The online racing simulator
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drew555
S2 licensed
Or is there a resource somewhere in internet land for older versions of LFS and Lapper so I can muddle my way through it myself?
Using lapper with LFS V
drew555
S2 licensed
Hi folks.

We on occasion run a LAN party here with many drinks, LFS V and tweak.

Is the latest version of Lapper compatible with LFS V?

We don't use a dedicated host - we use one of the PCs as the server and use 'start new game'.

Is this even possible?

Thanks.
drew555
S2 licensed
Hey folks.

Started readit this thread, and got bored of the bickering and n00bing, so jumped to the end

I'm asking here for help

I'd like a dump valve for the XRT based on this...

http://www.youtube.com/watch?v=pD3DOLFfBuE

And yes, it is mine

Anyone out there kind/ clever enough to make it for me? Pretty please?

If I'm honest, I'd like an engine sound like my BMW too, but maybe asking for that is just asking too much

Oh, and I have the original .avi file if that helps

Thanks.
drew555
S2 licensed
http://i175.photobucket.com/al ... driftwest/FZ5_atteone.jpg
DRIFTWEST SKIN

http://i175.photobucket.com/albums/w144/driftwest/ffdd2.jpg
DRIFTWEST PREVIEW

One of very few FZ5 skins I've made.

All original, have fun.
drew555
S2 licensed
http://i175.photobucket.com/al ... ftwest/UF1_Playbooooy.jpg
PLAYBOY SKIN

http://i175.photobucket.com/al ... 144/driftwest/playboy.jpg
PLAYBOY PREVIEW

One of very, very few UF1 skins I've made.

All original, have fun.
drew555
S2 licensed
http://i175.photobucket.com/al ... /driftwest/XFG_lynx02.jpg
LYNX

http://i175.photobucket.com/albums/w144/driftwest/lynx.jpg
LYNX PREVIEW

One of very, very few XFG skins I've made.

Al original, have fun.
drew555
S2 licensed
I'll have a nosey around my anti-aliasing settings.

Thanks lads.
drew555
S2 licensed
When I made the bad render I was using Software... when I read your post I changed it to Open GL (going "woop woop!", thinking that it was that simple) and it's made no difference

It's amazing how bad the pixelation is on the wing mirror shadows... having said that, everything is pixelly.
Pixelated results in 3DS
drew555
S2 licensed
Yep, more problems.

I've been working in a scene, and am having issues again.

The rendered output seems very pixelated, and I'm not sure what needs to be adjusted to get it looking smooth again.

Here's what I'm gettting...



And here's what I'm used to...



Again, Drew's at a loss

(Don't pull me apart on the materials/ textures, it's still very much a WIP).
drew555
S2 licensed
Quote from LineR32 :I have 2 or 3 versions of that truck scene, 1 of them is a box with the basic shape of the truck and trailer. The scene I have works with MAX 7, it isn't the most up to date version, but it has a NASCAR stocker on the tailgate lift.

I can upload it here if you want?

That would be great... at least it would ensure I'm using the right thing.

Quote from samyip :You don't see it in the material editor doesn't mean the materials not there. The material editor is just like a paint palette that you can recall any material on the slot to work on, and they kept in the memory. The maximum slots you can have is 16. It doesn't mean that you can only have 16 materials in the scene. I have worked in a scene with hundreds of materials. they don't have to all show up in the material editor.
When you start up a new file in max. The material editor is all blank(because no materials has created), then when you import a .3ds object to your scene, it doesn't automatically fill the material editor slots with its materials. You will have to highlight a free/new slot, then recall the selected object's material. One easy way is to use the eyedropper icon to select the material from the object. Any problems, please refer to the 3ds max manual. It is very clearly show you how to select materials.

Selecting the materials and where they go wasn't the issue really (the materials are all there, and labelled with where they go in these brackets>> [ ] ), it was the sheer number of materials there to be allocated. I suppose I was kinda hoping that I'd missed something simple, or there was a quick way of assigning them to all the right places at once.

Oh well, I'll have a bash with Liner's version and see if I have anymore luck
drew555
S2 licensed
Quote from LineR32 :Try downloading the scene and not the .3ds file.

Not sure what you're getting at here....

I assumed that the .3ds file was the scene - it's the only thing avaliable to download. It says it's for Max 8, but includes the .3ds (I assume for the purposes of importing into older versions).

Is that where the problem lies?

Or am I being a retard and missing your point entirely?
Aaaaargh @ 3DS Max 7
drew555
S2 licensed
Hi folks.

I downloaded an amazing truck scene from volunteer graphics, and am having a little trouble getting the materials working properly.

It's a .3DS file, and as I'm using Max 7 (with Brazil), I opened it with the Import command, so far so good right?

Wrong.

It opens fine, and looks lovely, but when I come to render I'm getting results like this...



The materials for the truck seem to be there in spirit at least, when I open the material editor I cant find them, but if I click on the 'Standard' button in the material editor and select 'Scene' they are all there, nicely organised - with what appears to be designations as to which parts they go on (there is something like 100 seperate materials listed, so I'm sure you can appreciate going through them one at a time is a bit much).

Presumably I'm missing something simple, such as a way of applying these materials to the model - but I'm at a bit of a loss

Little help?
drew555
S2 licensed
Another plea for help.

Is there a way of notifying people when a new top Drift Score has been posted?
drew555
S2 licensed
Me wants the 3D model for the rims in the first pic... mmm... sexy sexy sexy.....
drew555
S2 licensed
Quote from bmwe30m3 :i made my first rims



rims are:Borbet A

Them rims......

Are they actually 3D models of Borbet As or a texture placed on a flat plate? :edit: I looked again..... they're 3D....

Iffffffffff they are 3D...... any chance of positing the scene as a downnloadable?

I love Borbet As, best rim in the world.
drew555
S2 licensed
Quote from Danielw597 :"Hello,

Since the new test patch X30 (or strangely enough, some minutes before release), the master started acting up.
We're trying to figure out why, but so far haven't been able to pinpoint the problem.

This messages is to inform you of this issue and to expect some more service disruptions while we try to figure it out.
The websites lfs.net, lfsworld.net and lfsmanual.net may also be unavailable from time to time.

Really sorry about this - it's not something we expected to happen at all!"

Thanks pal
drew555
S2 licensed
Quote from Danas :Problems with the master server ? I turn on the game, the server list shows about ~20 servers .. And when i try to connect, it wont connect me to the master server, when i try to look at the server list again, it wont show me any servers, ant wont connect to teh master server, same with demo...

Same here
drew555
S2 licensed
Seems to work OK but.....

Master server can't connect

Oh, and LFS site seems to have died...
drew555
S2 licensed




Couple of early ones I'm not too upset about.
drew555
S2 licensed


I prefer mine...
drew555
S2 licensed
Hiya, yes, I'm back.

I got this working, but had a catastrophic PC failure and had to reinstall.

Anyway....

!drf doesn't work.

!drf FZ5 does work.

What did I doooo?

:edit:

Ignore me, I'm a fool.
Last edited by drew555, . Reason : I am a moron :D
drew555
S2 licensed
Ahhhhhhhhhhhhhh..... clever bugger!



And saving scores 'lost' mid lap?

Then my server will be complete... Mwahahaaaaaaaaaaa....

Thank you
drew555
S2 licensed
Quote from gwendoline :

but try this

####################################
# Spinning detection options
####################################

# Minimum angle velocity to trigger action. Possible values: 0 - 720.

MinAngleVelocity = 60

#AngleVelocityAction = /spectate {Nickname}|/msg {Nickname} ^3 removed from track for wrecking
AngleVelocityAction = /msg Very nice slide by {Nickname}

#MaxNbInStunt is max time (in 100 ms) allowed in stunt mode before MaxNbInStuntAction is executed. If -1 No MaxNbInStuntAction are activated.
MaxNbInStunt =1
MaxNbInStuntAction = /msg {Nickname} made an amazing 360

Lol, very funny.....

Anyway, thanks a lot, you are a star.

But I think I fudged the question now I've played a bit longer.

This is more what I meant....

1. Can we set it so that the 'out lap' is counted? With tyres only lasting for a lap when drifting the entire track, it doesn't record your lap scores until your tyres are mullered. Or is it just a case of 'preserve your tyres on the out lap you numpty'?

2. What I meant about the scoring was: Lapper only seems to record scores as the start/ finish line is crossed.

What I am after, is a way to record a score to the !drf leaderboard if the score was lost at half lap.

Thanks mucka, you're a star for putting up with n00bs like me.

Drew

:edit:

Oh, and how can I make the ConnectMsg stay on screen longer?
Last edited by drew555, .
FGED GREDG RDFGDR GSFDG