Thanks for your answer. Clean, direct, with no negative emotions involved. I do belong to a community in here, and I have learned a lot in the six months I have with my S2.
Opinions against opinions. What is wrong is that you believe your opinion ITS MORE IMPORTANT than others. Its like assuming that your opinion is THE UNIVERSAL TRUTH, while others opinions are.. well.. opinions!
Ok, you bring a thing to the table that I was planning to use later all those "REALISM" whiners, its funny to see you all cry about "itss awll about reaaliismmm dduuudeeee" when you have options like shift+p!!! for crying out loud! Remove that option! in REAL CARS there is not such a thing as a car dissapearing magically from the track!
Want more? how about this, if your car gets wrecked, you should walk to the pits in order to get out of the game.. how about that!
Than you for bringing arguments to the table. That said, do you honestly believe that LFS is a fair simulation? Do you know the number of variables that are completely out of the modeling? Will you admit that there are more variables left out that the ones that are included?
Even the ones that are working, in some cases doing the best job on the planet.. do you believe they are as good as to make you believe you are racing a real car?
LFS its A GAME, it isolates a handfull of variables and try to depict a "accurate model" of reality. Why would you, and others, stand for the "realism" of a game that allows you to have custom views? (for instance).
I have a Logitech Momo. I do not plan to buy another wheel for having a clutch. That means I should not play LFS because my controller wouldnt be useful in a real car.
That means ALL AND EVERYONE OF YOU who drive with mouse, or keyboard, should simply not play the game, as thos controllers are not realist.
And the list could go on and on.
So, in the end, it is matter of dealing with a game with some variables fairly good modeled and the people who will actually play it (and more importantly, PAY FOR IT).
A game with options for hard core gamers, with proper setups (wheel with clutch at a minimum) and another, with the same basic rules behind it but that would allow us to simply drive, without being worried about things like clutches (because we don't have enough interest to buy the appropriate gear).
I disagree. People needs to PARTICIPATE. People need to change things, ask for improvements, demand and shout. Other wise they are not people, but puppets. Nothing personal.
So, where are my mechanics and engineers to deal with a proper setup, taking care of things like acceleration, temperature, angles and such in the game? it is a simulation right, why can't I have a simulated engineer?
I like to drive, and I hire someone else to fix my car when something is wrong, the same happens in the track, if a team wants you to drive, they want you TO DRIVE. Sure, it helps a pilot to know about some variables, but mechanics and engineers DEAL WITH THEM, so, why dont you argue with the designers about including such realism?
And about the "harder for me", look, I can deal with difficult stuff, the same as you and others in the forum. That doesn't mean I SHOULD LIKE IT.
As I have expressed, the "realism" is relative and I NEVER buy opinions based on bias (like fanboys use to). PLEASE NOTE that Im not saying you are a fanboy, you are being honest and not really offensive, but I express it here for others to read.
Thanks for your answer. I will look at that Project Torque. And Im sure I will give LFS another try, I might be disappointed, but not to the point of hating it
Yes, I will give it another try (and another) in order to get accustomed to the new patch. I was venting, in a way, and realizing that yes, I do like the physics simulation but not the part about having to be a mechanic to deal with setups, nor dealing with clutches and the rest of the new stuff.
Err, thanks, but it would be better to correct it, can you?
Thanks then, I misunderstood your comment as being sarcastic or something like that. Thats exactly what I was going to argue, why on earth all "realists" allow LFS to have custom views? It is a game, and it should allow us to race without having to deal with some things.
Now, I already have S2, and I want to enjoy the game, its just that I don't like the attitude of some screaming " itz all about realisssmmm duuuuddeee" when somebody criticizes the work done with this patch.
Well, obviously, in that sense, what I ask is not insane.
I'm disappointed by people not reading all my argument. I WANT TO DRIVE, if the physics are realistic, thats welcome. That, in my book, its a simulation. The rest should be optional. The world sucks, thats why you all want a simulation to suck?
I have a Logitech Momo, I don't have a clutch. And maybe he carnt expeact itt, beucaouse wi dount knou whatys tthat wourd
Of course it is a simulator. But you are not in the camp of the ones who believe it is REALLY simulating, right? All LFS does is EMULATE some (selected) physical variables and give us some of the feelings actual drivers have. It is FAR AWAY from being complete (as you all know).
Now, it is also a GAME, and if it is not a game, then I want something that doesn't exist. All the REALISM you want in the physical model, but WITHOUT the need to be a mechanic nor deal with tyres or clutch heat. In other words, having a place to ENJOY THE DRIVING WITHOUT THE LIMITATIONS OF REALITY.
Maybe Im the only one who would be happy with it, that might be true.
I do not mean "arcade" like in NFS or stuff like that, did you read what I wrote? I cleared it up in my last post, just in case
What I like is to drive, it would be nice to drive without "reality" limitations. It would be nice to have a SIMULATION (to use the word most of you love) that were fantastic with physics leaving us the responsability to be fantastic with our driving skills.
If you want a simulation, why don't you all ask for people actually driving to the track, getting down of your cars to walk to the track, then go to your pit and look for the keys of your car while and put some gas in it? That would be a simulation
For hardcore fans, I guess, mode 1 its ok, they want to believe they are driving "the real thing".
Still, I play (PLAY) LFS because I like to drive and because I like to play. I have never liked that we have to struggle with setups, on top of that now tyres are useless and we have a clutch that forces us to be "gentle". the ARCADE mode would be as real as the SIM one, but it would not allow for setups, tyres and clutch would last forever and so we would only test our skills TO DRIVE, not to be a mechanic or to believe we are having more "realism".
Again, I like to test myself DRIVING, I like to compete with others to try my skills against theirs. THATS IT, if I want to race a car I would buy a gokart or maybe inscribe myself in a real league.
Sorry for the developers, and Im sure some of you readers will hate me and even (maybe) insult me. But anyway, Im just exposing MY opinion.
The random track mode would work as an "equalizer" of some sort. This mode could select either one track of the ones that come with LFS or, ideally, CREATE A COMPLETELY NEW TRACK from scratch.
The ghost modes would help those who hate being crashed by some noob by allowing the leaders to keep their speed. It will also automatically work when somebody is trying to drive backwards, or stand their car in a compromised area.
My feeling exactly, both can do wonders together. I was not aware of the sampling in LFS sounds. All I can say is that, in my own test, driving the F1 BMW in LFS is a painful experience after driving it in rFactor. The sounds are simplistic and, frankly, even lame in comparison.
Other cars do sound better, but still, far away from what I would expect. Maybe its just me.
Ok guys, I spent the time doing a side by side comparo. Two computers, same audio board, one running LFS the other rFactor. Same car on both, the Sauber BMW. I plugged a nice set of headphones to have zero distractions from external world.
I dont know what some of you are talking about as sampled sounds giving "no feedback" yeah... right...
It is a delightful experience, the car sounds glorious, and you get all the feedback you need when running half gas, or full gas, or decelerating, you name it.
Get on the machine running LFS. What a deception. Really.
Now... I know LFS physics are superior, and dont get me wrong, I love the product (I have an LFS license and have not bought rFactor, ok??)
BUT
The sounds and the graphics are seriously behind rFactor's.
EDIT:
Results match what some dudes say in here with other cars, I tested the green car in rFactor and yes... no feedback, just a dull sampling.