The online racing simulator
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Gargantula
S2 licensed
I know it was a joke I was joking too I should have put a smilie :-), (Ah, the limits of the Internet) but I still want to know if anybody else has this problem.
Last edited by Gargantula, .
Gargantula
S2 licensed
What the heck is a FOX? I really don't know. A car?
Gargantula
S2 licensed
Sorry, I didn't know the exact message. I fixed the post, do you get that problem. I don't think I had that issue before.
Last edited by Gargantula, .
Gargantula
S2 licensed
I'm sorry, was that sarcasm? :-) You could have said that the frequencies are are out of the range of human hearing, but I think that can't be the case because I can hear the rest of the screeching sounds.

[sarcasm]Anybody else feel like leaving a witty remark[/sarcasm] or have a similiar problem with the XF GTI tire sounds?
Last edited by Gargantula, .
Replay Recording
Gargantula
S2 licensed
When I was driving the UF 1000 I was driving around and when I click replay it works, but when I go to the pits and then back out and then click replay, the game shows a message saying the the Replay Recording isn't recording when in fact it was recording before.

I have the default replay settings, haven't touched them.
Last edited by Gargantula, .
XF GTI Burnout Sound Missing
Gargantula
S2 licensed
When I do a burnout with the XF GTI I don't hear the tires screeching, only when I lock up the wheels to brake or when I turn very hard.
Gargantula
S2 licensed
Oh excuse me, I don't have an Audi or BMW so I didn't know that it that way realistically.
Gargantula
S2 licensed
Human eyes can only see a small area of about half inch, by half inch area, so when we see it in our computer screen the whole view is smooshed into out small monitors, unless you have a nice 40", but even then that is flat.

Our eyes have peripheral vision that monitors can't simulate. The triple monitor approach is getting closer, but I can't stand the gaps between the monitors, when watching movies. Maybe with cars the gaps can represent the pillars, so that's more tolerable.

I can't wait till we can wear a lightweight VR head gear that turns as we turn our heads to see the mirrors and the cars beside us, then this FOV view discussion can be resolved. :-)
Last edited by Gargantula, .
Gargantula
S2 licensed
You people are talking about the slip angle of the tires, correct?
Gargantula
S2 licensed
Isn't the "o" button the same as setting it up as a wheel button for traction control?

In addition, doesn't any car go back to having TC on when I go to replay it? I just want to not have to turn it off everytime I set up a change in the pits and go back to the track. It can be a minor annoyance. I can deal with it, if the option isn't going to be included, I just felt the light functionality was backwards and was curious if other people thought so.
Gargantula
S2 licensed
Quote from deggis :
Sorry, I know this was off topic but that Eidos' bullshit reply was just so interesting.

Yeah, I figured they just didn't want to do RBR ever again and that family thing was an excuse. It sucks that all that crap happenned to the developer and the pubilsher. I would have loved to see the sim continue onward to another installment.
New Perspective in Criticising Racing Physics Engines
Gargantula
S2 licensed
I didn't even know what FUBAR meant before, but yes I agree that using that acronym is not intelligent criticism especially in the world of journalist writing.

Alright, I read every single post in this thread and the conclusion I come to is that none of us, including me, should complain or rate the physics unless we have personally driven F1 cars in racing conditions (meaning driving to the limits of the car on a track).

The closest thing I can think of having a decent racing experience is to attend Skip Barber Racing School 3 day at your local track (Around $3000) license session and then race in the races they hold for the licensed racers to gain experience.

I am just a wannabe racing driver, when I play simulation racing games, so I do not want to add fuel to the fire. I do not have the credentials to rate the physics to the point of being nitpicky, but I can generally rate it in terms of the limited experience I have had.

Eventually, I plan to go into the racing world in real life, but it's so hard to do so. You need money, connections with people in the industry, skills and a bit of luck. That is probably why people bought this simulation game because of the cost difference of doing it in real life, but please don't be so nitpicky about the racing physics in any game unless you have had extensive experience doing it in real life.

The only racing experience I have is driving my dinky car to the limit when no other car is around and the racing drifting go karts at www.ssspeedways.com. I have a neck injury from the fact that let kids drive these fast, heavy (for a go kart), dirfting cars from a heads on collision that still bothers me even from doing that last December. I was so angry at the ~8 year old looking kid, but that is another story.

I do agree that Richard Burns Rally (RBR) has some pretty darn good physics. When I watch the replays, my brain sometimes gets confused as whether this is a game. It's too bad that Eidos who bought SCi Games will not make any more patches since the family of Richard Burns did not want the game to be continued after his death. I found this out after contacting Eidos on further development of RBR.

I also think that Gran Turismo seriers needs to revamp the physics engine that is geared for the mass crowd. Especially when the box reads "The Real Driving Simulator". I still enjoy the game, though. The people who work at Polyphony Digital seem to love cars as much as we do from the tour videos I saw at IGN, but I think they are holding back. Maybe until PlayStation 3, when they have more power available to them to do complex physics calculations.
Last edited by Gargantula, .
Gargantula
S2 licensed
Quote from Dethred :
Its a step in the right direction, but seriously, why not ask Kunos what he does to get it right?

Who is Kunos?
Gargantula
S2 licensed
Quote from [FuLLocK]JoK3R :?????

How did that happen?
Traction Control Light and Option
Gargantula
S2 licensed
When I was driving the new Patch T Version I noticed that traction control is disabled when the blue light was on all the time. I feel that it was backwards. Blue light on should mean that it is on and off means the TC is off like the Speed Limiter. The blue traction control light should flash as it does when it is on and in use.

In addition, I would like an option to disable Traction Control for every car as the default when I "play" (drive) the "game" (simulation).
More Camera Views
Gargantula
S2 licensed
Like a view that is at an angle to each wheel. I got inspiration for this after watching the TATU All about Us video when the Camaro SS was drifting and I though it was cool how the you can see the wheel fighting for traction. Yes, I know I'm addicted to vehicular physics.

Also, a hood view, rear spoiler view and any other views would be cool.
Last edited by Gargantula, .
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