The online racing simulator
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BruTaLysT
S2 licensed
Is it just me or is it LFS itself that makes the lower bottom part of the seat look totally different from the backrest. It's like two different sorts of leather. Anyone?
BruTaLysT
S2 licensed
I use Photoshop 9 CS2 with that nVidia DDS plug-in, works like a charm. It instantly shows a preview when browsing through the DDS files. It can't possible be easier. And btw, Photoshop is just THE tool anyway

Converting stuff all the time can't be good, not my thing anyway.
BruTaLysT
S2 licensed
Thanks!

In my opinion rear-view does look better too, how sweet!
BruTaLysT
S2 licensed
Nice one, centainly looks better then default texture
BruTaLysT
S2 licensed
Quote from 128MB :works fine on my machine without hardly any framedrop
not a lot of change, but its nice to have a bit of shiny things in lfs

Nice overbright sky there, just one plain of white. Can't call that an improvement.
BruTaLysT
S2 licensed
Quote from OD dryftersTech :This sounds awesome!Thanks and i have S2 my friend bought it for me on my birthday on an account he made up and how do i change demo racer to S2 License?

Unlock it with the username and pass your friend came up with? That can't be hard...
BruTaLysT
S2 licensed
Looks funny, qualitywise it's simply not good enough. For a decent nightsky you'r better of drawing one in PS yourself. Use an already good 2048x2048 skymap, make it dark so you can barely see the clowds and add a moon + stars on top of that. Also add a bit of light radient (red/yellow/white) on the edge of the spherical map so it seems like light is coming from the city around you. . Probably looks the part. But i have no time for that now, maybe later

Why do i see PS7 mentioned all the time? whats so special about that version... i use PS9 CS2 for a long time now and i think it's better. CS3 gave me some weird problemens on some effects and crashed occasionaly so i stayed with CS2. But 7 thats a long time ago.
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
Quote from gacek1 :Preview?

Ok, i'll try to record some XRR driving and hope it's still audible enough to hear the little details going on. Otherwise, why not just check out the samples one by one

anyway, give me a moment
Yet another skid/grind/scrape/wind/road-noise pack :D
BruTaLysT
S2 licensed
In my attempt to create a bit more hifidelity sounds i used sounds from everywhere and mixed them with original sounds or made new ones from scratch. I recorded skid sounds from (beleave it or not) NFS Underground 2 and edited them heavily (don't get scared now, lol)
I use this pack for quite some time and am totally used to it already. Just thought of sharing it with the crowd. (I tend to go up in modifiing LFS on my own and forget to share, shame on me)

Pack is 3.8MB in size, I hope you'll like it. Comments (good or bad) are always welcome.

http://home.wanadoo.nl/stefank ... /LFS/AUDIO/sounds-STK.rar

Enjoy


-----------------


Here are two previews, a clean one and one with CSR enabled

http://home.wanadoo.nl/stefankoopmans/LFS/AUDIO/SOUND.mp3

http://home.wanadoo.nl/stefank ... s/LFS/AUDIO/SOUND+CSR.mp3


But keep in mind settings vary a lot from one another so sounds can be too hard or too soft etc. But for the ones who like to fiddle around all day long with sound (like me) that's no problem at all
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
another bad thing about clipping badly is that when having lot's of cars going through southcity distortion gets so immense sound seems to collapse on itself. So you have to keep in mind those situations. When driving on your own it could sound nice though but still...
Real clipping caused by overloading an Amplifier is the real bad thing, thats why i have build in clip indicators in my amp. So it's not strange thing to say clipping=bad. But in case of LFS the clipping occurs inside the soundengine and is not nescessarily a bad thing for amps and speakers. Just had to clear that up, sorry for OT post. XRR sounds nice though. Good job.
BruTaLysT
S2 licensed
A Dope Audition ROFL
BruTaLysT
S2 licensed
They applied some sort of loctite or epoxy but i did not had any problems reconfiguring my pedal position (i swapped things around) using a torx bit. A drill is absolutely not a thing to use here since they are not that tight in my opinion. I have two G25 pedalsets and had no problem at all unscrewing those pedals. They just need a little tap to break lose.

I've already read the other topic you started and probably you completely busted the head already, possible damaging the threads on the support too while drilling it out so to replace it with the same type of screw ain't gonna work either. You probably need to tap new threads with a slightly larger diameter or use nuts 'n bolts instead (lol)

But still, i also would like to see some pictures, even if its just for the fun of it :P
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
Don't go anywhere near bolts and drills for the rest of your life
BruTaLysT
S2 licensed
Not that LFS ain't looking good as it is, but i still hate to see people with such crappy pc's. Seems almost impossible to have nowadays. Why does someone possible have a P4 at 2.6Ghz while using an onboard videocard while u can grab some decent GFX-card for a bargain and framerates go up like 10x if not more. Are you just nuts? or anti-"anything-decent"

It can't be true people like you are actually slowing down graphical progression, but it still shocks me to see how much people have not even a half decent PC. Money is really not the problem, maybe lack of knowledge is. I tend to even buy some decent stuff to keep framerates at least around 60FPS, like i did in times of Quake2 when Voodoo2 cards where top-of-the-line, got 6 of em to be able play on three PC's with SLI setups so we could play 3-3 matches with our neighbours, wonderful time that was. To have your favourite game run smooth as silk is like the best thing there is. How can you possible enjoy LFS at 20FPS while less then 50 Euro's change that to a bearable 60FPS. I played LFS for some years on a ATi Radeon 9700, at 1600x1200 4x AA 4x AF at over 60FPS. Those things cost like 10 euro's nowadays.
It seems so totally nuts to me. And to even use that crappy PC as an argument to not update any graphics makes me quite mad actually. Where would we be if we allowed everything to be playable on 486's. We would have some 2D LFS at the moment.
To show how basic LFS's graphics is, i now play this game at around 350FPS at 1650x1080 16xAA 16xAF, thats just insanely over the top framerates which could be used for some decent reflections and lightning. Where's the sun in LFS? where is selfshadowing, or the basic things of al...l MULTILAYERED TEXTURES!?! DX8 is not the problem, it can hanlde much more sophisticated things then we see in LFS. Check Quake3, thats an OpenGL game, but it's GFX abilities show whats possible in DX8. If we could just add multilayered textures we could make much better surfaces, the plain 2D textures are like prehistoric nowadays. Besides most of the more advanced pixel-shader effects can actually make the game run more smooth. In it's current state it actually renders quite ineffective. Polycount is not really a problem, i like the way the models look, apart from some cars that could be updated (which is what happens as we speak). But to be able to add normal maps to generate more depth and grooves on bodywork (like Doom3, still openGL but which shows what's possible with DX8). Make things look round and reflect light well and seems to have little depth details while actually they are low-poly meshes combined with a depthmap of a higher resolution model. This allows for lower stress on GPU/CPU but the effects are really nice looking. The whole thing is not about having LFS look like GRID (which actually looks quite nice in my opinion) but to at least add some decent bumpmapping, lights and reflection. Nothing is strange about asphalt reflecting sunlight, having a real sun which automatically makes day/night changes possible. Having a real rearview mirror which calculates the image from the users point of view. (Now it's like we have a camera on the back of our cars and the mirrors are displaying their feed as if the mirrors are displays) Ever played Race07, thats what mirrors should look like.

I'm not a big fan of blooming and motionblur, but the main problem with those effects is that they are not used well in most of the "fancy games". They could add very nice atmospheric effects which are not unreal at all, even through the eyes we experience bloom and corona effects due to light reflection and distortion of our own eyes. Having overbright is not a bad thing either and HDR is a nice way to compensate for the lack of contrast on displays compared to real-life situations. But it's all used over the top, for years effects are used that way in like every situation. Otherwise it could go by unnoticed, and since effects seem to sell they overexaggerate it all the time to show-off what videocards are able to do. We barely see effects used in a more subtle way where they are almost unseen but do add depth and atmosphere to the whole image. Every CG film or 3D renders use these kind of stuff to make things look very real. Without them everything remains flat. But i would say lightning is the first thing that has to change radically and can easily make LFS look so much more realistic.

What i dislike the most at this moment, is that there are just 2 stages of shadow, no-shadow and just shadow. Add shadow from a building and add shadows from the car and you end up with having now shadow at all which makes the car look like it's floating. Two shadows should add up to a darker shadow. Maybe there's a simple solution to make it look a bit better. Add an extra blob type shadow underneath every car, and leave the rest as it is. These are actually a simple form of the calculated realtime shadow and remains a static gradient alpha map so it's not a heavy load at all. I think this should look very good on Southcity locations and maybe it's really simple to implement. Although I forsee problems already which LFS has with the alpha-maps not being able to show another alpha layer through itself. So skidmarks will dissapear at the boundaries of the car. (ugh...)

I do not request everything i talk about, they are just some pointers to what's possile whithout making a game like LFS unplayable on lower-end pc's. They could also be optional GFX settings so no harm done at all. Afterall LFS needs to get a little better then it is now GFX wise or the whole thing could fall apart.
Like this, everyone I show my simulator with LFS on it and they all need to say how awful and outdated it looks. I think it looks rather good though with all high-res textures and it seems more natural looking. But it kind of scares me how other people can judge a game so easily by it's graphics as if it's total crap in the first place not even being impressed by physics and other stuff thats more important. Well, i think they just aren't ready for simulation and are more of the NFS-type crowd but it still hurts my feelings in some ways since it seems i'm the only one around liking LFS. I really love LFS in the depth of my heart and spend ages on making it look a tad better. It deserves to be seen in a more positive kind of way i think and GFX is what will make this possible. As we all know, GFX sells.
BruTaLysT
S2 licensed
I would call this poly-mesh distortion, no shards of colored glass, lol thats funny
It's likely due to GPU core making faults. Overclocking can result in such behaviour. It certainly has nothing to do with the game itself.
Also keep in mind a 400Watt PSU says nothing. There are 250Watt PSU's capable of putting out more Amps on a 12V rail then some 400Watt cheap-ass PSU's do. NEVER, i say "NEVER" buy cheap PSU's. It's the hart of your computer-rig and has to be well build.

Although it seems your 6600GT is fried, it's still a bit weird other games tend to work correctly. Could you also try to run a benchmark demo like 3Dmark06 to check if you have the same problem. I see you check GPL all the time, but please test a bit more advanced cpu/graphics combo's to keep the stresslevels high.

The one thing that remains and where i'm quite curious about, is why did you get a 7300 while you had a 6600? That's seems like a downgrade to me, especially since i bought a 2nd hand 7800GT AGP 6 Months ago for just 75 Euro's. These things don't cost shit nowadays. Even 8800GT's are just a bit over 100 Euro's. That's pure power for nothing if you ask me. 7300's are disgustingly slow, maybe on pair with that Ti200 of yours. Now i'm exaggerating i guess, but still :P

btw, It was hard not to laugh about that screenshot in word document, how hilarious. What you did is almost more trouble then to just press print-screen and paste it in some gfx editor like paint :P Well, now you know how to

I hope you figure out the problem, but it seems pure hardware based to me, so check out that PSU, clean your case, whatever. The beast needs taking care of you know :P

Don't think RAM could be causing any problems, bacause if ram makes errors the system just crashes instantanious. I never had an incident were RAM caused graphical glitches. Even your videocards memory does not seem to able to cause any of this because that causes texture faults and weird pixelated corruption. When 3D meshes go wrong it's more likely to be the GPU core itself, probably caused by insufficient power. The lack of power could then easily damage your card for life and if the PSU fails altogether even more components can die from heavy spiking. I've already seen too much friends low on money buying these crappy PSU's and litteraly setting their PC's on fire with them. They were in total shock, i could imagine but i warned them though. There should be a warning sign on those damn things but all everyone does is check the Wattage and figures the more the better while this is clearly not the case.

I wish u luck
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
If the whole soundsystem was a bit more sophisticated doppler-effects should be there automatically in every sound generated. It seems like the horn sounds are not really coming from the car, so there is no relative speed and distance according to the listener to be able to bend sound in the corresponding way. And the fact it's just a sample. EAX effects could easily make doppler-effects out of every audible sound. But that's not really the way to go. It could perfectly be done in software-mode as well. The fact the cars do have doppler is due to synthisized sound that's easily bendable in such ways to sound like doppler.
It still remains that just the whole soundsystem needs to be changed and everything should work fine. It's not just about the horns. And to request horns to be able to generate doppler-effects is not right becouse the problem lies somewhere else. Let's tackle the soundsystem first and we will have our doppler horns for free.
BruTaLysT
S2 licensed
It won't be that tough on your CPU i think.. I often make music using lot's of VSTi plug-ins that are much more advanced. Synths like Absynth or FM8 use tons of variables to generate a sound without too much CPU power. I think it's basically the same thing to generate engine sounds. And afterall it could be possible to configure the amount of sounds and details generated or change it's precision. It will still sound good on slower PC's, but up-to-date machines are able to benefit from very detailed high-resolution synthisized sound at say 96KHz 24bit. Other cars on the track could also use a simplified version since you won't hear them that well.

I always like when things are done in a way that people with older PC's are still perfecly able to play without much disadvantage, but to also allow faster PC to make use of it's potential power. Like in this case, very detailed sound.

As the sound system works now is quite good already, there just should be like 20 more variables to play with. Maybe some extra modulation, pitch and reverb effects could be used to simulate a more decent doppler effect

I know it can be done, but i dislike the fact we're holding back by the majority of people which have older pc's. They shouldn't be put aside, but they should not hold up progression either.
BruTaLysT
S2 licensed
Or just use the buttkicker as you did before and change the engine start sound. Add some low frequency vibrations to it and you are done.
I also did this with road noise sound and other sounds that had to punch or grind. Because i installed an 8" woofer directly under my raceseat i can now feel the road through my ass and feel tyre friction :P

A buttkicker could be even more usefull. But i had a crappy logitech Z560 set that never was any good so i ripped everything apart and installed everything in a simulator, including the woofer which fits nicely under the seat. Now it's finally put to some good use.
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
Hmm, nice... but now i have a little problem. I already use Custom Gauges which require a D3D8.dll also. When changing to the other D3D8.dll the custom gauges are gone. Can't live without that since i spent days on creating a gauge. So, is it possible to combine both D3D8 instructionsets to make both work?
Gauge Soon available
BruTaLysT
S2 licensed
Soon available, still needs some minor changes

http://home.wanadoo.nl/stefank ... LFS/GAUGE/CUSTOMGAUGE.jpg
Hmzz
BruTaLysT
S2 licensed
What do people like so much about bashing each other? I only see two perspectives, one from a racer, one from an engineer. Both clearly know a lot and give lot's of information but I do not understand why the engineer should be bashed so much for his input where tristan should be praised all the time by some fanboys that make me sick. Why can't anybody take him a little serious... becouse he likes to be smarter then everyone else? I do not sense that at all. He has no other choice because no one wanted to listen to him in the first place. As being accused of someone watching TV all day and has nog real driving experience. Tristan is the only one you could possible listen to and has the right answers to everything?

Not that Tristan is unreasonable in any way, but his fellow mates are and i can't laugh about it.

Why can't things be read as plain 'information', but it's all seen in relation to make the other look bad. Just some simple facts to state he surely knows a lot about the engineering aspact makes other people think he's "outsmarting" Tristan while that's not the case at all. When can someone be taken seriously with this kind of community to back it up. I puke on everyone of you.

Wow, that sight just made me laugh after all.
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
It's able to look like this by disabling the background

http://home.wanadoo.nl/stefankoopmans/LFS/GAUGE/NOBKG.jpg

In the way i use it i don't need transparancy:

http://home.wanadoo.nl/stefank ... FS/GAUGE/CUSTOMGAUGE2.jpg

But sure, i could always make some different types of transparancy. Also different color-themes could be nice. Won't take too much time.

The Digital tacho bar etc. stuff should be included indeed. Basically every car could have it's own dash in the right style. That's awesome.

I also have this idea to make one with a fullscreen background and make it look like the earlier games like Papyrus Nascar Racing. Just one big texture with dials, lights and buttons all over the place. Always liked that for it's detail.

http://home.wanadoo.nl/stefankoopmans/LFS/GAUGE/NASCAR.jpg

As you can see, i do not give a lot about trasparancy. But that's because i used to play from default cockpit view with wheel, hands and everything. Basically you can't see a damn thing compared to the open view with dials at the bottom. But i can imagine why some prefer to have more discrete dials.
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
Quote from kodyro :Sorry for OT,but your gauges RULZ Re5pect

TNX!

Such comments are always welcome
BruTaLysT
S2 licensed
Quote from Flame CZE :Someone has already written that...

You mean Analog Gauges?

http://www.lfsforum.net/showthread.php?t=28186

I really like it a lot, I now never use the internal car-dashboard view anymore. I figured the wheel and arms are just totally strange and obscuring most part of the view, but disabling them looks weird too.
Since i made my own simulator cockpit thingy it feels much more natural to get rid of all this crap. Now i really feel as if i'm in the car. Recently i made my own Gauges and it now looks like this:

http://home.wanadoo.nl/stefank ... FS/GAUGE/CUSTOMGAUGE2.jpg

But also the centered "wheels-only" view finally looks the part this way:

http://home.wanadoo.nl/stefank ... LFS/GAUGE/CUSTOMGAUGE.jpg

It felt like ages to make this dial work correctly, but it's almost finished and ready to upload. It allows for a lot of creative work from everyone which makes it such a cool tool to fiddle around with.

Thanks go to Riskredrum and Screama.

[EDIT]
I know this is a bit off-topic and shouldn't be posted in the testpatch topic, but due to the change of needles (center-assambly) everyone is talking about gauges. Which is actually funny coincidence since I worked my ass off recent days to create my own Gauges :P
[/EDIT]
Last edited by BruTaLysT, .
BruTaLysT
S2 licensed
@ Riskredrum

While assambling my gauge I figured it would be cool to have an additional TOP layer. It would be nice to cover the whole thing up with a transparant alpha layer to generate the idea of glass covers on top of gauges. This makes it also possible to create shadow on top of needles and to abscure parts of a needle. Say, when stationary the needle is behind a little cover and pops out from underneath.
This would make it also possible to place the gear-dial somewhere else instead of placing it behind a Gauge (tacho by default)

You would really make my day by adding this top-layer. Or did i miss something and this is already possible? or maybe it's just not possible at all? Code is not my thing, but i recon DX8 should be able to do this right?

Let me know, god bless ya
FGED GREDG RDFGDR GSFDG