The online racing simulator
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dude56
S2 licensed
I like the RB4. Handles like a dream.
dude56
S2 licensed
Yeah, and it would also make it much easier to tell how much frontal damage you have without going to an external view and looking at the front.
dude56
S2 licensed
No replies?

Changed a ton of stuff, so here's a fancy render


Make visual damage more realistic (hood bending)
dude56
S2 licensed
The visual damage in LFS is pretty decent as-is, but there's one thing you could add that would really make it a lot better: Hood bending.

Whenever a car hits something, the hood will always bend upwards, seperately from the rest of the car.



However, the way it is in LFS now, the hood just stays flat, and actually just gets SHORTER instead of bending when the car hits something.


I'm not sure how this would be implemented, but it would be a huge difference. The engine bay wouldn't need to be modeled, it could just be filled in with black. I know there are a lot of games that don't have this and the damage just doesn't look right. In the few games that do, such as DiRT, it makes a massive difference.
1947 Delahaye 135MS
dude56
S2 licensed
This is a medium-poly game model, intended for Racer, and possibly some other games.

First things first: Please don't make any comments about inaccuracy. For one thing, every single car of this type is at least slightly different, so something you think is an inaccuracy is probably just a different model. Second, I have a set of very detailed, accurate, and high-res blueprints. Third, I have a 1:18 scale model of the car. So just take that into consideration before you think you've found an inaccuracy. I don't mean to be rude, but I know someone will google this car, find a pic that looks different, and think it's inaccurate.

Anyways, I've been wanting to model a classic car for a while, and finally settled on this beautiful French car, with coachwork by Figoni et Falaschi. I still have a bit left to do - the chrome needs to be made 3D still in a few places, many parts are missing, etc.

I'm using 3dsmax 8.

dude56
S2 licensed
They're fun, exciting, and challenging cars to drive, but I hate them for racing because controlling the car is so difficult.
dude56
S2 licensed
Yes, some new tracks would be great. Even just one new track, if it were designed well enough and had enough alternate layouts, would be good.
dude56
S2 licensed
I use 65 most of the time on a 24" widescreen.
dude56
S2 licensed
That space is so tight, I don't think Driver B really had anywhere else to go...
dude56
S2 licensed
I love V8 Supercars, I just wish they would show it in America

Would be cool if the game had a sports sedan, similar to an Audi RS4. SUVs would be cool too.
dude56
S2 licensed
Quote from kicker75 :I'd like to see laguna seca! That would be great!

Hope it gets chosen!

Definitely agreed. Either Laguna Seca or Tsukuba.
dude56
S2 licensed
CTRA servers are good.
dude56
S2 licensed
Quote from Ian.H :I don't think downloading models when joining a server would be a good idea personally, using rF / GTR2 as an example of filesizes (never played any 'run about n shoot everything' games). The last download I grabbed for GTR2 was 52Mb download, 112Mb unpacked (car mod) the last for rF was ~30Mb download, 70Mb unpacked (single track). Even with 20Mbit downstream (obviously that's variable to a point), it's not a 2 min job.. which IMO, would cause a lot of annoyance to people.

Models can be fairly small in filesize, but I think we're still talking larger than the average skin file (although maybe not now using DDS textures), but it's the textures that take up the most size in this respect, especially if LFS supports multiple DX versions in the future as DX8 seems to give very different results than both DX7 and DX9.. some places where I had to use 2 separate textures both for the same thing.. except the one for DX8 was a slightly different shade / brightness (vertex colouring can help for some things).

Don't get me wrong, I'm all for modding (was the main reason I moved over to rF when it was released) and I much prefer to install mods manually as I can then do as I please with them (ie: the first thing I did with all rF mods was to remove any crappy UI stuff that they added and any music / movies.. then I'd end up fixing most of the mods I downloaded to run properly within the original game structure amongst other things). Some of this could be sorted I guess if there was an "official distribution structure".. it's quite worrying to see how many people seem to be able to create some mods yet have absolutely no idea how to use an archiver or have common sense about dir structure




Regards,

Ian

Well, LFSW could enforce a size limit, or force a total mod size on a server (so that you wouldn't be forced to download tons of crap)

Or it could even point you to a list of mirrors to download it from while in-game, much the same way the ingame updater works.
dude56
S2 licensed
I've been modeling and texturing cars for a few years, so I'd like to do that given the plugins.

I think it'd be cool if car models and physics parameters were uploaded to LFSW and then downloaded when you joined a server that had that mod. The car model file would not feasibly be any bigger than the average skin file, and the physics parameters would probably be a very small file, so download times would not be an issue. The only problem could be being forced to download crappy mods (although I guess you could just not join the server and delete them)
Looking for a racing team (4500 miles, intermediate driver)
dude56
S2 licensed
Hi, I've gotten a lot more into LFS lately, and I'd like to join a racing team. I'm 14, but I'm pretty mature and I've been playing racing sims for years. I use a G25, with no assists I'm an intermediate driver, and I'm somewhat decent at making setups. I have 4500 miles under my belt, and out of 47 finishes, I have won 16 times, gotten 2nd 5 times, and 3rd 6 times. I'm looking for a more casual racing team that does shorter races and has flexible schedules, and preferably one in North America so that timezones aren't a problem.

I'll drive any of the cars in the game, and I'm pretty decent at all of them. I really like oval racing the most (because of how important the setup is, and the challenge of figuring out a good setup, and drafting is pretty fun) but I can do any kind of racing and have a great time. No, I'm not a Nascar fan (when I do oval racing, it's always open wheel ) I'm a clean driver, and I try as hard as possible to avoid contact, even if it means slamming on the brakes and losing a position. If someone does hit me, I'm calm and cool about it and don't get angry or try to hit them back. I really like driving the UF1, it's probably my favorite car for racing because the races are always so tight and competitive.

Thanks for reading
dude56
S2 licensed
Quote from Andrei221 :Hello Guys! I am looking for a racing team..
I have s2 for a while,and some experience.
I am 23 years old , my name is Andrei and i am from Romania.
I like fun,clean racing.
I hope here i will find a good team for me.

Cya.

Hey, if this is the Andrei from the RSC forums, welcome to LFS! I'm Kitteh.
Connection problems - don't immediately disconnect
dude56
S2 licensed
I have a screwy internet connection right now and no means of fixing it. It loses connection for a split second every few minutes or so. In most games, a quick connection loss just means a large lag spike, then normal gameplay resumes. But in Live for Speed, the way it is coded means that even a 0.01 second connection cut out disconnects you from the server. This is extremely frustrating and irritating, as I am constantly disconnected from every server I join. On the Caribbean Cruise server, I have lost FOUR CARS (40,000E worth) from those disconnects in a time span of two days, which has pissed me off to the point of not returning to that server as there's no point in even playing there. (For those who are not aware, the Caribbean Cruise servers use an economy system, and you must buy cars. If you pit, leave, or spectate without being inside a pit box, you lose your car. It takes an extremely long time to get enough money for a decent car and it's all thrown away when you're disconnected) I really can't play LFS online for more than a few minutes without it disconnecting me. In other games there's no problem, as all I experience is a brief lag spike. PLEASE consider fixing the netcode. Thank you.
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