Yeah, I understand that there are a different sort of engine and power band and stuff like that. But, what i'm trying to say is that it would be nice for those cars to have a bit more grunt in them. I think it would make for more exiciting racing then without using tweaks.
The thing that annoys me about these cars is they can't reach a top speed 300 k/ph. In the real world, cars related to these such as V8 Supercars and DTM cars are capable of making 300 k/ph so why not in the cars in the game?
he's getting consitant top 10 finishes in the past few rounds. He looks like a force to be reconed with in the future. I hope he has a good 2nd half of the season.
I've read some of these posts and i understand what you are saying.
It's hard to improve AI cars
In the realworld, cars would give you space
Overtaking in Training lessons is very difficult because you have to do a really good move. This means for less experience drivers, they aren't going to complete the test.
I've noticed that this problem happens in the pits as well. When I stop in the yellow markers, an AI car ramms into the back of me usally putting me in the wrong direction or in a wall. This is really frustrating.
I'm still going with the AI needs to be improved, I'll probably do more multiplayer races online now so you might see me around.
I don't if this happens to you but anyway, when im racing at home against the AI cars, they don't give any room when your overtaking them, they only give room for each other. This started to annoy me when i was racing at Kyoto GP heading into the first corner, i was on the inside but i was pushed onto the kerbing, then heading into turn 2, iwas again pushed off the road when i was on the outside and the AI car didn't give any room.
It could be me being a bit of a crap driver and i'll admit that but the AI really annoying me now. I want to know if this is happening to anyone else, if it is maybe the devs can fix it.
there are heaps of tracks in the world like that. Fern Bay and South City have those kind of pit exits. you expect all circuits to have an easy first corner.
what if the start/finish bit can go straight to the hairpin instead of going right down the hill then left into the breaking approach, then that way, the pit exit cam head straight onto the track before the chicane.