And lift your brake pedal gently - i found this more important then just more forward brake bias... If you get off the brakes too fast you will unsettle whole car...
I was having similar issues, after turning off FPS overlay in Ati Tray Tools, no more tearing.
Also for wheel lag - if you use ati card, find "Render frames ahead" or something similar, and set it to zero.
I'm not on my home pc, so I don't know exact name...
Well, the car simulated in LFS isn't any sort of Scirocco Cup Car isn't it?
It's ordinary VW Scirocco which anyone can buy, and it doesn't have adjustable suspension.
I'm very glad to hear that it would be "locked" setup-wise. Close racing guaranteed! + this is the only way it is going to be representation of real scirocco.
Hard to understand, but I did skid for that long. Now when I read those lines, and think of that what happened before, it's bit scary to think of it... But as Ive mentioned, that 85 mph skid was few years ago. Back then I was young inexperienced and stupid driver, who thought he knows how to drive.
I've mentioned that ONLY because someone said that it is impossible to lock wheels on high speeds. I've said that because that REALLY happened to me, skid mark stayed there for long time, tires were changed few days after that.
No I was not joking. And I'm not proud of this braking. But it did happen. And I've written it here ONLY to show that it is possible to lock wheels. Sh*t happens.
And I don't like the thing that this thread in some parts went off topic - onto discussion what I did and what I could have done (not quite sure is this grammatically ok).
You cannot judge someone and eventually whole country from a few forum posts, I written here two things that happened to me in my life which both lasted maybe 15seconds, but scary 15 seconds of it. Again, it was written here only because someone said it isn't possible to lock a wheels when braking - and I know it is possible.
Everyone sorry for the offtopic and multiple repeating of "only for the...".
Yes. And why did I locked them? I will quote myself.
"But in a situation i described above you are just not prepared and you arent "awake" enough to react properly."
When you are out on track, doing lap after lap, you are all in the "mood" for perfomance driving, not locking the wheels, not putting too much power onto the wheels, and so on. In everyday traffic you go easy with the brake pedal, you brake from far distance. What I want to say is that you don't think like you were out on a track. If a dangerous situation occurs and only solution is to stop as soon as possible, believe me you would just climb on the brake pedal.
IMO wheels lock easily, It isnt too hard to lock a wheel even on speed. Dont know for high quality rubber, I'm on budget tires - probably the biggest reason why it is easy to lockup. Also widht is only 175.
First situation 85 to zero - COW went onto the road. Luckily missed it and slowed down in time...
Second sitation, happend last week.
Im driving my way home, tired after work. Open road, not city. Coming to a junction, I'm on the main road. And coming into it, I see what. A car driving form the left side. What should I do? i just stomped on the brake pedal. In the last few meters, just moments before we should crash, he stopped completely, I was still sliding on my locked wheels. I released the brake and went around him. And the again stomped on it.
Infact I know really good how to threshold brake, and heel n toe very good. I'm actually forced to use heel n toe, because shifting from 3rd into 2nd in my r19 is impossible without throttle blip.
But in a situation i described above you are just not prepared and you arent "awake" enough to react properly. Ive mentioned it just to correct someone saying it is impossible to lock wheels on normal cars...
Really? I've driven several cars with no abs, few times had hard braking, few years ago from almost 140kph (~85 MPH) and tires locked all the way to zero kmh. Car in this case is Renault Clio 1.5dci (65HP) ~1000kg
Also recently, I braked from little over 100km/h (60mph) and wheels locked totally - tires on the car were around two weeks old. This here is Renault 19 1.4 (72HP), 930kg...
Hi guys! I like how far this idea of using RL set has made it I've also tried to do something about it, I think your rebound is too low, I would leave bump to something like 5-6 Rear and same for front, for the rebound I would set it to something like 17-18. Also try to "drop" the car while in garage, you will notice how it bounces alot. Then do this: increase tire pressure A LOT, it almost wouldn't bounce.
I didn't watch too many GT3 cup races for long time, but I don't remember any bouncing, this is probably due to GT3 cup RL tyres having stiffer sidewalls then LFS ones.
Onto the rFactor thing. I also tought of checking into PCC2007 mod about data; GSMF (modding team which created it) said that they got all car specs from a real team!
But again, just looking at rFactor's garage screen is I would saynot correct at all. PCC .hdv files needs to be checked. WHY?
Well, because, you cannot litteraly transfer values from rF to LFS.
Hmm it seems stupid, are you sure? I'm pretty much sure about it, because: in .hdv file you define what is the default amount of downforce generated, then you define steps how much is it increased when in garage and finally how many steps will be there.
So, values should be checked. I will do it tomorrow, since now I'm not at home, and I don't have anything installed over here.
Hello I've found more data; especially considering tyres pressure.
Ride height is measured when all 4 tyres are inflated to 1.5bar WITH driver in.
Minimum front tyre pressure is 1.43bar
Minimum rear tyre pressure is 1.32 bar.
Heh , written nothing since I really didn't know what to write. This also should be calculated - why? Well, this is the data on arb's
Front: steel 26.8mm diameter
Rear: steel 20.7mm diameter.
Probably it could be calculated using some formulas, steel rigidity or similiar "constants", also lenght, and one more thing is missing, this is probably outer diameter, whats with the inner...
And another thing. This is the data of the 996 911 GT3 Cup. But it should be close.
Don't know have I posted this one, but it is much detailed
ARBs's:
Front - five different settings
Rear - four different settings
The minimum racing weight for:
Class 997 vehicle, including the driver is 1,240kg.
Question is what "racing weight" means - how much fuel is this.
It really is hard to reconstruct these in LFS, especially considering that 997 Cup has 260N/mm springs, which none of these WR sets seem to use, they use much much less. Also car has another spring.
More on relation between "Main" and "second" springs: http://e30m3performance.com/te ... sp-tech/springs/index.htm
So considering this, actual wheel rate may not be so easily calculated, maybe it is possible to combine tender and main spring so that actual spring rate can be calculated -which is probably less then 260n/mm
If the locked setups will be used, it would be brand new car in LFS.
What about setups? Porsche GT3 Cup cars all use the same -locked- suspension setup and gear ratios? If values could be found from somewhere it would be very realistic
Hi, I've done my "test drive" with TDU -and laughed alot - they failed to make fun arcade... I like some of them, but TDU's cars drive terrible, every one of them feels more like a tank (on rails) then car..
Problem at chicanes are turn in points, and by so, missed apexes.
Turn earlier in the first right corner, your front right wheel should pass very near the wall, then immediately after the bump turn left for the exit. Also, one more BIG thing is the line through a fast corner under the bridge - after the slow right hairpin stay on left side of the track - on the kerbs. When you reach the kerbs end, gently turn the steering wheel to the right.
1. XRG - I love this car, it somehow has great chassis, lacks power - which is good thing, you can easily take it to the limit & floor it all the time
2. RAC - Only mid-engined ROAD car in LFS... I love idea of mounting engine in the middle - thats where it should be, also probably the most "rewarding" car in LFS
3. XRT - XRG with more power... would love if it had some non turbo V6, also very great to drive (with right setup)
4. LX4 - as someone said beautifully balanced power/chassis, LX6 - i wonder if someone gave me it in RL how would it be
No. It isn't possible to hear any V6 sound coming out of FXO 4 cylinder flat engine. Because it's 4 cylinder. LFS generates engine sound based on some factors. One of very very important ones is the-number-of-cylinders
As far as I know, and I know it really good, this kind of behaviour is exatcly what happens on Driving Force - pedals disconnected - paddles are not buttons anymore - they become pedals.
Not the case on DFP - DFP has just two tiny paddle-shift like buttons
Just try disconnecting your pedals (I suppose your are DFP owner) - nothing happens - in fact something does - you don't have throttle and brake now