I know some of my suggestions couldn't happen ATM because of certain modeling/physics limitations, I'm just suggesting them all, easily implemented or not, because I thought they are all other possible and realistic options that are currently missing. As I stated "I'm sure Scawen already thought of all of this"
This is my understanding (not sayin' I know what I'm talking about)
Packers are a soft bump stop....they allow you to run alot of downforce with softer suspension by not letting the springs compress all the way, giving you (at a much suspension higher rate) suspension travel down the straights with out running out of ride height. They are adjusted because in slower corners you would like to use the whole spring so you would want a smaller packer. At a track with many fast corners and many slow corners, you could still run a soft car by using the packers to save you from any damage when bumps are taken at higher speeds.
I got a list of things from a forum that you can change on a F1 car in one of those other "sims"
TIRE PRESSURE
ANTI-ROLL BAR
FRONT TOE IN
SPRING RATE
SLOW BUMP
SLOW REBOUND
FAST BUMP
FAST REBOUND
PACKERS
RIDE HEIGHT
CAMBER
CASTER
BRAKE DISC-disc width, rotating weight vs. cooling/wear
TIRE PRESSURE
TIRE COMPOUND
GEARS
RADIATOR SIZE
BOOST MAPPING -no idea
ENGINE BRAKE MAP
FRONT DOWN FORCE
REAR DOWN FORCE
STEERING LOCK
BRAKE BIAS
BRAKE DUCT SIZE
BRAKE PRESSURE
PUMP%
POWER%
COAST%
PRELOAD
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Originally Posted by
Bob Smith
Not sure on the differential type choice, I don't know many types of diff than can actually be adjusted (electronic ones aside for a moment, since we don't have those in LFS) without replacement, if you can replace a diff, why not with one of a different type?
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-Good point, but Formula cars and the GT cars are usually restricted to rules that govern what kind of diff. they use(I'm guessing)
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Originally Posted by
Bob Smith 
I don't understand what you mean by spring stiffness and ride height. A spring has a fixed length and a fixed stiffness. Changing the stiffness does not alter the length of the spring, but of course it will alter the spring deflection when the vehicle's mass is resting on them.
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"Ride height (
ground clearance or simply clearance) is the amount of space between the base of an automobile tire and the underside of the chassis"
- You can adjust spring stiffness, but the ride height setting stays the same in LFS. In the sense of the term, it should stay the same unless you change it. You can watch the car move up and down if you stiffen the suspension. Now I do understand that soft suspension will let the car lay further down, but then the measure of the ride height should change accordingly...(again I think)
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Originally Posted by
Bob Smith 
An online setup database exists, no idea what the GTR2 one is like but the TeamInferno one is used by many and seems to serve the purpose well.
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It is in game, and fairly organized. It separates setups by track and then by car, thus if you went to say, Blackwood, you could go to the online data base and scroll through a bunch of setups that were uploaded by other people. Read a small description of a few and view its rating (community rating). That way your easy to drive setups could be easily accessible to every LFS player with proper recognition and a popularity factor of 10!
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Originally Posted by
Bob Smith 
Tire pressures and camber are already adjustable per wheel, I can't imagine why you would want toe adjustable per wheel.
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You're right about toe. But I do think it is quite realistic to allow for separate spring/damper settings for each wheel as they are separate spring/shock assemblies. An oval racing type suspension pops to mind, but even on a road course, I'm sure I would take advantage of the option to adjust maybe, say, for a different rear stiffness on one side to counter a series of fast corners that are the same direction.
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Again, I know I don't know what I'm talking about....
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