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benjamin.torres
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slicks on UF1? u srs?
benjamin.torres
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The Quadro is for professionals. Made for those that do rendering, and CAD modeling, those that need asynchronous compute power, etc. It's made to be mostly used in scientific applications. LFS doesn't even use GPU compute for physics so I doubt the P4000 will be of any help. That said it's still a powerful card but it is not targeting gamers. I would suggest you get a 1080 Ti because the prices are dropping and you will find a good deal for under 300$ on the used market.
benjamin.torres
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I’m in! Good luck everyone!
benjamin.torres
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i have a feeling that the upcoming tracks will all have sausage kerbs
benjamin.torres
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jumping quickly to conclusions is a typical trait of retards which you're sadly still doing. moving on.
benjamin.torres
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are you retarded?
i can see every file in the dds folder
benjamin.torres
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even blackwood has 512x512 even 64x64
not just blackwood in fact
westhill and rockingham too
Texture size
benjamin.torres
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can all the textures be at least 2048x2048 or even 4096x4096? Cause some objects/roads look ugly when you zoom into em.

maybe in the future...
benjamin.torres
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the october progress report will be uploaded this saturady/sunday
benjamin.torres
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they are too slow in corners
benjamin.torres
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I don't know why you think it's funny to make a new account just to mock me. BUT if you enjoy that then go ahead and have fun. Honestly, i dont care.
benjamin.torres
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Quote from three_jump :LFS is for the most part a racing game and not a train simulator. Thus having a moving train on a race track seems rather daft. It might be fun for all thr cruisers out there, but then the autocross editor might need a few more train related objects.

However, I foundly remember the LFS football / autoball events from back in the day - I want a scalable ball object!

must been playing too much rocket league
benjamin.torres
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it would be nice cause LFS multiplayer is dead as ****
benjamin.torres
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nope, not possible as far as i know.
0.6E was the last to support DX8.
benjamin.torres
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lol at abone so much shit talking
dude is probably hallucinating
benjamin.torres
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I haven't explained why engine and brake temps are important.
In fact all of this is related to aerodynamics.

LFS is missing air ducts for the engine and for the brakes.
Say that you won't get brake fade or engine overheating within a lap, so closing those ducts will be the most beneficial as it would increase top speed.

But in endurance, it's a limiting factor. Power loss due to engine overheating and ubiquitous brake fade.

The key is finding the balance between sufficient top speed and sufficient component cooling. And we don't have that. YET, because I really hope to see this. IMO, it would make endurance races more exciting.

LFS finally competing to other sims would be a dream come true.
The current tire model is really good, maybe it's inaccurate on optimal tire temps because they rounded up or down, IRL I'm sure it's not exactly 50.0C but maybe 48.6C or something like that. But the sidewall feel is one of the best I felt in any sim.
benjamin.torres
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There's still the issue about ground effects tbh.
benjamin.torres
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Why would I buy the game again?
Will brake wear, engine water/oil temps and better aerodynamics model come soon?
benjamin.torres
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Let's say bundled with the new tire physics patch?
It's an important aspect of endurance racing.
benjamin.torres
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i was learning drifting back in 2011
benjamin.torres
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VOB mods don't alter the car physics at all, some mods even preserve the original collision boxes. So, I have to disagree with that.
benjamin.torres
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its going to be westhill.
from what we've seen so far, existing tracks which have been reworked a bit are shown first
then we will get to see the exciting stuff.

also it would be cool if Blackwood tirewalls are up to the same standard as aston


if you catch my drift
Last edited by benjamin.torres, .
benjamin.torres
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every replay that has xrg or xfg or demo
benjamin.torres
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Would be cool to finally have LFS being relevant again in the simracing scene
FGED GREDG RDFGDR GSFDG