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McGherkin
S3 licensed
Quote from cargame.nl :OK, so what happens if somebody is doing a lap on a server and decides to teleport himself from the beginning of the track to the end of the track doing a 10 second lap as a result. How is LFSWorld going to cope with that?

Or the InSim data itself (concerning split sector times etc).

Same as HLVC I'd imagine.
McGherkin
S3 licensed
Quote from Flame CZE :Maybe he meant a visual effect?

Maybe, but then it's not really important to LFS. I'm sure it'd be nice, but it involves making a system which can overlay textured flatspots onto the tyre at different points (let's not even get into 3d modelled ones). Added to the fact that you probably wouldn't notice it on over half of LFS's cars (closed wheel meaning the wheel's hidden behind an arch) means it's a lot of effort to include something which wouldn't be a huge amount of use.
McGherkin
S3 licensed
Quote from scania :will the new tire phy got flat spot effect?

It already does! Lock up a wheel with F9 on and you'll see.

Or turn the ABS off, brake force up to max, lock them up at 160mph and keep them locked until you stop, then in cockpit view drive at 5mph and see what it's like to drive a car with square wheels
McGherkin
S3 licensed
Has anyone noticed that if you tap a cone in windy conditions, it slides off in the wind like a paper bag?
McGherkin
S3 licensed
I hate to say it but I think they lost Rockingham a long time ago when the V1 championship pulled away from LFS. I suspect they may have taken the rights to model Rockingham with them.

As for the Scirocco, I don't really know. If I remember correctly the Scirocco was modelled for some sort of launch event? It wouldn't surprise me greatly if this permission was removed too, and therefore if they have been working on LFS they've possibly been working on different content.

I still want LFS to be updated, I genuinely love the simulator and any improvement is a bonus IMO. But there's been no word on these two things which were almost completed (well, apart from tyre physics but that doesn't affect Rockingham) for a LONG time, and it's quite concerning.
McGherkin
S3 licensed
Quote from McGherkin :The RPM text and Speedo text seems to have shifted to the right a bit, and the 1024*768/Changed Layout versions resize the box around them when you try to move it. Cutting off a load of the display.

Fixed this, in case anyone else gets it. Go to Control Panel, Fonts, 'Make my fonts bigger or smaller' (or similar), then ensure it's set to 100% (smaller). By default on my computer it was set to 125%.
McGherkin
S3 licensed
Sadly I think Windows 8 breaks this visually.

The RPM text and Speedo text seems to have shifted to the right a bit, and the 1024*768/Changed Layout versions resize the box around them when you try to move it. Cutting off a load of the display.

Also it seems the version in the official download link (the installer version) is an earlier version? The top speed needle isn't there, neither are all the checkboxes in the bottom right corner of the settings menu (voice shift, top speed needle, indicator click etc)
More Assignments!
McGherkin
S3 licensed
Right.

I use a DFP and a joystick for LFS. I've filled all the LFS slots for commands (F1-8, ALT and CTRL) and still have buttons left to assign (and commands to assign them to)

Surely someone else must have had this problem before. I was wondering if there was any script/external program which would give extra assignments.

Yes, I use profiler.

Help...
McGherkin
S3 licensed
Even though I don't even know you, not visiting the LFS forum often, you seemed to be the kind of person this world needs so badly.

Rest in Peace, Joe.
McGherkin
S3 licensed
Do they not have safety cars in real racing then?
McGherkin
S3 licensed
Whilst it's very optimistic to ask for audible sirens, safety cars/pace cars are in a lot of other sims - half the Simbin titles for a start - and safety cars/official vehicles do play a significant part in real life motorsport.

The wording of the original post could have been a lot better, but the idea is a good one. It does have plenty of use in a racing environment and it keeps the cruisers happy.

Not that this is ever going to happen anyway.
McGherkin
S3 licensed
The video looks very promising, but most people have iPhones/iTouches so I think you'd have a winner if you made a version for them.

That way you could put it on your wheel and have a more realistic dash.
McGherkin
S3 licensed
Quote from ATHome :Oh noes. The Nordschleife ruined my car with all it's bumps. Let's get rid of all of those bumps.

Seriously, WTF?

Exactly. In rallying, you drive for the road, not the car. Yeah it's bumpy, but it's awesome and most of us love it.

Shame about the SO roundabout, it really needs doing (although the barriers on the flyover would have to be moved, technically adding barriers in an open layout :really, but I'm loving all the newness.

It's a shame the AU layouts aren't linked yet, but who knows in the future you may be able to go from the skidpan to the dragstrip!

It'd be nice to have some service roads too, e.g. this beauty at rockingham (it goes from the parking lot (new autocross area?) to the pit garages (this road)



But I'm still very happy, even without. I'm not ungrateful
McGherkin
S3 licensed
This makes me happy to be alive. Great job, works fine (apart from missing skidmarks on KY3x (haven't tried any other open layouts yet :P))

This just wins, ignore the haters.
McGherkin
S3 licensed
Agreed Jappe, I'm looking forward to the patch, and I've been planning layouts already :P

For now, Z28 is good enough.

Keep it up Scawen!
McGherkin
S3 licensed
This is fantastic! But one question is does this apply to access roads too, e.g. Between AU1 and the dragstrip?

Just saying it'd be great for competitions, rallys, martialling and cruising. (The service roads in Rockingham are pretty awesome too)

Either way, it's fantastic and I can't wait!
McGherkin
S3 licensed
Well, if the smoke is going to be generated at all the hot points of the tyre, I'm going to need a new computer.

And the outside wheelarch will fill with smoke because the smoke is being formed on the wheel, which is farther from the centre than the back of the wheelarch. You'd be able to see the face of the wheel, and a bit of tread, then the rest of the wheelarch would be full of smoke which would continue into the car. I think another diagram would illustrate, but since I don't have access to a computer, it probably won't be until tomorrow.

A really hot tyre creates smoke across all the hot sections, which is usually the tyre as a whole, not to mention that smoke rises by convection into the wheelarch. Also, when braking, smoke is sucked up into the wheelarches by virtue of the air in there being relatively calm. So, it isn't that unrealistic IMO.
McGherkin
S3 licensed
Edited post.
McGherkin
S3 licensed
Quote from Whiskey :Ok, wind moves smoke/dust, but only in the same way it affects top speed.
Wind, or cars draft, does not affect the shape of the smoke cloud.


@McGherkin: if you want the smoke to be trapped in the wheelarch you need the smoke to colide with it, as simple as that.

Or the smoke is just generated larger than the wheelarch. I'll mock up a pic.
Last edited by McGherkin, .
McGherkin
S3 licensed
Oh, ok.
McGherkin
S3 licensed
Yes, the smoke is generated at the cintact patch, but surely it is only located by a set of coordinates.


I don't see what the collision models have to do with it. The smoke is not interacting with the car, it is simply being generated at a different point and size.

Whiskey, please go do a wheelspin in LFS and tell me where the smoke comes from.
McGherkin
S3 licensed
Hmm, true. But it shouldn't take up much system resources for a huge improvement in the smoke detail... And surely it can't be that hard to program, since the smoke can be wafted by the wind...

The only other way you can really do it is to have hundreds of tiny clouds of smoke forming around the tyre circumference - probably even worse to program and it'd kill the computer that has to run it.
Smoke Generation
McGherkin
S3 licensed
Well, the smoke generation in LFS starts with teeny particles at the contact patch... In reality a lot of the smoke gets sucked up and fills the wheelarch. Especially when travelling slowly. So, why not have smoke generate (at roughly the size of the wheel) at the front of the wheelarch and drift backwards a bit? Of course, if the car is reversing then it would be the opposite, but I think it'd be a much better solution. It'd look like the wheelarches are filling, and probably look a lot better, especially when drifting.

e.g. the smoke is generated 1 wheel radius ahead of the contact patch (or behind it in reverse), at the size of the wheel diameter. Either way, it wafts towards the contact patch (even when the car is stationary).

I think it'd be a lot more realistic. What do you lot think?
McGherkin
S3 licensed
Worked fine

You, sir, are a God.

BTW congrats on a great simulator

EDIT: BTW the browser didn't let me choose a program. Not that that matters now.
Last edited by McGherkin, .
lfs:// Protocol
McGherkin
S3 licensed
I installed LFS demo a while back, before I knew I was getting S2. Unfortunately, I must have forgotten to check the box for associating LFS with the lfs:// protocol in browser.

I've got a lot of custom DDS files that I've made, and I don't particularly fancy reinstalling because I know I'll lose something. So is there any way of assigning the protocol retrospectively?

The protocol doesn't show up in the list for default programs/protocols.

Thanks!
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