When I made the bad render I was using Software... when I read your post I changed it to Open GL (going "woop woop!", thinking that it was that simple) and it's made no difference
It's amazing how bad the pixelation is on the wing mirror shadows... having said that, everything is pixelly.
That would be great... at least it would ensure I'm using the right thing.
Selecting the materials and where they go wasn't the issue really (the materials are all there, and labelled with where they go in these brackets>> [ ] ), it was the sheer number of materials there to be allocated. I suppose I was kinda hoping that I'd missed something simple, or there was a quick way of assigning them to all the right places at once.
Oh well, I'll have a bash with Liner's version and see if I have anymore luck
I assumed that the .3ds file was the scene - it's the only thing avaliable to download. It says it's for Max 8, but includes the .3ds (I assume for the purposes of importing into older versions).
Is that where the problem lies?
Or am I being a retard and missing your point entirely?
I downloaded an amazing truck scene from volunteer graphics, and am having a little trouble getting the materials working properly.
It's a .3DS file, and as I'm using Max 7 (with Brazil), I opened it with the Import command, so far so good right?
Wrong.
It opens fine, and looks lovely, but when I come to render I'm getting results like this...
The materials for the truck seem to be there in spirit at least, when I open the material editor I cant find them, but if I click on the 'Standard' button in the material editor and select 'Scene' they are all there, nicely organised - with what appears to be designations as to which parts they go on (there is something like 100 seperate materials listed, so I'm sure you can appreciate going through them one at a time is a bit much).
Presumably I'm missing something simple, such as a way of applying these materials to the model - but I'm at a bit of a loss
But I think I fudged the question now I've played a bit longer.
This is more what I meant....
1. Can we set it so that the 'out lap' is counted? With tyres only lasting for a lap when drifting the entire track, it doesn't record your lap scores until your tyres are mullered. Or is it just a case of 'preserve your tyres on the out lap you numpty'?
2. What I meant about the scoring was: Lapper only seems to record scores as the start/ finish line is crossed.
What I am after, is a way to record a score to the !drf leaderboard if the score was lost at half lap.
Thanks mucka, you're a star for putting up with n00bs like me.
Drew
:edit:
Oh, and how can I make the ConnectMsg stay on screen longer?