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Daviticus
S2 licensed
Quote from deggis :10 pages of bitching equals to 0.02% chance.

I am inclined to agree here.

This is great news, regardless of the community's take. I fully support whatever move forward LFS takes, and will be there every step of the way.

Thanks Scawen, Eric, and Victor, for an awesome simulation.
Daviticus
S2 licensed
I feel it would be best to, instead of adding layouts, if it were possible to rearrange barricades and timing-gates in much the same manner as the Autocross courses.

As a case-in-point, let it be user-adjustable to remove the tire- or stationary-barricades to allow track flow through the area, and allow any area to be blocked off. Every single layout above can be easily accomodated by simply allowing user-adjustability.
Daviticus
S2 licensed
n00b Filters.

Greatest addition idea EVER.

That, and an Idiocy Filter. I'd pay good money for both.
Daviticus
S2 licensed
I'm not sure what the issue may be, but no matter what I do, I cannot get the EK9 gauges to rotate properly. I've changed min and max values, changed rotation direction, all to no avail. If the needle does rotate properly, it's 180* out, only moving on the bottom half of the gauge. Otherwise, it moves backwards around the proper minimum and maximum values.

What gives? They're great gauges, it's a shame I can't properly use them.
Daviticus
S2 licensed
^ 10 reasons to fire noobs.

I applaud your efforts Gill, you gave me a reason to hook up my 5.1 surround sound setup in my room!
Daviticus
S2 licensed
Doesn't sound half-bad. I quite like it, actually.
Daviticus
S2 licensed
Quote from Ca18Slider :I don't see how something could be drift-only, or "only" for anything unless it was a autocross for karts...

Agreed. As I said in my post above, offer the surroundings in their entirety, and the masses will use it as they see fit.

I know for a fact US National Parks don't engineer their roads through mountains to be "fun", but canyon-carvers like myself find much entertainment in them.
Daviticus
S2 licensed
I'd like to see pressures and warning indicators as well. Seems almost a necessity, when driving a vehicle hard, to have these in a simulator.
Daviticus
S2 licensed
I couldn't see this as a feasible addition to S3, but I can see it as an option in the mod side of things.

If someone were to create a program that could modify the clutch temperature variable, then it would be possible to mimic a torque converter [case in point, clutch temp could be capped at a certain point where it slips just enough to keep the engine at one rpm, basically mimicing torque converter stall]. The program could be user-adjustable so one could set the stall speed and kickdown [as per a user-chosen throttle %].

Could be nifty to imitate "Tiptronic-style" automatics [such as Mazda Axela or Atenza] in that it can be driven in a "manual" mode.

Just some thoughts. I'm with the OP for the idea, but unfortunately I can't see it becoming an integral part of the game.
Daviticus
S2 licensed
The only crash/damage improvement I could suggest is with the red/white barriers. Instead of being fixed and seemingly unmovable, they should move and be reset the same as cones or tire-stacks. That would keep the realism top-notch, in my eyes. Nothing is more frustrating than barely tapping a barricade and spinning out 38 times from the recoil.

I think even the force in which the cars bounce off the barricades is accurate, but the simple fact that they're immobile places all the force against the car, which is what skyrockets them off the course when they're hit. If the barricade shared some of the impact rebound and moved in the opposite direction, ideal realism would be met.

Simply my two-cents worth.
Daviticus
S2 licensed
Honestly, I don't think they should.

Something of similar nature would be awesome though. Case in point, there's a hillclimb track thread I've been watching - something narrow and twisty with lots of elevation change, and a mid-3 minute average lap in a TBO car, would be incredible.

Just a personal thought though. I feel that would be an excellent way to make great use of LFS' physics and suspension tuning depth.
Daviticus
S2 licensed
Just another person making an excuse for a hand-out.

A request such as the OP's is akin to a person showing up at an autocross event, completely unprepared and with zero seat time, and demanding the course be made easier because "they can't do it otherwise".

Race proper, or go home. Just how I see it.
Daviticus
S2 licensed
I'm going to pull the Function > Form card here, those aero effects look pretty functional.
Daviticus
S2 licensed
Quote from morpha :The only reason why it doesn't produce as much boost in lower gears as in the higher ones is that the gears are to short to give the turbo enough time to spool up.

Yachtzee!

This is why Man invented anti-lag.
Daviticus
S2 licensed
Hillclimb, or Downhill.

Grip-style.

Nothing more, nothing less.

Provide the track in its' entireity, and the drivers will use it to their amusement.

I, personally, would stick with grip-driving the hillclimb and downhill on it [the theorecital track in question], with the occasional daily-boredom-drift-session here and there. I'm building an Acura for the sport, and would love to have a virtual representation of the drive.
Daviticus
S2 licensed
Quote from Daviticus :Same here.

Not sure what the issue could be.

EDIT:

Not sure if this is reason enough, but I have OutSim running AnaGauges for a few cars, could this be enough of an issue?

EDIT 2:

Just realized I didn't have .NET framework 2.0 installed. All is well now, nifty little program, thanks tommy!
Daviticus
S2 licensed
Quote from wheel4hummer :I get an error,
"The application failed to initialize properly (0xc0000135)."

Windows XP Pro x64, if that makes a difference.

Same here.

Not sure what the issue could be.

EDIT:

Not sure if this is reason enough, but I have OutSim running AnaGauges for a few cars, could this be enough of an issue?
Daviticus
S2 licensed
Quote from Dudles :i've noticed something about the turbo gauges... now they kind of measure negative pressure too... just like manovac meters... but it only happens on AnaGauges... in the stock ones they remain the same...

I was about to mention that, actually.

I've noticed [after modifying a Blitz dial to use for boost display] that if the gauge is marked in the same steps and units in both boost and vacuum, it's accurate [again, case in point the Blitz gauge reads 1 Bar vacuum in the same space it reads 1 Bar boost]. Hopefully that made sense.
Daviticus
S2 licensed
Very nice work BlueWind! I enjoy these layouts.
Daviticus
S2 licensed
Quote from 1303s_vortech :@Davictus: what kind of gauges is that? (downloaded, your work, ...).

Most of mine are downloaded, but a few I've modified myself a bit more to my liking.
Daviticus
S2 licensed
For some reason my gauge location save function [ctrl+home] isn't working. I'll get the gauges where I want them to be [via ctrl+arrow keys] and when I press ctrl+home they go back to the default location [which is halfway cutoff on the bottom of my screen].

I've manually modified the gauges.ini files of a couple cars, but it's just too tedious, and I know something's not working right. I've checked all folders to make sure they're not Read-Only, thinking that was the problem, but to no avail.

Any suggestions guys?
Daviticus
S2 licensed
D'oh! I should probably read the thread before I post, huh.

Thanks for putting up with my ignorance, guys.
Daviticus
S2 licensed
I seem to be having an issue as of late. Up until my computer crashed [hdd failure], the gauges worked beautifully, I'd made several faces and needles, and everything was working perfectly. I've since reinstalled LFS and AnaGauges, as well as my old gauge packs. Now, the gauges will only show up in the first race I enter [either online, single player, or practice], and if I change tracks, they disappear.

All my settings are identical to the previous installation. Am I the only person having problems with this?
Fern Bay Rallycross Green Rev - Gymkhana
Daviticus
S2 licensed
Hello LFSers! Here is the first object layout I've ever done, please pardon the roughness.

I actually created this layout by accident - I wanted to click on FE Black Rev, but my mouse glitched and clicked Rally-X Green Rev instead. I started drifting around the tarmac portion by the start line, and the rest is this layout. My favorite section of FE RallyX Green is the tarmac switchback just before the start grid, so I incorporated it into this layout.

It's got a very Gymkhana-style feel to it, with the tight direction-changes and drift-friendliness. I've found though, with cars like the UFR on race tyres, that this course can be grip-raced as well.

Please try this out, and add any comments or suggestions for improvement, I would much appreciate it.

I've added a replay file, as well as several aerial snapshots of the track. Enjoy!
Daviticus
S2 licensed
Alright ... that's still not answering my question, unless I'm missing something.

What numbers would I have to input for, say, a 670bhp turbo V6? I'm not understanding what numbers do what.
FGED GREDG RDFGDR GSFDG