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modenaf1
S2 licensed
Where is everyone getting this LFSTweak3? I can't find a download link anywhere. The one in the beginning of this thread is for LFSTweakS20 or 0.4.1.

Can someone at least update the first post with this newer version? From reading this entire thread it seems that the way to get this to work is to use this LFSTweak3 and apply the updated z25 config files. If only i could find LFSTweak3.....
modenaf1
S2 licensed
Quote from 128MB :
problem 2:

How can i switch between the gauges? Corvette gauges don't work for a 8000rpm revving XFG
I tried ALT and lots of buttons together with arrowkeys and sofort but nothing seems to work.

I have the same exact problem. How do I switch between gauges?
modenaf1
S2 licensed
Quote from dodo.ger :a quick search gave me that link: http://rapidshare.com/files/3040815/MS_SW.zip.html

uploaded by kalev, thats for non-ff i think.

for sidewinder with ff: http://ipxroel.dyndns.info/sid ... ack_wheel_drivers_4.0.zip

dont know if they are the same...

Nice! The first link was it! Thanks a bunch! w00t off to play LFS now.
modenaf1
S2 licensed
Quote from Jakg :Why do you need the drivers? I ran it on my PC with XP and it worked fine with no drivers, just went Control Panel>Game Controllers>Add New

Well, it works, it is just the axis is screwed up and I need that utility to change from combined axis to seperate.
Microsoft Sidewinder need drivers
modenaf1
S2 licensed
Does anyone know where I can download the software for this wheel? I lost the CD that came with it and this CD is what I need to combine the axis.


If anyone has it or knows where I can find it, that would be great, thanks a bunch!
modenaf1
S2 licensed
Quote from wark :Problem is you can change your gear ratios to be as close as you'd like... and I think putting a realistic slushbox in the game would take a lot of hard work for something that would be so greatly looked down upon. I'm sure the more realistic it was made, the more you would try to avoid it; the more you would curse at it. No one would ever use it unless the car only came in that variety and that is unrealistic.

Anyway, synchro simulation would need like a... FFB gear lever, yeah?

Which is why it should be based off gear ratios. In typical gear ratios that I am sure just about everyone here uses in LFS or in their real cars, you need one helluva synchro to just plunk it right into first gear like you can in LFS.

LFS already has some nice things built in like clutchless shifting realism, but with our "magical" 2nd to 1st gear downshift there is absolutely no reason to clutchless or double clutch in LFS, which is a shame since it is built into the game and that it is a sim.


As for the automatic, that is also the whole point. Not many would use it. Right now it is just like Need For Speed where you turn on automatic shifting and it does it all perfectly. Well, I have news. In real life slushbox automatics don't do things perfectly, they are all slushy and shift for fuel economy. If someone absolutely needs to drive an automatic in LFS, I think they should have to put up with it because this is in fact, A SIM.
modenaf1
S2 licensed
Quote from george_tsiros :gentlefoot, the 3rd gear's synch has gone because i was very angry (at something completely unrelated to my car) and just downshifted to 3rd from 4th without clutch and without any attempt at matching revs.

doesn't matter italian or not.

quit the stereotyping



What, exactly, do you feel?

Ok..so you intentionally flatspot the crap out of your tires, and intentionally made an insanely poor clutchless shift (clutchless as in just ramming it in, vs. proper clutchless shifting).

No offense, but those poor cars. I wouldn't even let you wash one of my cars unless it was time to junk it anyway. O_O
More realistic transmissions!
modenaf1
S2 licensed
I have to say, LFS has awsome realism in the shifting and transmissions. The only other game I think where it simulates clutchless shifting is Viper Racing.


There is one problem though, LFS doesn't give you any reason to clutchless shift or double clutch because all the cars downshift into first gear as if they were sequentials. In real life, on 90 percent of the cars out there that have standard manual transmissions, the wide ratio gap between first and second gear makes it hard for the syncronizers thus you can't get into first gear at anything above 5-15mph depending of course on the ratio gap and the synchronizer quality. The only way to get into first above those speeds in real life is to either double clutch or clutchless shift.

I think LFS with the "clutch help" driver aid on shouldn't let you into first at all above those speeds. If someone (probably an autoXer because you don't really go into first on most tracks)wants to get into first at a higher speed, then they should have to work the clutch manually and do their own double clutching/clutchless.


I also think instead of having the "shifting help" driver controller aid or whatever that shifts the gears for you no matter what car, I think that should be eliminated and offer realistic automatic transmissions with torque converters only on the appropriate vehicles. If someone can't shift their own gears and wants to drive the LX4 or something, tough luck, just like in real life.

Same with getting rid of the "throttle help" and "brake help" driver controller aid for the realistic systems out there and applied to only the appropriate vehicles.

This would make LFS the ULTIMATE simulation!!
modenaf1
S2 licensed
Quote from KENWOOD :Hi! A nother realistic topic Suggestion to next patch...The A/T tramisson have a little button at full gas,if we push that (full gas with leg) the tramisson shift down (pl. 3 rpm 2000 -> 2 rpm 4500) ...i think to a realistic A/T tramission!

THX DEVS!

Most real automatic transmissions downshift on their own, but I agree we need a real automatic transmission that upshifts when you back off the gas and has a torque converter as well.

In real life if you can't drive stick, that is what you get. And on cars like the LX4 and LX6, those probably don't have automatic transmissions in real life, so no ability to have an automatic on that one. Can't drive stick, tough shit.



Not only do I think this should be in place of the "automatic gears" assist, but I think they should wipe out the silly throttle assist. If you can't modulate the throttle, then drive a car like the FZ50 or whatever with traction control.

Same with brakes, get rid of the "brake help" assist and offer realistic ABS on some cars, like maybe the GT turbo, the RB4, and the FZ50. Everything else, tough luck. Just like in real life.
modenaf1
S2 licensed
Thanks for all the tips everyone. You are right though, I didn't feel totally comfortable with that setup, it felt like unless I fought it the car would just drift on me and I would lose even more time. Instead of downloading setups I might just use the hardtrack setup and tweak it myself. Might not be totally optimized but would make it more comfortable to drive on the limit.
modenaf1
S2 licensed
Quote from anbiddulph :no1 else trying?

I'll try next week when I am back on my home comp. I doubt I will even come close to winning, but it is worth a shot.
modenaf1
S2 licensed
bump
modenaf1
S2 licensed
In LFS clutchless shifts work perfectly the way they should 100 percent of the time for me. Occasionally I miss a gear or screw up, but that is more driver error than LFS.

In LFS, it is much quicker and more efficient in just about every circumstance to use the clutch, but in real life I do clutchless shifts all the time.

Unlike LFS cars, none of my cars have first gear synchronized. The following has to occur to get into first gear in my cars:

1.) You are moving about 5-7 mph or slower, or stopped.

2.) You match the transmissions speed to the vehicle speed. This can be done two ways:

-- a.) Double clutching - You shift from 2nd or whatever gear you are in into neutral. You then let the clutch out and blip the throttle to match revs to sync the transmission speed. Then, you put the clutch back in and it goes right into 1st.

-- b.) Clutchless - Essentially accomplishes the same as double clutching, but much quicker and much smoother. You have to be much more accurate with the throttle as you want there to be no load on the transmission from the engine (positive or negative load), meaning that if you are under braking and heel and toeing, double clutching may be easier. This is basically no load on the transmission via the engine accelerative or decelerative, it should slide out of gear into neutral, you blip to match revs and after the blip if you were accurate enough it should slide right into first gear with no more force than required to execute a normal clutched shift.


Live for speed seems to simulate this quite well, even though there is no real need for it in live for speed. Still, I applaud that. It is what makes a simulator a simulator.
modenaf1
S2 licensed
Here is a replay, 5 laps. Lap 5 was going fairly ok, it didn't feel like the car was so damn wibbly wobby, I didn't need to fight it as much to keep it planted, but I majorly crashed towards the end.

It just feels like no matter what on this track, I just can't get the car where I want it, it feels as if I miss every apex and over/undershoot every corner exit.
I think I need to ask for help. :(
modenaf1
S2 licensed
I am FAR from a beginner to LFS, but I just can't quite get a good lap time.

I have been having A LOT of trouble with FE Green. I was racing on a server with it, and everyone is turning in 1:19's and 1:20's with FXO's and XR GT Turbo's. My best lap was a 1:23.06 with the FXO and a 1:24.something with the XRT.

How can I improve this? I got a good setup for the XRT over at team inferno, and someone has turned in a 1:18 with this setup, I still can't crack that 1:24.something. Does anyone have any tips?

I do just fine on both low and high speed autocrosses in LFS, in fact I do pretty good sometimes, but I just can't drive worth a darn on the track. It seems like no matter what I can't keep the rear end planted, I try to be smoother with it, but even in the FXO I sometimes feel as if I am drifting the damn thing. Anyone have any tips? I might see if I can get a replay posted up.
modenaf1
S2 licensed
Quote from sil3ntwar :used to annoy me occasionally as when i changed gear i would sometimes hold it in for a split second causing the clutch to engage and losing me a small amount of time.

Or even worse, breaking the rear tires loose and sending you into a spin!
Traction Control (and other driving aids) realism:
modenaf1
S2 licensed


I drew two lines, one parallel to the axis of the wheels, and another showing the torque difference between the two wheels.

As you can see, these two lines I drew are parallel, meaning that both wheels are receiving the same amount of torque.

The inside wheel is losing traction the easiest, so the traction control system is keeping that wheel where it should be, or about 4-5 percent slip as set in the setup.

The problem I see here though, is that the traction control is limiting the total amount of torque to the drive wheels. Real traction control systems rely more on brake application of individual wheels to keep them from spinning than on throttle reduction. The throttle reduction is basically just to keep from burning the shit out of the brakes.

In LFS however, it seems that we just have a fancy version of "Throttle Help" or in other words, the computer just reduces the throttle to the perfect amount.

I like that fact that LFS is getting more realistic as far as driver aids go, a different approach from the good old "Brake Help" "Clutch Help" "Throttle Help" stuff which seems more like a magic act of god pumping the brakes for you on the F08. However, I think it would really be an improvement to LFS to get rid of these rudimentry arcade style driver assists (with the exception of the automatic clutching, because threshold braking can be done,skillful throttle application can be done, however not many of us have an actual clutch pedal on our game controller system) completely in favor of realistic systems applied only to the appropriate vehicles, leaving the only assist that applies to the game itself, the clutching, for the reasons I covered in the parenthesis.


This is completely off topic, but even then I think the clutching could improve a bit, have it simulate a real shift done by a person, then on fancier cars like the BF1 which probably will have the F1 style automatic clutch gearbox, have those show the lightning fast computerized shifts.


Anyway, I know LFS is still under development and I think you guys are definitely on the right track as far as driver assists go, and of all the cars to implement TC, the FZ50 was the best choice. I don't mean to come across as bitching, just my idea of how I think the future of the driving aids should be. Anyway, great work! LFS is THE best driving simulator I have EVER used!
Last edited by modenaf1, .
modenaf1
S2 licensed
I guess there is quite a list ahead of me, but I wouldn't mind seeing that 1998 Taurus SHO haulin' butt down the blackwood straight..no...wait.. make it a shot of it trail braking into the turn after the blackwood straight.
modenaf1
S2 licensed
Quote from Hankstar :

Rappa Z, I thought straight people invented trac control and ABS

Who knows, they could have been gay, but I don't really care, just as long as the TC and ABS in the car behind me don't start ****ing each other when I decide to slow for a stop sign.
modenaf1
S2 licensed
Quote from Rappa Z :Using traction control and anti-lock is gay. That is why i bought the game. Its a challenge like real racing, after all its a SIMULATOR.

ARGHAGRHRH!!!

1.) VBulletin is complete shit forum software and I have lost so many god damn posts "invalid thread specified." Here is the third ****ing time I am typing this post and it is significantly shorter and unfortunatly probably makes less sense. GRRRR! I am copy pasteing this one!!!


2.) Some of you like Rappa Z are not reading what the **** I am saying and keep giving out this BS excuse that "traction control and anti-lock is gay" (Speaking of which, even though traction control and anti-lock both utilize wheel speed sensors, they are different systems, thus making them heterosexual, if it was maybe anti-lock and anti-lock, they are the same system, THEN they would in essence be homosexual )


Ok back to the point, you people make it out as if traction control and ABS will ****ing destroy LFS and turn it into need for speed. NO!!!!!!


If you would read some of my posts what I am suggesting DOES turn these systems into something that makes LFS more challenging and realistic.

Right now LFS will shift manual gears for you, perfectly. Even in cars like the GTR's and the F08!!! Adding REALISTIC assists ON THE APPROPRIATE CARS ONLY and doing away with the magic carpet bullshit WE ALREADY HAVE NOW, can only make LFS more of a simulator! More of a challenge!

As Rappa Z says: "after all its a SIMULATOR."

"after all its a SIMULATOR. " - Rappa Z
"after all its a SIMULATOR. " - Rappa Z
"after all its a SIMULATOR. " - Rappa Z

And I suppose you want to keep it a simulator by keeping the current assists that turn the F08 and the GTR's in a magic carpet eh? Rappa Z?


Here is what I am basically saying, what I said before, repeated so you all aren't under the false impression I am trying to make LFS "less challenging" and more like Need For SPeed.

Quote from me :
Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"

Maybe I will repeat it a few times so people don't keep missing it and getting a false impression!

Quote from me :
Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"

Quote from me :
Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"

Quote from me :
Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"

Quote from me :
Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"

modenaf1
S2 licensed
Quote from Hankstar :No need for a new one, especially if ppl are going to keep triple posting

No from me to ABS or traction control in LFS. I think driving the more powerful beasts in LFS might be a little less dangerous once the tyres get looked at...

I know, my posts have been a bit excessive, but it is probably just as irritating if I clump it all into one massive post that takes up the whole page.

True, the tires are something. I think there actually should be quite a few things implemented or changed first before making the assists worthy of being in a "simulation" game.

I think all tires can break too easilly. I made the exact setup of my own car using LFS tweak and my own custom setup. In my car with the steering wheel turned all the way, on an off camber slope, and slippery cement, I don't have enough torque to peel out even if I floorboard it and pop the clutch, LFS makes it insanely easy to do a 60 foot burnout in an inline-4 car that really isn't that powerful and can only top out at 100mph.
modenaf1
S2 licensed
Quote from tristancliffe :Nope, no need for a new one.

And since when does the FO8 change gear for you on manual? But I still think no to ABS or Traction Control.

All cars in LFS can change your manual gears and clutch for you. All cars in LFS can have a crude form of ABS. All cars in LFS can have a crude form of traction control. How? Just enable the shit in your driver assists.

What I meant by manual, is that it is still a manual transmission, with perfect manual shift points, and a clutch, but LFS has the ability to change it for you.


I honestly think if you need these assists, then you should use them like in a real car. In real life if you can't change your gears, you go buy a Buick Lesabre with a automatic transmission. I doubt that person will be able to drive a Formula 1 car. In LFS though, just enable it in the settings and these systems help you out, no matter what the car.



Maybe I should rephrase my view on this whole thing.

Instead of saying "ADD ABS and traction controll and automatics," how about I say:

"REMOVE the assists from the real race cars and fit them only to appropriate race cars, give servers the ability to disallow these assists, and on the few cars that remain, make them more realistic. Instead of it shifting manual gears with a clutch perfectly, make it behave like a REAL automatic, REAL ABS, REAL TC"
modenaf1
S2 licensed
Quote from Hyperactive :One little thing I noticed from a racing movie not so long ago: In the racing cars the hood is usually "attached" to the car by using those "pins". These pins are already in LFS but there is that little thing that is still missing: The pins allow the hood to move and shake in higher speeds and it looks so kewl!

Check this vid: http://www.renaudkuppens.be/vi ... board_imola_FIA_GT_HQ.wmv.

So I want shaky bonnets in LFS

Maybe exhaust pipes too Although, not too too much, in some versions of Need For Speed you rev it up and think the damn exhaust is going to fling off and total out some poor SOB's parked car.
modenaf1
S2 licensed
Quote from Rappa Z :I have seen uneatalbe lap times from people like me on autocross layouts. I found out you can just memorize the checkpoints and only go through those gates. I think more checkpoints should be allowed so people like me can't skip. I highly suggest this to stop people like me from getting 41's on a 1:20 course. If you wanna set times like me contact me.

You dirty little.... :P

j/k

I agree, maybe make it so you can make EVERY gate a checkpoint and make it so you can't plow straight along side a slalom. All could be done if you had many more checkpoints.
modenaf1
S2 licensed
BTW, this thread is a mess and absolutely massive, who thinks we should start a new one?
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