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McGherkin
S3 licensed
Looks like fraps kills the car radar.
McGherkin
S3 licensed
I'd love to know what the S3 cars are, but I have a feeling we won't be told, a) because it's a surprise! And b) in case there are any technical difficulties that mean they can't be put into the game.
McGherkin
S3 licensed
It's not too bad - and it's pretty easy in a 4wd car which is specially set up to do it.
McGherkin
S3 licensed
G25 bug? What G25 bug? Runs fine here, as has every version of LFS I've ever run. Stable game is very, very stable IMO
McGherkin
S3 licensed
S.E.T.H. is right to an extent though, this thread is not about discussion of DOTA 2, or Scirocco etc. This is about the progress made with the Westhill update.
McGherkin
S3 licensed
Hires to 4096 actually
McGherkin
S3 licensed
It's called shift lock. It's a way of drifting but costs many gearboxes.
McGherkin
S3 licensed
Rockingham also has a few rally stages kicking around too, and the skid pan has a hydraulic kick plate which would be great to see simulated in LFS.
McGherkin
S3 licensed
I thought it means that it must be a squared number, e.g. 1024, 2048, 4096.

I've had that problem already with a texture (a dashboard/interior for RB4) which was 2000x2000. Simply resize it to 2048 and bingo, it works.
McGherkin
S3 licensed
Never trust a Haynes Manual Difficulty Rating. Ever.

Their test track is rated as a 1 spanner yet somehow our driver still managed to stuff a single seater there.

On topic, I still can't wait. Loving the informative Scawen though
LFS Viewer reloads .dds files.
McGherkin
S3 licensed
At the moment I have LFS CMX Viewer installed alongside my lfs install, i.e. in the LFS folder, and am customising some of the dds textures for the cars (specifically the dash)

At the moment, I have to close and reopen LFS viewer every time I want to check a change.

Is it possible (pretty please!) to have the reload button in the viewer reload the DDS textures as well as the skin?

Thanks
McG
McGherkin
S3 licensed
You have no idea how much fun I'm going to have making rally stages on the new westhill.
McGherkin
S3 licensed
Oh dear lord, the underlining is not good.
McGherkin
S3 licensed
The Patch Test forum is still visible if you go to its URL, despite being hidden. https://www.lfs.net/forum/66

It appears that admin sections/beta sections (if they exist which I assume they do) are not visible. However you can tell there's something there because it throws out a different 404 response (comes up with a blank rather than just redirecting to the main forum)

Nothing that really matters but just something to know.
McGherkin
S3 licensed
Quote from vitaly_m :OutGauge is only sent by user's instance to the app connected to it, so you need to connect to every user so that he can create a proxy which changes this packet

Or just spec every person in turn with OG mode set to 2. The currently selected car's data is output when spectating in OG 2. Don't know if that is much help though.
McGherkin
S3 licensed
Hopefully we're back on track for WE now
McGherkin
S3 licensed
You call that body roll? That's NOTHING!
McGherkin
S3 licensed
He must just REALLY like LFS.
McGherkin
S3 licensed
RBR (WRC spec rally car) and SF1 (V10 N/A supercar, 200mph performance)

Oh, and a RWD saloon too, something like an AMG.
McGherkin
S3 licensed
I'd like to be able to change the braking effort of the handbrake between cars, for example on the road cars it's a little too strong, almost like a hydraulic handbrake, whilst on the XFR for example it's pretty weak.
McGherkin
S3 licensed
It's always been said that LFS IS NOT A SCREENSHOT GENERATOR. And I like it like that - If I wanted to just take screenshots I'd play GT6 or something.

The only real change I'd like to see graphically is that slightly-blue tyre smoke implemented as standard.
McGherkin
S3 licensed
It pulls your skins from LFSW - very cool!
McGherkin
S3 licensed
Holy cow. This looks great! Fantastic work.
McGherkin
S3 licensed
Quote from Yisc[NL] :There are no actual car models in LFS.

Yes there are!
Raceabout
MRT
FBM
BF1

Furthermore, all the other cars are subtly based on real cars. For example FZ5 is based on a Porsche, obviously the LX cars are caterhams/westfields, the XRG/T/R are versions of the Mitsubishi Starion, the Formula XR is a Formula Renault and so on.
McGherkin
S3 licensed
Nothing, NOTHING crashes quite like the RoR Honda Accord.

I think a lot of those features will end up eventually being implemented in BeamNG, but it's a while away yet.
FGED GREDG RDFGDR GSFDG