The online racing simulator
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mutt107
S2 licensed
mine was from my old runescape account (i know...:really
mutt107
S2 licensed
i would take that car any day
mutt107
S2 licensed
Quote from dawesdust_12 :It's true though. It's a basic math exercise to see that the PS3 is cheaper. Why should I shut up when I'm right and can provide evidence.


PS3 may be cheaper, but xbox is much better, if you ps3 breaks, your out of luck.
if you xbox breaks(which don't happen much anymore) you get it fixed for free.
mutt107
S2 licensed
Quote from dawesdust_12 :Do it, then you won't haffto spend another 100$ for WiFi, and 60-120$/year for Online, and if you get the "Arcade" model (that's 200$), that's another 60-100$ for a hard drive. Bringing the total well over a new PS3.

BUY A PS3. YOUR WALLET WILL THANK YOU!



50$ a year.
mutt107
S2 licensed
Quote from Arsenic_Fox :Well, actually, we don't know how GT5's physics are. The games not done, so how are we actually comparing 2 games together when one hasn't even been released?

Sure we have GT:P, which is like a girl showing her self off a little bit, but still keeping it PG-13 (at least.. to the very extent of PG-13, without breaking that barrier). But it's nothing like seeing the real deal. =/ GT:P was just a look at whats to come, therefore, both our arguements are null, void, and to be honest, make no sense.

We can't compare a game that is out to a game that isn't even finished or even been released, let alone make the statement that "their physics are the same". If you actually think about it from a broad view, most physics done in racing games are around the same, it's really all a matter of who can put it all together properly and realistically.

=/ So.. really, we've been arguing about nothing.

EDIT: And forza is more about car modification. GT5 is more about being a car/racing enthusiast. =/

just wait till forza 3 comes out in stores, try the demo(if you can) and turn all assists off and tell me if its a arcade game.
mutt107
S2 licensed
Quote from JJ72 :maybe he means collision physics.

yea, grid crashes and visuals + lfs physics = awesome
mutt107
S2 licensed
take a look at this tornado
http://www.youtube.com/watch?v=kEUXr6FMtWk
mutt107
S2 licensed
awesome
i new the car was not the only thing slowing you down, have you done anymore work on bumpers/wings falling off?
canada tornado
mutt107
S2 licensed
wow, they can happen anywhere, any time
http://www.wane.com/dpp/weathe ... ught_on_tape_200908211135
mutt107
S2 licensed
Quote from Arsenic_Fox :forza... is not that great tbh. It's fun, yes. Incredibly. Customizable, lot of things... but... GT does so much more

Not only does Gran Turismo do a lot more than just "the same car, just slightly different", they do road tests of each car

They drive each car, doing different things like drift and such. They drive them out in the rain and if applicable the dirt.

They study each individual tidbit of each car to a point of extreme detail. They sleep under their freakin desks for years on end for christ sakes.

and to berate GT5 as you guys are is a shame to programmers and modelers everywhere. The work Polyphony pulls off is quite epic, and probably hold the highest standards out of any gaming company, period.

The game isn't just meant for gamers. It's meant for car enthusiasts. Sure, they have cars that are similar, but maybe I want to drive a few different road cars that are similar. They include the slightly different cars for a reason. It's because someone will want to. I mean, I remember in GT4 that i could get a '92 Mitsubishi Lancer. Not a great car, but i felt comfortable driving it. It drove a lot like my car did.

I like games that add the details. Sure they might not be able to perfect everything, but with the amount of work they HAVE done, it's still an epic game, and STILL better than Forza.

Maybe not for a gamer, but for someone who loves cars, and wants one that pays attention to detail in both look and feel.

Plus, forza comes out with a new game like, what, every other year?

How long has it been since polyphony came out with one? I'm sure they didn't just sit around and play solitaire all day.

oh i guess we should praise all of GT5.
i will stick with forza 3(which will be better than GT5 in physics and everything. )
mutt107
S2 licensed
Quote from Bose321 :Bleh, look on torrent sites. All sort of games for all consoles there, or didn't the microsoft and sony realise that yet? They all think only people download for PC?

you can't play downloaded games on xbox 360 or ps3 unless you mod it(which will get you banned from xboxlive/psn)
EDIT: i tried it, it was alright, the trophy truck racing was fun
Last edited by mutt107, .
mutt107
S2 licensed
IGN preview.

Quote :August 19, 2009 - The gang at DICE know something about making multiplayer shooters. Having dominated the genre with the successful Battlefield franchise, they're currently hard at work on Bad Company 2, the sequel to their modern-setting game. Patrick Bach, senior producer of the project, gave us some insight today into how the team is hoping to make the new game the best in the series' history thanks to six key components -- sandbox gameplay, vehicle combat, squad based tactics, destructible environments, kit customization and achievements. The sandbox appeal of the game relies on large landscapes but Patrick is quick to point out that size isn't the only factor that matters; lots of games can have big maps, but the challenge is to pack them with enough interesting detail to give players interesting places to play. There need to be houses and villages for the infantry, large open spaces for the vehicles and no golden routes that force players into predictable paths. Still, there do need to be balanced pressure points for the maps, particularly with modes that focus on controlling key areas


The size of the maps also supports vehicle play. The game will include 15 vehicles that run the gamut from tanks to boats to helicopters to ATVs. 15 isn't just an arbitrary number, though; the team wants to make sure that each vehicle has a purpose and a unique tactical impact on the game. The Black Hawk helicopter, for instance, can transport up to four soldiers to distant parts of the battlefield, which makes it a crucial tool in your armory.
Squad elements have been substantially improved since the original Bad Company. Players can now spawn next to their four-person teams and use special push-to-speak controls to send commands to specific members of the fire team. There were also be unique achievements and rewards for team play. Best of all, the game has done away with the global spotting system, so now you'll have to spot each enemy individually and even get close enough to see whether or not they're a friendly or an enemy. The final two of the game's four total modes will also rely heavily on squads but DICE didn't reveal more details.



In terms of destruction, Bad Company 2 is miles beyond what we've already seen. The tactical advantages of cover are much less certain now as tanks, grenades and even rifle fire can tear through objects in the game world. The upside is that blowing up walls and buildings can help players create their own fire points and open up new lines of sight. The potential for this to completely change each battle is huge, and we're hoping it doesn't just all end up with players climbing over endless fields of rubble by the end.



Kit customization is another integral part of the experience. With four classes -- assault, recon, engineer and medic --, more than 40 weapons (including three classics for 1943 owners), 200 weapon customization options, 15 gadgets, and your choice of two of 13 different specializations, players can really equip themselves according to their own needs and not the expectations of the designers. So if you want to be a medic with an M1 Garand, a defibrillator, a stamina boost and a few extra clips, you can do it. Or you might be an engineer with mortar strikes and improved armor. Or a recon soldier with motion sensors and red dot scopes.


The new achievements are grouped into four broad categories. 50 ranks measure your overall score and progress through every stage of the game. 40 pins provide rewards for performance within an individual round, like getting a certain number of kills. 228 stars rank your performance with each individual weapon, so you can see where you and your opponents are strongest. Finally, 40 insignias reward the long term investment of players with recognition of things like the length of time played overall.



Fans of the game can try it out on the show floor or wait until the upcoming beta is launched, which was announced during our demo.

mutt107
S2 licensed
1- Forza 2(soon to be forza 3)
2- LFS
3- burnout paradise

only top 3 for me.
mutt107
S2 licensed
Quote from beefyman666 :I bought another 4200 when TLAD came out, the rest of the points then I bought all of the Forza 2 DLC, PGR4 content and some other little things that I don't remember.

This time I bought Trials HD, a few car packs for TDU and i've still got just under 2k points left over.

get shadow complex when it comes out.
mutt107
S2 licensed
Quote from Boris Lozac :GT will also have full damage model, PLUS the interior damage for 170 cars.. Bits will fall off, etc...
Forza can have a better physics then LFS and iRacing combined, the fact that i can't play it with a proper wheel is a huge fail, period..

the porche wheel.
mutt107
S2 licensed
i still think forza will be better, but we will see.
forza gets a full damage model for every car.
mutt107
S2 licensed
Quote from Vinnylegends :Playstation 3

aww, if you were on 360 we could squad up on multiplayer.
mutt107
S2 licensed
Quote from Vinnylegends :I just finished then old BF Bad Company for the 2nd time I think today and it's still a great game!
Very nice that there is a second one coming.

what system did you finish it on?
mutt107
S2 licensed
edited with better info
battlefield: bad company 2
mutt107
S2 licensed
New trailer here: http://vimeo.com/6161703
Get ready to storm the battlefield! DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that Battlefield: Bad Company 2 will be available March 2, 2010 in North America and March 5, 2010 in Europe. Battlefield: Bad Company 2 will deliver a level of destruction, vehicular warfare, squad play and open world environments never before experienced in a modern warfare action game. By pushing destruction to new heights and delivering a host of land, sea and air vehicles, players will soon witness the best-in-class online warfare experience.

"The variety of weapons, choice of vehicles and scale of destruction in the Battlefield: Bad Company 2 sandbox environment generates countless unscripted and unforgettable moments," said Karl Magnus Troedsson, Executive Producer Battlefield Franchise, DICE. "When Battlefield: Bad Company 2 ships in March, it will deliver the best online multiplayer experience ever."

Whether online or in the single player campaign, players use every weapon and vehicle to survive and conquer. Players choose from 15 authentically modeled vehicles, each providing a tactical advantage and offering a variety of gameplay options. The new UH-60 transport helicopter can ship an entire four-player squad directly into battle, while allowing two additional team members to wreak havoc with its two mounted rail guns on board.

Battlefield: Bad Company 2 players will have a selection of 46 weapons that they can customize into over 200 different, high-powered firearms. There are over 15,000 kit variations possible in the game, giving each squad member the ability to choose the weapon upgrades and combat enhancements that best fits their playing style. Between the weapons, kit combinations and deadly vehicles, players will be equipped with a wide range of gadgets, accessories and character specializations to give them the edge in the heat of battle.

The DICE signature Frostbite engine delivers Destruction 2.0, adding a new layer of strategy to the all-out warfare. New to Battlefield: Bad Company 2 is the micro-destruction mechanic that allows players to be more strategic on the battlefield by chipping cover away bit by bit or taking down an entire building and watching it collapse with enemies inside.
Last edited by mutt107, .
mutt107
S2 licensed
corvette ZR1 09 that car looks amazing!
EDIT: new pics!










Last edited by mutt107, .
mutt107
S2 licensed
Quote from dougie-lampkin :Oh yes...now you're all going to suffer online

most of those are confirmed but some are not, but the aug is
mutt107
S2 licensed
Quote from dawesdust_12 :That's a joke. You think that spending 18 hours a day playing FPS's won't make you better than someone who plays an hour once every few weeks at the most.

I'd say the nolifers are the only ones that are good ever.

i only played about a hour a day and i was pretty good, you just have to pick the right weapon/perk combination for you.
mutt107
S2 licensed
Quote from NSX_FReeDoM :Complete Weapon list for MW2.
http://modern-warfare-2.blogs. ... odern-warfare-2-revealed/

Under Shotgun: AA-12 *DROOL*

but hm.

wtf?

not a official list, fourzerotwo has not confirmed a full weapons list.
FGED GREDG RDFGDR GSFDG