I didn't even know what FUBAR meant before, but yes I agree that using that acronym is not intelligent criticism especially in the world of journalist writing.
Alright, I read every single post in this thread and the conclusion I come to is that none of us, including me, should complain or rate the physics unless we have personally driven F1 cars in racing conditions (meaning driving to the limits of the car on a track).
The closest thing I can think of having a decent racing experience is to attend Skip Barber Racing School 3 day at your local track (Around $3000) license session and then race in the races they hold for the licensed racers to gain experience.
I am just a wannabe racing driver, when I play simulation racing games, so I do not want to add fuel to the fire. I do not have the credentials to rate the physics to the point of being nitpicky, but I can generally rate it in terms of the limited experience I have had.
Eventually, I plan to go into the racing world in real life, but it's so hard to do so. You need money, connections with people in the industry, skills and a bit of luck. That is probably why people bought this simulation game because of the cost difference of doing it in real life, but please don't be so nitpicky about the racing physics in any game unless you have had extensive experience doing it in real life.
The only racing experience I have is driving my dinky car to the limit when no other car is around and the racing drifting go karts at
www.ssspeedways.com. I have a neck injury from the fact that let kids drive these fast, heavy (for a go kart), dirfting cars from a heads on collision that still bothers me even from doing that last December. I was so angry at the ~8 year old looking kid, but that is another story.
I do agree that Richard Burns Rally (RBR) has some pretty darn good physics. When I watch the replays, my brain sometimes gets confused as whether this is a game. It's too bad that Eidos who bought SCi Games will not make any more patches since the family of Richard Burns did not want the game to be continued after his death. I found this out after contacting Eidos on further development of RBR.
I also think that Gran Turismo seriers needs to revamp the physics engine that is geared for the mass crowd. Especially when the box reads "The Real Driving Simulator". I still enjoy the game, though. The people who work at Polyphony Digital seem to love cars as much as we do from the tour videos I saw at IGN, but I think they are holding back. Maybe until PlayStation 3, when they have more power available to them to do complex physics calculations.