struct IS_CCT // Car ConTact
{
byte Size; // Size
byte Type; // IS_CCT
byte ReqI; // 0
byte ObjectHit; // bitwise, 0 = Car/Player, 1 = Wall/Static object
int PowerHit; // ????
byte PLID // PLID of the driver that caused crash?
byte CarHitPLID; // 0 if object hit = Wall/Static object
}