Yesterday, 3 servers was running with around 15-25 drivers on each one.
The processor rate was around of 50-60% and traffic data around of 5 Mb/s on a 100 Mb/s connection with unlimited traffic.
What do you think about a settings in dedi cfg for to set the layouts directory ?
For the moment, we have that for mpr directory (/mprdir=...). And why not for layouts ?
In my team, we have a dedi server with some lfs server. All lfs servers use the same LFS.exe, and all lfs servers use the same layouts directory, but not the same layouts.
It's not very nice.
Because when a big crash is in front of you and you arrive at this place, you probably can't view all cars at the time, and probably, you can crash in one (and more ^^) car that you don't view before.
And it's too easy to click on the wrong button ^^ (for example you want to send a msg to a driver, and you click on the kick or ban button instead of click on the driver's name).
When you download skins from the forum (for example), you put into the skins folder private and public skins.
Nobody can use private skin except his owner. But private skin is in the same folder that public skins. And when I choose a skin in the "garage", I don't always remember which skin is public and which skin is private.
It's not possible to have this folders : "skins" (for own skins and publics skins) and "skins_private" (for private skins ^^ (like the older "skins_x" folder )) ?
But, thing really crazy !!! When I rename "LFS_PATCH_W_TO_X.exe" to "LFS_W_TO_Y.exe" (for example), the "administrator rights'" icon disappear and we can run the patch without "administrator rights'" question !
I's probably because the name include "PATCH" that the "administrator rights" is asked !
And that work so with "SETUP".
But I have a problem with the auto update feature in game on my Vista.
LFS download the patch, but after that, the patch are not run because Vista want to have administrator rights, but the patch doesn't ask that.
For update your LFS, you must to go in your LFS folder and run manually "LFS_PATCH_W_TO_X.exe" and to answer "yes" at the question for administrator rights.
This is a "bug" on auto update feature of LFS or on Vista ?
In the InSim doc, the IS_BTN structure is like this :
struct IS_BTN // BuTtoN - button header - followed by 0 to 240 characters { byte Size; // 12 + TEXT_SIZE (a multiple of 4) byte Type; // ISP_BTN byte ReqI; // non-zero (returned in IS_BTC and IS_BTT packets) byte UCID; // connection to display the button (0 = local / 255 = all)
byte ClickID; // button ID (0 to 239) byte Inst; // some extra flags - see below byte BStyle; // button style flags - see below byte TypeIn; // max chars to type in - see below
@ geeman1 : so, while waiting the patch Y, all balancng are define by master server (for more tests). It's for that we haven't handicaps offline and in hotlap mode.
After patch Y will be released, the handicap are fixed (online, offline and hotlap mode) to the car, and don't change after that (but always possibilities to add handicap what I want).
It's right ?