The online racing simulator
Searching in All forums
(136 results)
mosquito25
S3 licensed
Maybe the title is'nt explicit enough : the purpose of my suggestion is to accept permanently 2 drivers per car on the game server, and to allow team's coach spectating, for the long endurance races only, nothing else.

In my mind, the netcode broadcaster is very easier to code than an actual LiveTV. Of course, this broadcaster requires an LFS client. And I think devs have to pay attention to potential security issues.
If you really want an actual liveTV on LFS, that's not what I'm asking for, so you're starting to be OT, and you'd better start a new thread.

Quote from Lible :If we have 40 racers sitting in non-league server... then most of them are clicking join button all the time. I think it is good idea, but it wil cause alot problems

Open only 20 or 23 slots, as today illepall. Maybe you didn't read my suggestions (see the 1st post) : at first, this is to allow driver switching in long endurance races with more than 10 cars, second, I've just asked for 33 slots, not 40 (but I think it would be great : imagine 20 cars racing the 12h of Aston Historic ).
Quote from Lible : You fool, they need to buy a ticket illepall

Of course, mates and coach already own a license, cause they're playing LFS. I don't care about liveTV for sponsors or LFS on CNN and NTV, this is only to allow coach spectating.
Last edited by mosquito25, .
mosquito25
S3 licensed
Quote from Andreas Grauel :mosquito25, it is an very good point you could there. Do not forget about all the people that does not have LFS. The clanmates or even sponsors could watch your race and the game would get much more popular because every is able to see the races.

Yes, but they'll need an unlocked LFS client : with this system, an LFS client is needed to connect on the LFS broadcaster, and unlocked to the same license level.

To allow real liveTV, the broadcater would have to stream video, but the system I've proposed juste relays LFS netcode.
Last edited by mosquito25, .
For Long Endu races : Coach LiveTV, and more spectating slots?
mosquito25
S3 licensed
Recently we had a long endu race test : 6 hours on AS4, and at least 3 people per team/car (no max limit), and we had two major issues.

First : in long endu races, it's impossible to perfectly plan the pit stops. A crash can happen, a driver may have excessive tyre wear or fuel consumption, and so on.
The only way to obtain a complete strategy versatility is to allow permanently 2 teammates per car on the game server, because these incindents can't be anticipated and sometimes we have to relay sooner than it was originally planned. Imagine a crash in the last chicane on AS4, 2 laps before the planned relay. Of course you would want to change your strategy, immediately return to the pits, refuel, change tyres and switch driver .

We've also considered the internet disconnection risk (absolutely unpredictable), and we've established the rule that the team had to restart their race from scratch. However, a driver is needed for that. So two drivers per car had to be on the server at all times.
For this reason, we've restricted the grid to ten cars (obviously ^^ : 20/2). But this leads to too few cars on a track like AS4, wich is around 8 km long. After a short time, all drivers are really far from each other, and it's not that much fun anymore.

Second : in an endu race, it's better to have a coach to change the race strategy in real time, I think it's very important. And sometinmes he can't be one of the two drivers logged on the game server. In this case, allowing the coach to join the game server is a pure waste of game slots : 2 drivers + 1 spectator, 3 slots per car. We have a 6 or 7 car grid. Imagine.

Now my ideas :
For the first problem, changing the max connections to 33, but keeping only a maximum of 20 racing cars could be a good solution : 15 cars on track, 15 substitues, and 2 or 3 judges. It could be better , but I don't know if it's possible (i.e. mpr restrictions).

For the second one, the best solution would be an LFS Broadcaster, connecting on the game server as a client, accepting LFS client connection, and broadcasting game server packets to all its clients. With this system, all the coaches could watch the race using their LFS client (including tyre and damage screens, camera control, and so on), but with just one slot usage on the game server. Of course this broadcaster doesn't need to be on the game server computer, nor sharing its internet connection. And Broadcasters could be cascaded, allowing 100 clients (or more) spectating.

I know the LFS brodcasting was already mentioned (on RSC, and recently on this forum), but never from this point of view (coaching a team) AFAIK
Last edited by mosquito25, .
mosquito25
S3 licensed
Quote from Hankstar :Simple, you noobs (if, in fact, your assertion that the foolishness and wrecking was a result of inexperience and not plain old stupidity)

There are two replays as attachement in this thread. As S2 licensed, you can see by yourself. IMO, this definitely not inexperience, there are'nt noobs, but real wreckers.

ps : they're already banned for a lot of french servers for a while, at least til REAL & SINCERE apologize, not this sort of stupid draft I've seen.

ps2 : As I said before, I've posted a link on this thread on LFS France forum, and some french racers replied : hOlz & s0n!c were already well known as wreckers by other french racers
Last edited by mosquito25, .
mosquito25
S3 licensed
@s0n!c. The german community is very big, and many members have good skills in english, I'm quite sure you can find someone to translate in english.

Da Hoe can do that maybe. And I think you know him very well : he was leading the race when you parked both in T1, ruining his race.

ps : s0n!c played with kb, but hOlz has a wheel, and it seems s0n!c can drive well whith kbd, when he wants, for example to hit his friend, or to join him in T1.
Last edited by mosquito25, .
mosquito25
S3 licensed
Quote from L(Oo)ney :Go into your S2 Alpha \data\misc folder, and open the bans.ban file with notepad.

Once opened, type in their nick, save, jobs a good un.

Don't think it'll work, coz I've opened this file after using the ban command in LFS, the file is not in ascii, so typing the name to ban is useles IMO

The best way is to use the /ban command (see readme in LFS Folder for a full explanation)

Edit : Didn't read Scawen awnser before posting, maybe I had a problem with my bans.ban file

Edit2 : it's definitely NOT ascii, so notepad is useless (sry, first time I ban someone )
Last edited by mosquito25, .
F*****g wreckers
mosquito25
S3 licensed
I was on this server with two teammates, clean & fun races (but some mistakes, sry Jeep & Seeracer ) before theses two f*****g $#!@$s join and start their job. And this is'nt the full replay, they've keep this up : driving slow in the straights in single file and braking soon, changing their race line when overtaken, and so on. Unfortunately, I've deleted the replay.

At the end, we left the server

ps : posting a link on LFS France forum, hoping they'll be banned from a lot of servers, til they apologize.
Happy Birthday Busta!
mosquito25
S3 licensed
Yes, Happy Birthday

20 years old, you're a lucky man. (you brat!)

What did u got as gift? An extra unlock for a run with your father's race car?
mosquito25
S3 licensed
Quote from juhonieminen :Lately whenever I try to play online the game starts to "lag" every five seconds. The game runs fine in single player and has done so previously in multiplayer too. It's really annoying when the screen freezes every 5-10 seconds, eventhough it's just a fraction of a second. This happens no matter what the ping is.

My connection and system is same as allways and I get good FPS.

I'm completely lost, might cause this?

GPU overheating?

Have u tried to limit FPS?

Edit : due to players's skins, it's possible, even if there's no problem in single player (most AI haven't a skin)
Last edited by mosquito25, .
mosquito25
S3 licensed
Quote from RJC_pt :You mean that ip's in the 192.106.xxx.xxx range wouldn't work?

Yes, that's exactly what I mean : as I know, it'll work in demo mode, but not in any licensed mode.
mosquito25
S3 licensed
There's an extra IP validation check in licensed mode : you have to use a legal private ip address :
- 10.x.y.z
- from 172.16.x.y to 172.31.x.y
- 192.168.x.y

This is not required in demo mode, so LFS will work with any other address in demo mode, but not in S1 or S2 mode.

As I know, your computers have to be in the same ip network too (means same ip netid), ie 192.168.1.2 and 192.168.1.3
Last edited by mosquito25, .
FGED GREDG RDFGDR GSFDG