Thank satan, that will make things so much nicer. I am TERRIBLY easily distracted when racing. Having that god damned text and sound coming constantly online drives me nuts.
The FOX was more challenging before. Now it feels like it is on rails (i.e. low power and high downforce in comparision to other cars). The F08 fixes those 'problems' for me, by adding some challenge. And it needs to make good use of the brakes almost everywhere.
Just sampling the forumgoers attitude on what they like and why. Preferably people who have access to the licensed content only.
I like the LX cars the most I find. Why? They feel a bit less serious/clinical and more open to saving situations in amusing ways (powersliiide!). More 'rally' nuttiness. They like oversteer, and they are so light and nimble. Also easy to add handicap to when racing less fast people by adding a passenger and extra fuel to shorter races.
I like shorter races too. Just a few laps around the Fern Bay black track (the most varied track as far as turns go).
The F08 is also fun simply because it is so controllable yet so insanely fast.
All cars are fun. Just some a bit more than others.
The BF1 is fun to sample, but it's too fast for my skills for a long time to come. The limits are so vast that it is hard for my mind to grasp them and find them.
I'd like more varying surfaces and crazy turns, but the rallycross tracks are soooo limited.
- One (scavier) can prevent their car from teleporting off the track at the first sign of crashing. And even if they literally leave themselves, the car could remain on track until this setable time limit is fulfilled.
That makes sense. What about a NASCAR vehicle then? Oval racing is pretty popular on LFS, maybe it's time they added something like that to please that crowd? I hear those cars are good at 'wrestling'. lol
Before I mention anything else, The class of cars I think is missing the most, and is the next natural evolution of what should be stuffed into S3, is the 'supercar' class. McLaren F1, Ferarri Enzo, Bugatti Veyron, Koenigsegg, Porsche Carerra GT. I'm dying to find out how crappy a 2 ton car tuned for super mega high top speeds would handle on Aston Cadet.
Secondly, I do find historical F1 car to be appealing. Anything from the 80's especially. 1300hp in qualifying anyone?
Racing trucks? Sweet cheesus. No thanks. If something like an SUV or pickup truck is put in, I hope it's only for educational value (a lot of people have very very very distorted views on just how far this 'car handling' of them goes).
Hmm.. some shitty muscle car with solid rear axle american style would be funny actually. I wonder if the physics engine can simulate flexing chassis? That'd be awesome. Teach people a bit about shitty chassis design.
Lastly I can say, that in general, the Group C type circuit race cars, the Group B rally cars, and the legendary Turbo F1 cars are pretty much among the most wanted in a very large group of racing enthusiast circles. Sooner or later, it'd be very fun to get one's hands on that sort of thing.
I don't feel like I am losing control, but the edge of the road feels pretty incredibly close sometimes. One is supposed to make use of all the road in turns etc.
The Shift-F thing is hiding the entire HUD, right? I do that all the time - bound to a button on my wheel. First of all, it increases framerate, which I need. Secondly, it makes it much easier to concentrate. And feels more realistic in ways too. I click the button now and then to see where others are on map and which lap/position I'm in, etc.
The main physics programmer of RBR (Richard Burns Rally) gave a lecture on how differentials work. He said that in a differential, both wheels get the same torque - "it's just the way it works mechanically". It's the power that is different (the effect, the work done etc - the twisting energy is the same).
A real life F1 driver who also is a routinized LFS F1 driver would have every reason to beat the competition. I especially think about actual online races versus others.
Just think about all the setup knowledge, adjusting it for personal driving style, etc.
Now, imagine the EXTREME attention LFS would get if it (together with partners) hosted a TV broadcast LFS F1 driver race. Heh heh, with qualifying and everything. Same length as real races. "Oh my gawd, Räikkönen is out due to the blue screen of death!"
Compared to the previous version - used to be about 75-85 with mirrors on, no cars in sight.
Turning mirrors on and off makes for about a 20fps difference.
Now it is roughly 70-80 around track without mirrors.
Something that didn't happen before is, when seeing the start/finish stretch of most tracks, it goes down extremely much - from maybe 75 on average without mirrors to 25-30.
New advertising related? I don't know. No graphical changes seem to work in bringing it up from this crawl on those stretches. The South City tracks seem to be exceptions, no noticable slowdown on them. But Aston Grand Prix for example, becomes very hard to drive when the home stretch comes into view in any manner.