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Limiting setups options
OmniMoAK
S2 licensed
First off I admit I am not real good at LFS, but I do have some AutoX and went to Skip Barbers performance racing school and I think I did fairly well.
Probably not a delicate as I am in real life, that and no fear of death.....

here are my 5 ideas (for road cars, maybe for all cars):
1: Limiting it to some degree;
Gear ratio for an example seems to be the consensus here that the level of customization is too much for people on both sides of this argument. Gears should be tuned to X.0 or even X.00 but not to X.000.

Suspension should be tuned to the whole number or the tenths but to the hundredth. And so on for the other settings.

2: Make it easier by adding predefined levels menu (Novice setting menu, NOTHING is taken away from how it is now);
Creating another menu for novices so that there are 3-5 levels for each setting:
Example Gears could be set to Close Medium or Far, but each setting equals a setting like the way it is now. So if us novices could see that we may like a Close gear ratio then we can tune accordingly and if we mess it up we can just set it back to Close gear ratio and begin again.

3: Same as 2 but remove fine tuning all together
(fine tuning meaning how setting are currently on LFS)

4: Limit what can be tuned even more (realistically);
dramatically decrease the setting level
Brake Pressure: Now UF1 Torque could be 100Nm to 10,000Nm. How about just putting it to a level maybe 1,000Nm and the max you can change it to is + or - 2,000?

5: Create ONLY 10 (or less) set banks for each car;
For each car there will only be 10 sets you can choose from not unlimited as it is now. Having a limited number eliminates the 1 set for every track instead that people do now, there will be people who keep a long track set, short track set, Drag, drift, ect...

I believe a one of these or a combination of these would greatly help the experience of LFS for all at all levels
Last edited by OmniMoAK, . Reason : #2 needed better explanation
OmniMoAK
S2 licensed
First off I admit I am not real good at LFS, but I do have some AutoX and went to Skip Barbers performance racing school and I think I did fairly well.
Probably not a delicate as I am in real life, that and no fear of death.....

here are my 5 ideas (for road cars, maybe for all cars):
1: Limiting it to some degree;
Gear ratio for an example seems to be the consensus here that the level of customization is too much for people on both sides of this argument. Gears should be tuned to X.0 or even X.00 but not to X.000.

Suspension should be tuned to the whole number or the tenths but to the hundredth. And so on for the other settings.

2: Make it easier with predefined levels (Novice setting menu);
Creating another menu for novices so that there are 3-5 levels for each setting:
Example Gears could be set to Close Medium or Far, but each setting equals a setting like the way it is now. So if us novices could see that we may like a Close gear ratio then we can tune accordingly and if we mess it up we can just set it back to Close gear ratio and begin again.

3: Same as 2 but remove fine tuning all together
(fine tuning meaning how setting are currently on LFS)

4: Limit what can be tuned even more (realistically);
dramatically decrease the setting level
Brake Pressure: Now UF1 Torque could be 100Nm to 10,000Nm. How about just putting it to a level maybe 1,000Nm and the max you can change it to is + or - 2,000?

5: Create ONLY 10 (or less) set banks for each car;
For each car there will only be 10 sets you can choose from not unlimited as it is now. Having a limited number eliminates the 1 set for every track instead that people do now, there will be people who keep a long track set, short track set, Drag, drift, ect...

I believe a one of these or a combination of these would greatly help the experience of LFS for all at all levels

Maybe I should Post this in the Improvements Suggestion forum... maybe I will.

What do you people think?
Last edited by OmniMoAK, .
OmniMoAK
S2 licensed
Quote from ColeusRattus :And I too think that there isn't much to borrow from iRacing that isn't utopian (laser scanned tracks) or mere eye candy (realtime shadows with self shadowing, modern pixel shaders).

Honestly sooner or later that eye-candy will be a distant comparison, like Excite Bike vs MotoGP
OmniMoAK
S2 licensed
ABS switch would be a good idea if LFS had dynamic weather, like 4th lap into a race it rains the ability to turn on ABS would help lap times

I dont cruise but maybe for crusin servers too?
OmniMoAK
S2 licensed
For me I want so see LFS give up on people with historic computers, I dont mean to be snobish but if you cant run DX9 well, its time to move on.

iRacing and nkPro have DX9 and use it in their game and it shows in the graphics department, for me that is an added enjoyment I get from those games vs LFS. not sure but I think its called Dynamic Lighting and DX9 is needed?

[OT] DX11 is coming and sooner or later people will leave for more polished game with cooler graphics and I would hate to see that as I do love LFS. Becase multiplayer is keeping LFS ahead of the rest for now.

The track surface textures is something needed, LFS seems to be a Perfect world, no bumps not much road camber, no signes of track work ever being done. South City has the best road on the face of the planet! Some aphault Concrete, other mixes and texture differances would be greatly appreciated.

I totally agree that FFB in iRacing & nkPro > LFS, but that doesn't mean LFS is bad, Porsches are nice Ferrari's are better.

And more polygons in every area.
Last edited by OmniMoAK, .
What was your first racing game?
OmniMoAK
S2 licensed
looking for a walk down memory lame:

What was your first Racing Game?

And

What was the first racing game at home?

Me:
Blaster Master and Excite Bike (or RC Pro AM weeks later) for NES
OmniMoAK
S2 licensed
I think FFB is only going to let us know if ABS is applied, that said, I still would want it. I know race cars turn off ABS, but would like to "feel" it for myself.
You could how ever set the FFB to let you know when you are in lockup, not very realistic but haveing a cue would be better than nothing (well I could be wrong but would be nice to try it).

If anything FFB motor on a shifter would be nice to let you know if you are grinding gears. wouldnt have to be very elaborate just more vibe = bad shift no vibe = good shift
OmniMoAK
S2 licensed
is there an explanation anywhere to get info on that display?
OmniMoAK
S2 licensed
Umm...... Frex???

www.frex.com/gp

Probably the best pedals out there if you get all the addons

So since I named the best what do I win?
OmniMoAK
S2 licensed
Quote from Not Sure :From experience I'd say this is true, interesting..

I wonder if G25 could be modified to reflect this behaviour by weakening the original spring and adding a piece of rubber or whatever to far end of the travel. The brake resistance would then be extremely progressive, and dxtweak could be used to alter the "travel".



Any thoughts?

I have used G25 pedals then went to Frex pedals (no sim brake) then went to CST pedals.

In the G25 I cut a stress ball and placed it into the brakes spring (prolly not as good as nixim) but it did the trick, it gave a pressure effect like a real car.
Then I went to Frex pedals that had just a 3cm rubber cylinder, it felt too hard to compress (close to how Skip barber racing schoold cars feel). Perhaps too hard so I added a 2cm spring to give very little play in the travel of the pedal. I must say even after going to CST pedals which use a Load Sensor the Frex pedals feel closer to real life. While the G25 w/ stress ball felt good too and no need to tweak it with dxtweak.
OmniMoAK
S2 licensed
+1 for bug splat idea, although should be really down on the list of improvements to be made.
I guess when they make rain they might as well make bug splats (guessing same coding but much more random and seldom), like they would affect almost nothing (maybe aero, but again like almost nothing).
OmniMoAK
S2 licensed
if you are in NYC I have a DFP for sale and 2 G25 pedals (Gas & Brake) which you can wire to the current DFP pedals. PM if interested
OmniMoAK
S2 licensed
kaynd,

I agree 100% with your points, but sadly I guess I want my Sim racing life to represent the my real life, no money for coil overs no 100% fine tuning for me. And that Server side setup requirements would be best compromise, although hectic to manage
OmniMoAK
S2 licensed
@kayn,

To be clear I do love adjustments but the realist in me says no one is going to be spending the time and effort in adjusting spring/shocks/coil overs/Gear Box in a car like the XFG/XRG and tune them to the Nth degree, just seems too illogical. IRL people like me who have sports cars do upgrade our brakes by getting better pads, but not by increasing the pressure.

I have changed out my spring/Strut on my TT my choices were:
$$$Stiff Bilstien, $$Less stiff KYB AGX, -Stock and I forget Since sim racing my TT has been neglected prolly $$$$$$$$$$ (insert coilover brand name)
When I did so I had no control over the ride height or stiffness increments (well except for the brand I bought) I dropped 2cm BTW
Maybe I am not the AVG person but I didnt have a choice of +/-.01 of increments I just had Free, $, $$, $$$, $$$$$$$$$$
doesn't that sound like my idea of options (stock, Stiff and Loose)?

Guess if I play the opposite postion of where I stand its a question of:
Hey I am Poor in REAL LIFE, WHY THE HECK DOES MY SIM LIFE HAVE TO BE THE SAME????

If that is the argument then I totally get it.... sadly I do TOTALLY get it......
Last edited by OmniMoAK, .
OmniMoAK
S2 licensed
IMO it should be that there is some sort of adjustments but not totally

On road cars
spring settings are: Stock - Soft - Hard
and no Fine tuning as most people would not to be able to do that
Roll Bars: Stock - Soft - Hard
if the setting is not to your liking tough..
Toe/in/out and Camber - either not adjustable or only for drifting (I haven't thought this through enough)
Brakes: (this is tough because depending on if you are on a wheel/keyboard/mouse can mean different requirements) this should be again only be 3 settings for Bias Stock, Stock +20%, Stock -20%, while pressure should be eliminated.
Ride Height - Stock - high - Low
Bound and rebound -Locked
Transmission -Stock - Tight - Loose
Again making it only limited makes you suffer the consequences when you go for top speed vs quickness
LSD should only have the choice in types
Downforce -?? not sure probably no adjustment..

just my $0.02
OmniMoAK
S2 licensed
Learned this at Skip Barber racing school
Lets leave out aerodynamics and angle of the road
Tires have a max grip of 100%
So straight line accel takes about 80% of it leaving 20% for braking/cornering, if you slam on the brakes even though your foot leaves the throttle you are still accelerating not 80% but up there. So slamming on the brakes take ~60% of the tires grip, so the tire is now being asked for ~110% of grip. Guess what YOU CANT GET THAT EXTRA 10%, asking for that 10% causes wheel lockup or skid
The same holds true for cornering

Best and easiest way to find out trail braking/threshold braking is at the end of the long straight of Blackwood GP with XFG/XRG

Drive up to the 100m marker in top gear/top speed and then hard brake (do not jab on the brakes, squeeze it down)

If you are going straight off the tracks and cant make the hairpin you locked up, either your broke too late or you jabbed the brakes and you better work on your transition.
OmniMoAK
S2 licensed
What you are talking about is threshold braking and you are either trying to slow down too fast and/or too late. What you want to do is threshold brake right up to the turn in point then trail brake into the corner.

I suggest you find the turn in point first so you know where threshold braking ends, so if you pass it you will know you are sliding or you can watch your replays to see if you are in a skid. Me, I'm lazy I'd rather do another lap and see if i can hit the point bang on than watch my crapy replay.

If you are going from 100% braking to 0% or even 50% you are going to slide because you are upsetting the car by pushing all that grip you have in the front tires to a lot less. Your transition from braking has to be smooth.
OmniMoAK
S2 licensed
Just call Logi and tell them your issue, I did and all I had to do was send back my old wheel and i got a new one back. But they really wanted to see my wheel as it caught fire.
OmniMoAK
S2 licensed
The lightest possible wheel is probably best. Lighter wheel makes force feedback work easier. So it will feel stronger.

Do you happen to know which one is the lightest?

If you do please post.
OmniMoAK
S2 licensed
hate to revive an old thread but, same thing just happened to me.

question for anyone else this happened to:

1 does the power light not go on?
2 did you plug the G25 to a power strip/surge protector and power that on and off when not using the G25?
OmniMoAK
S2 licensed
from lfs.net

3. Unlock Rules and Regulations
3.1You may install S1 or S2 on 2 computers for your own use or to race a friend on a Local Network.

So install on 2 PC's wherever you want, BUT only race on a LAN.

Argument OVER!

move HUD's (I have TH2GO)
OmniMoAK
S2 licensed
Is it possible to move the HUD's to my other screens if i have TH2GO?

Ex. If I want the lap time on my right screen instead of all the HUD being on the center screen?

Also if it possible to have more than 1 of the F9-F11 open?

thanks in advance
OmniMoAK
S2 licensed
Has anyone overclocked the 901 to 1.8ghz? I have read that it is possible may kill battery by 45 mins or so.
LFS on EEE PC can someone give me a review?
OmniMoAK
S2 licensed
Looking to getting the EEE PC 901 1.6ghz but wanted to know the performance of the EEE PC with LFS as it is a factor in getting the laptop.

This will not be my primary system, I tend to travel a lot for work and those nights in the hotel get boring. Stupid hotels only have SNES games!!

thanks in advance
OmniMoAK
S2 licensed
Quote from jeroen79 :Then all you need is software that will take the data from the sim and draw whatever gauges you want.

Please tell me where can I find such software.
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