The online racing simulator
Searching in All forums
(58 results)
Daviticus
S2 licensed
So, uh ... what do the numbers mean in LFSTune?

I'm fiddling with it, but I keep getting wacky results by changing numbers even the slightest.

What does General HP do? What's the number range for this?
What does Torque do? What's the number range for this?
What does Powerband do? What's the number range for this?

I love the tool, I'm just frustrated, any number I can think of that's relative to the field I'm inputting in, doesn't do what I think it does.

Case in point, on an XFG:

AWD
Turbo On
Engine V6
Engine Size 3552 cc
General HP 50
Torque 40
Powerband 50

I get, in LFS:
65bhp @ 4187rpm
116lbft @ 1469rpm

What gives?
Daviticus
S2 licensed
On a 15-lap run on the Blackwood Rallycross Reverse circuit, last lap in an XFG, I'm coming out of that dirt hairpin onto the main straight. I always carry some angle off the dirt and onto the pavement, and I'm usually relatively close to the wall [I apex early and swing wide].

So I'm out there, got roughly 5 seconds on the 2nd placer, I pull out too hot and stuff the right rear quarter into the pit wall endcap. Spins my car about 15 times, and sets me toward the finish line, but the car wants to go right, even at full opposite-lock.

Ended up 6th place, out of 7, pulling the car in 3rd gear with the e-brake on. The 7th placer rolled on lap 3.
Daviticus
S2 licensed
One thing I did notice on my machine also ...

... when using the updated d3d8.dll file, the game would run between 1 and 5 fps while using the gauges. Turning them off would render my usual 150-175 fps. I have since switched back to the older file, and it works perfectly.

Not sure if it's just my machine, or if others have had the same problem, but I thought I'd make it known.

Thanks.
Daviticus
S2 licensed
Also. Just tried the AnaGauges Configurator, I keep getting this error when I press "Stop Render":

http://img204.imageshack.us/img204/6892/errorug6.jpg

Nothing shows up on the top-right ... I'm assuming everything on my computer is up-to-date, I just freshly installed Framework 2.0 again, and still the same problem.

Don't let my GUI fool you, I'm running XP Home with WindowblindsXP.
Daviticus
S2 licensed
Very nice work guys. Looking great.

Okay, a gentleman asked me online to write up basically a How-To on installing this stuff.

Step 1 - Download the ZIP archive in redruM's first post.
Step 2 - Unzip the archive contents into your LFS folder.
Step 3 - Play the game.

If you have any issues, be sure you don't have an admin password on your "Host Online Game" section of your game. That one really threw me for a loop. Everything else should be self-explanatory.

Oh, also, be absolutely sure you've got your shortcut icon set up like so:



The InSim portion is necessary for the gauges to interface with LFS!

** ** ** ** **

Also, here's an archive of gauges I'm currently working on, that you can load to use in LFS. They're rough designs, and most don't have indicator lights for fuel, upshift, or brake, but will eventually. Enjoy!

http://define-touge.net/upload/Gauges.rar
Daviticus
S2 licensed
I absolutely love the work that's being done here! It's very in-depth, once you start digging into it, makes me appreciate the efforts that much more.

For those of you FXO fans that like the Honda NSX-R gauge face design ... well, here you are! It's pretty rough and basic, but you've got a speedo in kmh, the tacho [with working shift light!], turbo pressure gauge, and a fuel gauge [with working fuel level warning light!].

I'll be designing a Spoon-style setup soon, with the same gauge marking footprint, so expect that one to be properly labeled. The carbon-fibre type material of the NSX-R gauges made it hard to change things without screwing up the background.

For reference, this is the Spoon Sports cluster design [for EK-chassis Honda Civics]:

http://img484.imageshack.us/img484/9321/spooncluster3hu.gif

Enjoy!

-Dave-O
Last edited by Daviticus, .
Daviticus
S2 licensed
Whew, am I glad I'm not the only one with this issue.

I'll be sending an email within the next 5 minutes.

Seems I should really watch what time of the month I reformat my hard drives [once a month exactly, the price I pay for being a power user].

Hope to see you all on the autocross courses soon!
Daviticus
S2 licensed
Hello fellow LFS enthusiasts! This is not only my first post to the forums, but my first skin/series of skins.

These are simple jobs, a visualisation of what I think an XRT "GT-L" would look like rolling off the showroom floor in the late-'80s. As with all '80s sportscars that were turbocharged, the companies offering them slapped "TURBO" everywhere, as well as pinstriping to accentuate trim or body lines. Two-tone lower valances and sharp lines kept the car appealing to view even at a standstill.

These are what I call the Megane Motorsports GT-L Package. While not 100% released, if you'd like to use it before my final release, just let me know and I'd be glad to send you the skin file.

Monaco White GT-L:
http://img65.imageshack.us/img65/3665/1at6.jpg

Bay Breeze Blue GT-L:
http://img454.imageshack.us/img454/5958/2df3.jpg

Hubert Orange GT-L:
http://img454.imageshack.us/img454/4161/3xs9.jpg

Now this skin was meant to intimidate. Some of you may be familiar with the "Beater" or [excuse my language] "Drift Slut" styling with many cars as of late - this one is a beater-drift version of the Hubert Orange model, with a primer-grey passenger fender, Bondo spots on the left-rear quarter, and black bumpers, also including angled decals of a drift/canyon-oriented forum of mine, www.define-touge.net. Truly, an abused [and enjoyed!] XRT.

DT "Beater Drift" GT-L:
http://img56.imageshack.us/img56/9598/4pv7.jpg
http://img230.imageshack.us/img230/7055/5ma3.jpg

Let me know what you think, and what I can improve, it would be much appreciated. Long Live LFS!
FGED GREDG RDFGDR GSFDG