be at least one decent game on a MacOS. Just sayin'.
A man can dream.
ATiRAGEPRO
S2 licensed
I agree. Converting Graphical elements to OpenGL alone is way more trouble than it's worth, let alone building the LFS.exe all over again. As much as I like the idea, it really doesn't seem like a profitable or practical Idea right now. LFS isn't even finished being made yet. Maybe a while AFTER the S3 update is released. MAYBE.

Quote :You fail to grasp. Yes Apple has a generic HID driver.. that recognizes HID devices. However, Logitech doesn't use HID. It uses HID to be able to provide a limited driverless feature set. But after that it relies on proprietory USB commands to let the G25 support different things. This is something Logitech would haffto implement in their software but they don't seem too inclined to develop software for an OS that nobody would use it in.

I see your point, but I still stick by what I said. The act of rebuilding LFS for a Mac version is a far bigger issue than 'I can't use my $300 racing wheel on a Mac.' Drivers (or "Kext" files for Mac hardware) are remarkably easy to make for something like a controller. Logitech has made Mac drivers for a lot of their other hardware, so either Logitech is being tremendously LAZY, or, just didn't see the point of making drivers for an OS that only has about 4 racing sims available for it. Hell, if I had the G25, I could probably make the damn Kext file myself. Re-writing the graphics engine of LFS on the other hand, is a pain in the @$$, therefore, it's a far bigger problem.
Setback
ATiRAGEPRO
S2 licensed
Quote from dawesdust_12 :Wanna know the biggest issue with porting LFS to OSX?

It's not the fact that if it was ported that it is a lot of work.

Yes it is.

Quote from dawesdust_12 :It's hardware support. Logitech along with every other dev has provided 0 hardware support for G25 or other wheels in OSX.

90% of wheels are HID compliant, therefore, 90% of wheels work in OS X. Some of those wheels use specialized force feedback output that Apple's Input sprockets can't read. (this includes the Logitech G25.) you can check your wheel's compatibility using this:

http://support.feralinteractiv ... ?x=&mod_id=2&id=9

Quote from dawesdust_12 :You'd be stuck with a G25 in combined pedal mode at 270°.. Not a brilliant setup...

You forgot about the fact that the 6-speed h-gate shifting and the clutch pedal don't work either. Luckily for most of us, the G25 isn't the only racing wheel in the entire universe, and there are countless others that have been developed over the years that work just fine on a mac, not to mention, just about all game pads with analog sticks are also mac compatible and are fully functional. (The exceptions being game pads that use the MIDI audio ports, and those that aren't 100%HID compliant.) My Logitech MOMO force feedback wheel works just fine on my Mac.

Quote from dawesdust_12 :Honestly, as much as I am a mac user... It's best for LFS (due to it depending on certain hardware that is, very much Windows only) to play it in Windows.

What you said doesn't make much sense. Even if that were true, (which it isn't,) that would not even be a remotely legitimate reason to not port a game to another platform. Controllers of every kind, whether they be steering wheels or joypads, share a very BASIC set of instructions that they send to the computer or console they are plugged into. even Xbox360 and PS3 controllers can work on a mac these days. Fore those controllers that Apple's Input Sprockets can't recognize, there is software available to get around that.

http://www.carvware.com/gamepadcompanion.html

Like I said earlier, even if all controllers only worked on a Windows platform, that wouldn't be a very compelling reason not to make a game for some other OS. It would be a pretty small setback.
Mac gamer
ATiRAGEPRO
S2 licensed
http://www.lfs.net/?page=faq&search=linux&id=48

I think you might be underestimating the magnitude of your suggestion. Porting a PC game to Mac OS is no easy task. Sure, Mac OS may be easy to code for, (using X-code and Universal Binary,) but making a Mac OS port of the game would result in the developers having to re-code all of the 3D elements of the game just to be compatible with OpenAL. (OpenGL for us Linux and Windows users.) Even if they did make a Mac port of the game, that would mean that coming up with a new release would be twice as much work, because updates to the core elements of the game (such as physics, graphics, ect.) would have to be released for two different operating systems at the same time.

X-coders are hard to come by, and even though apple kindly offers all of their training and software for free on their website, (http://developer.apple.com/technologies/mac/) you can't expect anyone to learn this stuff overnight. It would be a lot easier if this game were already an OpenGL compatible game, but because we're talking about a DirectX game, I don't see the THREE DEVELOPERS OF THE GAME re-writing their whole source code just to be compatible with a linux/unix based OS.

I would like to see a Mac version myself. The only reason I have a PC is as a result of all the good games being only for windows. I honestly don't think it's going to happen at all, but that's just my opinion.
Last edited by ATiRAGEPRO, .
ATiRAGEPRO
S2 licensed
Quote from JO53PHS :So it's legal in some states?

illepall

yep. -_-"
It's pretty stupid that there would even NEED to be a law for something like that. NOT texting while driving should be common sense.

Quote from boothy :I don't see them picking up the dog and bone and giving each other a call, do you?

um, I don't know what a dog or bone has to do with anything, but I do see Touring car drivers using a headset to talk to people all the time in the races. In NASCAR, (yes, I know NASCAR sucks, just hear me out.) you see drivers talking to other drivers all the time in races. I'm just saying, it makes more sense to have a headset and just TALK than it does to go in the pits to type out what you want to say. Chances are, people who are still racing aren't going to be paying much attention to what you have to say on the upper left-hand corner of the screen. they're going to be too busy DRIVING. Just saying.
Last edited by ATiRAGEPRO, .
built-in Voice chat in LFS
ATiRAGEPRO
S2 licensed
I apologize if someone asked about this already, but I think It would be a good Idea if LFS had it's own voice chat function built into the game, like most FPS games today.I know some of you are probably going to say that there are Teamspeak and Ventrillo servers out there already, or that voice chat might cause a multitude of problems, but just hear me out.

Here are some reasons why I think LFS needs it's own voice chat function:

Most LFS dedicated servers don't have a public forum/website, or a public ventrillo or Teamspeak server. Even if they did, most people wouldn't know about them anyway, and if you have something to say to another player while racing, chances are, they are not in Teamspeak, skype, or ventrillo with you, and you would still have to type it out.

There are things that need to be said in-game that cannot be typed out in the middle of a race. I believe that I speak for a large portion of LFS players who use game pads, or mounted steering wheels, when I say that it's a nightmare having to type something out on a keyboard while driving your car. Chances are, both of your hands are on the controller or steering wheel, and taking your hand away for even a second is going to cost you (and possibly everyone on the track,) the race.The quick chat keys (keys F1 to F8) are no big help. After all, you still need to take your hand off of the controller to press one of them, not to mention the limited vocabulary.

Voice chat = better drivers. There is a reason why texting while driving is illegal in almost every state where I live. (I live in USA.) Sure, not every person that types or uses the quick chat keys are on the road, but it's pretty anoyying having to pull over or go to the pits to be able to say something to the other players. I wouldn't mind being able to just press a single button on my Joypad or Steering wheel when I want to say something. The ability to simply 'talk' to another driver without typing would result in better performance and an over all better racing experience in my opinion.

With that being said, I am sure there could be a lot of problems with this as well, such as mic spamming, language barriers, TROLLING, people's microphones being too loud, and bandwidth problems. (Voice chat could possibly lag the game, or even crash the server.) There is also the issue of the Dedicated servers that already exist. For example, lets say that LFS was updated so that voice chat was built in. That would mean that every server that hosts LFS games would have to be updated so they would be able to use the new Client/server voice chat function, and it might take an eternity for most of them to even get around updating.

Even when you take into consideration the various problems that Voice chat could cause, I think the pros outweigh the cons in comparison. In my opinion, for a game that prides itself on its realism, it would be insane not to consider adding this function to the game at some point. You never see any REAL touring car or F1 drivers having to text anyone in the middle of a race, so why should we?

I would like to hear what others think about it, does anyone else think it's a good Idea?.
"it appears to have worked!..."
ATiRAGEPRO
S2 licensed
Thank you so much, I can't believe I missed that little button :P

Thanks again
How do I download my skins back from LFSWORLD?
ATiRAGEPRO
S2 licensed
I don't know if this is the correct place to post this question, and my apologies if this question is dumb, but I won't know until I ask, so here it goes...

After formatting my computer's HD, my original LFS folder (which I had backed up already, but disappeared for God knows what,) was missing. This folder contained all my original customized skins that I had uploaded to LFSWORLD.

Is it possible to download those skins back FROM lfsworld's website? If so, how do I go about doing that?

Thank you in advance.
FGED GREDG RDFGDR GSFDG