I have a 1950PRO, no problems for almost a year, and my PSU is also 380W (Tagan). So i reckon you would have no problems with it.
Just a suggestion: if it would be radeon 1950 series, rather go for 1950GT over PRO model. There were lots of 1950 PRO models which had problems with overheating input power transistors. Mine is model without those problematic transistors (Gigabyte).
Only difference between 1950 GT and PRO is default clocks. And most GT's overclock more then 1950 PRO.
And Drift King himself [Keichi Tsuchya] said that it's not about power, it's balance.
His favourite car is "that" old Toyota AE86, which isn't really THAT powerful, right?
As others already said, probably something is not right with the way your wheel is set. Do you use "Centering spring" FFB setting in wheel control panel - if it is too strong it could kill all FFB coming from game, and also it shouldn't be used other then set to 0.
I've experienced this what you are describing, but only if I was setting FFB to low values
Of course, but what I'm trying to say all this time is: shouldn't we feel "more tires", I'll try to explain myself like this: current FFB + MORE FEEDBACK FROM THE TIRES!
That caster example was mentioned just to point out that when understeering heavy it just isn't felt via FFB, only way to know that you are understeering is to see that your car is about to go straight instead of turn in!
I know that there are RL cars out there which also behave like this (my '05 Megane for example) - but that is whole different story, here (simulations) we are able to "feel" the car ONLY through a FFB. I'm not saying "Scawen, give us crappy ISI predefined effects", just make somehow tires feed more feedback into steering column!
EDIT: All of this which I have said isn't coming from someone unpleased - I DON'T dislike LFS FFB. I think it is great. But why not make it even better?
When I was refering to how understeering feels I was not thinking about ISI sims (I hate ISI FFB, i use RealFeel in rF), i was thinkig about '95 Škoda Felicia 1.3
Yes, there are differnet types of doing it, and I am sure that power-under lightens the wheel much more then the others. Maybe we should refine expressions used in this thread. Not drop off, rather "loss of grip" - when you are in a corner you feel that "wall", and you feel through a steering wheel when the tire is about to lose grip, aren't you? I wasn't only reffering to understeer. again, decrease caster on lx4. Go onto any track. Maybe the best place is car park. Pick up some speed. Turn your wheel to full lock. See? Nothing happens with force. It just INCREASES - no information from what the front tires are doin. Just what is happenig with the suspension.
Sports cars which "filter" tire informations aren't appreciated much... Example is my '05 Renault Megane with its electric power steering... OK it isn't sport version... But anyway it's steering is dead... Škoda was better on that. Plenty of information.
Agree. Just try to decrease caster on LX4 and on track... Almost no force.
I agree totally.
Me also ... Will "read" rest of your post tommorw
EDIT: cant wait tomorrow
hmm i think RBR does it this way, 3D modeling and then "onto" wheel...If u go over small "bump", which could be anything, wheel yanks really hard... And also I remeber interview with some i think Russian guy, about his simulation (which isn't finished), he said main difference is 3D surface moddeling - and he compared it to LFS... I will find it tommorw post pics here...
I was actually refering to "that" drop-off effect when understeering - anyone who has ever driven a car, especialy without power steering knows how this feels. JTBo i respect you, your experience so I suppose that you know how understeering feels on the steering wheel - it suddenly becomes "light".... I was thinking of those effects.
Hmmm. So by this it means that if a car is lifted up - tires aren't touching road - but yet you may feel some force on the steering wheel? How is that possible? I mean, aren't the tires those that generate all the force acting on suspension??? We should feel THEM also.
OK to clear things out: I'm NOT starting this-sim-is-better-than-that discussion because it isn't It is now quite old...
Today I tried old netKar 0.9.9 "namie" - and what a surprise, after maybe more then one year of not "playing" it, I was surprised alot - with it's forcefeedback, I loved it back in the old days when it was my favourite sim, and today I see that it's FFB os better then anything around - why I quoted what Nordic said - understeer - I just cannot figure out through FFB when the car is understeering in LFS - i just see that it wants to go straight - and in old netKar - i CAN FEEL IT! And netKar also didn't have FFB generator, it was just like LFS direct! So it isn't Logitech drivers
So, seems to me that in LFS suspenison masks tire forces, maybe devs should incerase them somewhat? - this idea came from RealFeel (rF plugin), which combines tire forces and suspension... Actually does not "combine" them, but to make it simpler...
Also as Niels stated, "too-much" caster could "kill" some of the forces...
EDIT: Did some testing... So - take LX4, decrease Caster to lowest setting - go out on track. You don't feel almost nothing... Kerbs are felt tough. Also locking front wheel can be felt, but other than this almost nothing. I've increased FFB ingame to 200 so I could be able to feel any feedback... So it seems that tires aren't much involved into FFB delivered to our wheel
First, thank you Bob for this very great and for me best addons to LFS!
So, I've read your advanced setup guide - not every part of it TBH, but I will, I'm slowly learning bit-by-bit.
So, what interest me the most is the Suspension. And I fully use VHPA. I've created set for XRGT and XRT. Spring rates for both cars ~2.0Hz front, 0.10-0.15Hz lower for rear. And rebund set to 80% of critical damping, bump to 75% of rebound.
Anti-roll - I'm setting it to less then 1 ratio with springs. These your tips function really great, and are fast'n'fun to drive.
Also, I reduce ride height onto level equal to the spring deflection - at least that is how I understood the ride height setting up.
But when doing so, and loading into LFS - when dropping the car in the garage - SUSPENSION is bottoming, and I'm increasing ride height until there is no more bottoming.
And what really will look like question is:
Spring rate - you written in your Advanced setup guide that usual frequency for racing car which weights 1t is 2.0Hz, and it decreases for heavier cars.
Does this mean that "optimal" spring rate for LX4 (~500kg) would be 4.0Hz - are these changes LINEAR, or there is some function for them?
Here is mine RAC, low-lock set. Well, Power/Coast set to 40/40 , preload 40Nm. I know the thing is to make coast as low as possible, but if it's decreased, too much trail brake oversteer occurs
Set is based upon old set I've found on RSC, donwloaded Bob's version , then changed it abit.
I've driven it on SO Chicane the result is 1.11.94.
Again, I dont know has this been reported. Since updating to X36, EVERYTIME i start LFS it is in windowed mode. And then I have to press Shift+F4 to go fullscreen ?! Tried changig resolutions, didn't help.
EDIT: It works fine now. Don't know why, but it does
Not sure if this has been reported, but here is the story: been racing LX4 on new South City Chicane, after the race saved MP replay, and after saving the racing line was visible to me.
Look at the attachments.
Its this one, right? As I see all Logitech wheels except G25 use the same power supply, I also own one Driving Force and DFP, tried DFP with power supply with the older one, and guess what - it works. Specifications are same (voltage, output current), also i think this probably goes for the Logitech momo. So any logitech ac adapter should do fine - excepet g25?.
Just as the title says... If someone has setup for this combo, or at least some good setup for RAC... I tried creating my own set, with much help from VehicleHandling Analyzer (great tool), but my sets didn't take me lower then 1.19
Probably my driving and not knowing the track too good (bought S2 today)