Hi everyone, the mesh from sketchfab is ripped from the other game, that's not a problem, i need to finish the mesh that' i've started in blender and reupload a legal version. @Daniel564 if you have some reference, i can make it better
Hi, i've updated my PUG 405 SUPERTOURING mod, and i have a little problem with skin. When i name the skin with a "é" i can't update my mod. I don't know if it is a bug, but if you can't upload your mod, verify how you have named your skin.
There is too much tris, i doubt this derived from other game. You do make also physic, not only graphical car. If you want that car, please make it or import it! Just do it. If you want help, watch tutorial on youtube before contact me
Try to make a basic square car to learn and understand, work hard and you might progress! Blender is not hard to learn, there is a lot of tutorial on internet! Or you can create the car on lfs editor, the software is really nice!
It appears legal, this guy make different models with blender, if you take a look here : https://assettocorsa.club/mods/auto/koenigsegg-one-1.html this is asseto corsa mod, there is not grid in front of the car modelized (in asseto)interior is not the same too, that's why it appears legal, if you want input this model in lfs, first you need reduce poly with decimate tools, or use this model for making your own, you have the shape etc, if the model is too close with the real car, maybe the car can't be accepted... After you need import object with lfs editor there is a complete tutorial here =>https://en.lfsmanual.net/wiki/LFS_Editor
you need configure the button accelerate to button not axe.
Tu dois configurer le bouton accelèrer sur bouton et non sur axe regarde si l'accèleration frein n'est pas mis sur comibné