The online racing simulator
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Inouva
S2 licensed
Quote from Scawen :
Are there any other places where the new contact detection returns an incorrect result, where the old one was better?

[ NOTE : I am not asking about bad collisions in general, I am only interested in ones that got *worse* with the new system. ]

The barriers system is OK, BUT with ping over 200ms (server list) and on the server (Inside and running a race with others 20+ cars) with 0.20+ms (On the track the ping is much lower ) the barriers act like in z28

Tested on cargame.nl Z30 Test server, was driving normaly and hit a barrier ( Red and whites ones ) and got launched to jupiter

Hope you understand

In single player they work perfect with no more Home Run to the moon

Looks like the ping within user and servers have a big part of how the barrier collision react
Inouva
S2 licensed
Quote from denis-takumi :Scawen, some bug... i was go to z28 server like admin. when i edit layout i see ramps in objects sections. when i put ramp, i had OSS:OBJS error

Because you are using "new ramps" ( Z30 ) in a server that dont have those "new ramps" ( Z28 ) and that why you have OSS:OBJS error

Quote from hp999 :I'm sorry if this has been posted already, but skidmarks don't render on FE for some reason. I dunno about other open configs though.

Already told by scawen several times that for the moment there is no Skid marks on OT

Quote from Prodeje :when i join the race after few seconds i get oos - car
can someone help me?

edit: and i dont have open configs D:

First, OSS:CAR = You are using Vob mod ( That file that edit the shape of your car )

Second, Press and hold control when you are gona select a track

Quote from kinako :Its stupid, when you cant make open configs in DEMO

No, is not.

Quote from NotAnIllusion :Vob mod protection?

I dont know actualy, i have tested this and never got error of OSS:CAR, For porpouse test i'be used a Vob of RB4 that add only a rear wing and never got kiked online for the OSS:CAR ( vob protection )
Inouva
S2 licensed
Quote from Dygear :Can something be done about the render distance on the open tracks? I'm getting around 5 fps on open configs, where I would get 4 times in the last patch. I understand why this is happening (having to render everything that is in front of the car / in front of the view), but I think that a draw distance should be ok to ensure that while driving that the system does not choke under the render load.

Thinkpad Z61m
  • CPU: Intel Core Duo T2300E.
  • GPU: Intel Mobile 945 Express Chipset.
  • RAM: 2GB PC-5300

I think that your VC is not "Powerfull" enough to handle the ot, now SC is the track that consume more rig while OT
Inouva
S2 licensed
Quote from skywatcher122 :skids mark is missing in LFS

Already told by SCAWEN there is no Skids marks when open track
Inouva
S2 licensed
Found "Hole's" through Kyoto open configs ( maybe you already know , but here are anyway )











But i'm sure they can be fixed with barries ( Red & whites ) if the Servers is running a layout and a custon Open track


Also Is a bit confusing to select 2 parts of the track, i clicked ( With control pressed ) Kyoto Long gp and then i click on the X of Kyoto national and LFS select the whole track including the oval section ( That the part I dont want ) hope you understand
Last edited by Inouva, .
Inouva
S2 licensed
Quote from LineR32 :You're acting the same way as him Rynno666. You just have to ignore them, not drop to same level as them by calling them idiots or whatever else.

And works like a charm
Inouva
S2 licensed
Check the Fuses
Inouva
S2 licensed
Quote from imthebestracerthereis :You bet it could.

(before and after)

It whould be a nice long straight in ferm bay
Inouva
S2 licensed
Quote from [Audi TT] :Option 2 definitely better. Since all hotlaps removed and will be excitement, especially at the scirocco.


LFS dont have so sharp shadow, Fail
Inouva
S2 licensed
Grab a big magnet, remove the HDD from your dad lapton, pass the magnet at side of the HDD ( Very close ) in clockwise direction, put again the HDD, turn on the laptop, problem solved






Was boring =(
Inouva
S2 licensed
Amynue must be a beta tester, no surprise he have the real VWS
Inouva
S2 licensed
I'm afraid of where is going this thing about the ramps...
Inouva
S2 licensed
F1 meme, bawhahahahah
Inouva
S2 licensed
Quote from Scawen :Got a few things done today, mostly on objects.

Tuesday

Objects in escape road at BL chicane removed from open configs
List of Hosts now shows X or Y if an open config is selected
Car reset now works on open configs (if reset is enabled)
Wear limit for changing tyres can be set to 100% (never)
Compatibility : new packets not sent if connected to old host
Compatibility : new host does not allow old versions to connect

Wednesday

FIX : Clutch axis / button was not reported from Controls screen
Surface friction of objects is now CONCRETE (was previously ICE)
Discovered that many KY2 and KY3 replays were OOS due to objects
Implemented SPR version check so old replays can still be watched
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks

Here's a screenshot of a jump off Ramp2 at FE4Y.

YES my suggestion it's come to the new patch, at least can see my old replays
Inouva
S2 licensed
The fuel consuption that display on the pit for the new track combos, gona be calculated by lfs?
Inouva
S2 licensed
Quote from DevilDare :Kyoto Super GP


I have the same idea, look at my preview's post

Holy crap i'm exited about that track combo !!!!
Inouva
S2 licensed
Cool, now i can test Kyoto national with Kyoto Long gp , this open tracks things gona bring a bunch of new combos, adding more "Tracks" to the game

How is gona work the race line ( pressing 4 ) now?. is disable when using a "new" track combo or is gona be autoupdate?
Inouva
S2 licensed
Delete

card_cfg.txt and cfg.txt and try again

Also whould be nice to know what pc you have to discard others problems
Inouva
S2 licensed
Monkey island saga
Full Throttle
Inouva
S2 licensed
Quote from Sueycide_FD :I fixed the issue. The saves were there, it's just that the game went and loaded the wrong checkpoints. Lots of scripting bugs (ran into the Corporate Collapse script bug where when you defeat the Pinger, the level dosent end. Only way to fix to by redoing the entire level -_-) where levels delay ending or dont end at all. More AI getting stuck and they are pretty remedial. I'd find myself sniping with the silencer from a decent distance and they dont seem to recognize they just got hit by a sniper bullet and continue to stand in place. What really made me chuckle is how i managed to sabotage the machines on the last level right next to and in front of the ceph cloaked, and they do nothing about it.

I also wished they had more cloaked ceph. Theres like a million encounters but i believe you only really fight them last level right before end. Makes cloak tracker pointless 16k buy.


Even on normal, the train station pinger is hellishly difficult to defeat. It ALWAYS seems to have it's front facing you. But the hardest part for me was the pavillion section of the last level where you start to meet your first ceph. Instinct is to stay up on that ledge and fire away on down, but if you do that, you'll waste that cache up there. Spent literally 15 minutes there alone playing cat and mouse because i ran out of decent ammo .

Well is easy against the cloaked ones, Use armor mode and a shotgun, they die in 2 or 3 hits max and the impact of the shotgun on the aline make hin iddle for 1 or 2 secconds without chance to fight back

The heavy ones, Cloack put c4 on hin, RUN LIKE THE WIND, fun
Inouva
S2 licensed
Quote from NotAnIllusion :I have 322k km driven, and many, many people who've started much later and driven much less are way faster than me in every car. There are many variables to success in LFS, and while practising helps, *how* you practice matters too as does talent (yeah I don't have it ).

This

You have 300k and thats makes you have more "Exp" on the track, it teach you to know how to battle door to door with others, teach you when and where overtake others, it teach you the Etiquete on the track, but doesnt teach you to be fast as an alien

Certanly fight with you on the track ( When you are on the xrt and i'm on the lx4 ) is a totaly awesome experience like allways i say


To the OP, do a few laps in single player, and save the replay and give to us, maybe we can help you to show where are you loosing time on the track

Also you can do laps with the LFS race line ( Pressing 4 ) and helps you to know where to brake and where to lift the accel and where not
Inouva
S2 licensed
Wow, looks nice, simple and clean, no with that bloom and blur and other crap effect that add the other sim's...

Realy good job doing this track eric
Inouva
S2 licensed
Quote from Takumi_lfs :Don't have problems with the videos and cutscenes.. for the 2nd time..

Well, you answer my answer with a "?" so i though was a question to my answer..
Inouva
S2 licensed
Quote from Takumi_lfs :Don't have any problems with the videos/cutscenes?

The cutscenes with the Game engine, no

The cutscenes at the start of each lvl ( That's are videos ) i hear a crackling sound throught the video

But when you go to the unlocks > videos and play the videos ( The videos at the start of each lvl ) there is no problem with the playback nor the sound
Inouva
S2 licensed
Quote from S14 DRIFT :I've also found that the game runs fine generally however the cutscenes are...like...watching..porn..on..d-d-d-d-d-d-dial up..ppp.pppp

Any one come across this issue before and got a work around?

The crackling sound, was with the same problem, the odd is when you go to the unlocks videos and you see each video there is no problem...
FGED GREDG RDFGDR GSFDG