Yes I understand his point and I agree with him, but if you are running Win7 are you at the requirements for LFS or way above it? Chances are your are running a Intel P4 or a Athlon at least, and what is your graphics card? I guess it could be an Intel video card, but if you are a gamer than its a 6800 at least.
I am just saying that almost all of use can utilize it, so lets do it. Even if DX9 update cost money I'd pay for it, it would be work well worthy of my money. By that I assume the devs will utilize DX9 for the effects and enhance the graphics at the same time.
Last edited by OmniMoAK, .
Reason : my last comment was too harsh
I agree totally, but its not like DX9(4.09.00.0900) is new it has been out since 2002
If anyone else has read the Bit-tech review of DX11 on dirt2 the conclusion that dx11 was not needed but look how amazing it looks even in DX9. Not sure of my point here but look how awesome that looks!
I work in IT for a major company in the US and our IT directive is to go to Win 7 in 2010 we have over 35,000 employees, of all the companies that my friends work for are going to make the switch too, in the not so distant future. My friends who are not all gamers are making the switch, to OSX or Win7.
If you dont think sooner or later (2-3 years at a maximum) that WinXP will be replaced by Win7 or other OS you are really fooling yourself. When a majority of your users are on newer machines it would be foolish not to exploit that fact that your usergroup has the hardware to make things better.
Well chances are, if you are using Win7 your computer is not 6 years old and your graphics card is at least a Nvidia 6800GT (know these are not the requirements but playing the odds)
Thanks for clarifying the ground in LFS though, but you said it yourself DX9 maybe more efficient, then why not use it?
With Win7 becoming the norm sooner or later the Devs have to switch gears and work on graphics again.
I know most people would rather have better physics than graphics, but to be honest, I think its one of the top 3 racing games in terms of physics and now it may be time to move to DX9c at the very least.
And if your 6 year old PC can not run LFS than time to upgrade...
maybe to a 3 year old PC
I may be wrong about this, but I think one reason LFS tracks are so smooth are due to DX8 limitations. Or at least no need for rough tracks when the graphic engine cant show it.
Well so far here is what we know by looking at the numbers:
697 of the 727 users have a DirectX 9 capable system. That's 95.87% of users
377 of the 727 users have a DirectX 10 capable system. That's 51.85% of users
Of the 727 users 27 users are voting for a system that they not playing LFS on
Judging by those numbers LFS should not have DX10 (yet..) but... DX9 (oh yea)
Some what unrelated question but, Could LFS be the last DX8.1 game on the market that gets updates?
So I was racing yesterday in the FOX then went to a XFR and the sound difference is totally different (as it should be). But when I autoX or goto a trackday (in real life) I do it with my windows down.
I am suggesting an option to have windows down or have the option of either. I understand that it may force the car bodies to be redone but with an open window it allows you to have a better sense of a tire squeeling from slip or how far you are from the wall cause you can hear the echo of your engine.
While I know there are many many more important things to be added first. I would welcome the idea of a winners podium at the end of races, LFS already has what we dress our drivers and making 3 people stand on a podium would be rather simple and nice for recognition of a victory for 3-5 seconds after the race is over.
After a well fought race when every one in that spectates or race (after they have finnished or have been disqualified) watches their competitors hard fought victory. Also maybe a glamor shot of the winners car.
I guess it may sound a little arcady but thats not always bad. Many times I have raced a good battle and would like to gloat over the other losers... with respect of course
I just bought a new house so my duties are to unpacking I made my cockpit but now have to setup my desktop for work and unfun stuff...
Ok how about this for the ABS button instead of having the ability to turn on/off while racing make it possible to turn it on/off only on the starting line/Garage and Pitlane?
Really.... that sucks...
Button for ABS on/off
[Improvement Suggestion +1]
In my Miata I created a button to turn on/off ABS all it is it a break in the line with a switch that goes to the fuse.
Reason is for AutoX I turn it off (dont really know why because no really hard breaking in Autox) and after the event I turn it back on (hey it Snows here in New Jersey) and I hate pulling over just to put the fuse back in. Another good reason to IRL is I also goto Drift events and ABS doesnt help.
Pardon my ignorance for this question then, with ABS ON (assuming that with the ABS light OFF it means ABS is ON) does the ABS blink on and off when it is active?
If it does blink, does the blinking correlate to when the brakes are being applied?
If not, can it
Ignorant Question #2 If 1,2,3 or 4 wheels are up in the air and you have reached lock does ABS start to kick in? and to which wheel?
Not sure if I am doing something worng in my setup or its just limitations of LFS. But cars render only 200m ahead of me, is there anyway to make them render further down the road? maybe 500 or render the whole track?
speaking as a FREX SimConMotion owner and with pretty good understanding of motion and the different systems.
ForceDynamics does not always reproduce G-forces felt on the body but on the car meaning if the car banks down 2 degrees FD will go down 2 degrees + X number of degrees for you to feel gforces. This motion gives you a good feeling of what the car is doing. Seeing as how close FD are to the people at watkins glen and the awesome reviews I think you are a bit too harsh on them even without trying a motion sim before.
My frex SCM however produces only G-forces felt on the body less realistic than the FD but its 1/25th the cost. When the SCM pushes me foward and my body is now 4inches closer to the wheel, I know its not realistic but you learn to trick your mind into thinking its braking, you adjust and soon. Trust immersion will be there and sooner or later you will forget it.
By looking at FD videos I will tell 100% that its better than SCM cause knowing how my SCM works.
you could cut the fins from the front of the G25 to let some air in and out.
Let me explain a little better, looking from the back of the G25 its shaped like a car with some grills on the left and right Air is not going into the G25 because its blocked off. So I cut the plastic behind the grill to get some passive cooling. looking at the G25 you couldnt even tell its been modded. I think its a good mod for everyone to do their G25 to avoid the dreaded overhead problem (happened to me :-( )
Best way I could put it is, have you ever driven an old American car 80's Cadillac Coupe De Ville (my dad had one) felt very disconnected, might as well drive the car with a chicken leg as sometimes you dont feel turning the wheel directly relates to turning the car. When I played a game without FFB I got that same feeling, I mean the wheel centers and all but immersion is gone, then you get complacent with your surroundings. When you run over dirt or skid your wheel will go slack and you instinctivly divert your concentration to getting back traction. Without FFB you may forget it and think you are fine when you are not.
With my dads Caddy, I never knew I was in control of that car, but that was how I thought all cars were back then, until he got a Datsun 280z.
agreed, but it would make each racer have slight variations for the same track yet even the field as they'd also have to use that set on every track.
Yes illegal tools will be out there but if you have to cheat to win, is it worth it? It will just keep *most* racers honest to the broad setups for all
I know this is not my best idea, but if we all had to make only a couple of sets for all the tracks we would make a well rounded setup.
I see your point but if that is true then would you really need 10 different sets? I am not against your POV just looking to please both sides of the argument. But even you agree LFS level of customization is a little overboard in some areas, most sim games are.
Maybe RBR has it a little easier (or too easy).