Recently moved from Vista to XP and now my game (running at driver controlled FULL AA x8) the game looks like absolute crap because of how Aliased it is...
Comp specs:
ATI Radeon HD 2900 XT 1GB
Catalyst 7.10 (with Omega sub driver pre-installed)
ATI Tool .27 beta 2 used for fan control and overclocking
XP Professional x32
Vista Ultimate x32 (no longer using)
For street cars, that is 'decent'. altho yes it is a bit heavy to be at 1.5 tons its rather accurate.. with the ultra customizable handeling that we already have, it shouldnt be a problem
So according to you, my idea of 'tender springs' anret good for what i thought they were funny tho because i got this idea from the Saleen S7 (At speeds over 140mph, the downforce is so high that it settles down onto a 2nd set of springs to maintain stability - i heard this on some car show that was test driving cars)
but anyhow thanks for the clarifying !! maybe it would be too complicated using this kind of stuff in LFS lol
indeed it isnt as i forgot what its called apparently
i wrote the sugestion late night anyhow
but maybe you can help tell me what i was talkin about?
can you explain a bit more?
yeah, even something like that would suffice but it doesnt completly cover my objective
i hate having to set any GTR with downforce with such high suspention - it hurts handeling at lower speeds on some tracks
with this double srping set (for lack of better terms) you can set at your hight and after say 1 inch (however mm that is) of travel, it hits the 2nd spring which can be as stiff or stiffer than the main spring. therefore keeping the car from bottoming out!
that way you can have your GTR go 170MPH with lots of downforce and have it low to ground when you gotta smack those brakes for that hairpin
Last edited by Bob Smith, .
Reason : posts merged - learn to multiquote
Maybe Coil over springs could be an addition to LFS for some cars like the GTR classes
you could add settings for how far appart the 2 springs are for each wheel, individual stiffness for spings on each wheel (or front/rear) and possibly spring rates
for those who dont know what coil over spring/suspention sets are
You have your normal spring and shock sets with all that stuff in there right?
well coil over system is 2 individual springs overlapping each other, but diffrent distances appart so... when turning, the heavy side hits the 2nd spring and increasing spring strength while able to maintain the softer setting for slower race speeds - also great for cars with downforce generators - at high speeds car will settle down onto 2nd set of springs to maintain its ground clearance better and springs can cope with extra load better!
i have AMD 3200+ as well (idk bout that venice thing)
I have
amd 3200+ 64
3.4 GB ram (adding ram had no effect on fps from 512mb - it was for another game)
200gb hdd @ 1.5gb/s
17" lcd @ 1280x1024 and game is run at same, everything on max
Radeon X1300 PCI-Express slot type w 256MB mem.
in multiplayer on full start grid i get 34 fps. when im free roaming i get 50-70 fps...floating mostly 60
Anyone who will put in the time, i would like to see it on XRT, LX4, FZ(50 and R) or what ever R car it fits on best
if anyone is wanting/willing i would like to get this skins on all my cars
this thing really looks good to me and would LOVE to see this dome
WELL for those who have higher end graphics cards (i personally have X1600 pro) i get over 100 fps on LFS, i can do a standing burnout in most cars and fill my screen with smoke and still get away with 30-40 fps
i see no handicap for those who WANT some cool smoke options !!
im still kind of new to LFS S2 (if im asking this the right way) but i thought it would be cool if the turbo'd cars would have bit more realistic sounds like blow off's, adjustable turbo volume, and some other stuff maybe