Thanks a lot for the positive feedback guys! Thanks to Nova it was possible to improve the mod and also have fun with people.
Now we can fly way longer and cleaner/stable than before, using the World Record setup developed by the players who was on the Airport Server, also created by Nova.
I've just updated the mod with this incredible setup upgrade. While the tips for flying with it remains the same, the fuel load at start is now reduced to 25%, instead of the 50% i first recommended.
Here are 2 videos showing how long the WR holder managed to fly, and my try with his set
I got pretty close to the specs of the LIAZ ML 635 NA engine, depiste getting more torque. I think in that case we could think of a wear out engine with less power, to maybe match better the torque.
Hi, yesterday i host a very interesting race with your mod. People seems to like it (including me), but i have some questions and feedback about it
- The front feels too much planted at low speeds while it slides out at higher speeds
- The car has too much undertray downforce, and its located right in the middle of the car
- Power to weight ratio is a bit off compared to GTR cars
- The car is kinda unpredictable, sometimes it looses the rear and sometimes the front
- Steering feels odd, a slight movement makes a huge change in direction
- Its very easy to flip someone if you rear end the person https://streamable.com/42jy8n
- Suspension motion range is well above what we see on GTR cars
My suggestion to fix the handling "issue" would be to:
- Maybe changing tires size to 310/35 R18 front and 355/30 R18 rear (not sure about it because it might not be necessary if other things gets changed)
- Reduce undertray downforce and make the undertray point more towards the rear, relying more on wings downforce
- Match power to weight ratio (and make the car a bit heavier and powerful, maybe )
- Decrease suspension motion range (using Max Up settings on LFS Editor to .230m front and .220 rear) as well as reducing a bit more the upper arm lenght, basing on what XRR and FZR suspensions looks like. Caution not to change too much of the car's track
- Make max steering lock 24° and car steering wheel turn 540° (or 270° on LFS Editor)
- Push front lower point of LOD3 a bit backwards, and upper front a bit up and slightly forwards
Added skin mapping. Now its possible to make skins for the vehicle.
Increased steering wheel angle (from 270° to 540°).
Added a little bit of body downforce
As its not the main purpose of this vehicle, i wont be focusing at it AT THE MOMENT. It would require me to learn some things in LFS Editor to make it work properly and dont affect the main objective the Truck.
Thanks for the feedback! In real life these trucks uses leaf spring suspension front and rear. As its not currently available in LFS Editor, i just left it with linear suspension. Im studying better ways to set up the suspension and make it similar to the real counterpart. Btw i've watched your videos and i actually have a suggestion: make them non listed but add them to a public playlist, so the videos dont show up on the videos tab, but the playlist does. It'd ease to search for the videos on your channel.
Thank you! I've actually tested the trucks in other games in order to have more parameters to base on. Glad to see it worked
We gotta bear in mind that these are trucks built and raced in Brazil and those races doesnt happen at night, so they just remove all these lights.
And these also DOES NOT use slicks in real life, instead they use good quality road tires, the same you find to buy at Michelin, Pirelli, Bridgestone and Goodyear (sponsors of Copa Truck). In 2021 they used Goodyear's Fuel Max LHS Max series
Well this is not a 24h truck that races at Le Mans, these are beasts that races on the tracks of Brazil. Some trucks has more, some trucks has less power than this one, but all of them has over 1200hp. They also raised the redline comparing to the stock engine, but its obvious that they dont push the engine to such high rpm. They usually shift below (or around) 3k RPM.
The understeer is also present in real life, thats why drivers tends to rotate the truck, left-foot brake and brake-boost in almost every corner. I think it can be slightly fixed via setup tho, thats why im thinking about changing suspension geometry.
R4' has way more grip that what this truck should have. And at the moment, Road Supers feels to have less grip than needed. But the thing with road supers can possibly be fixed tuning suspension
Thanks for the reply! Im still learning how to map the skins correctly and the best way for artists to be able to make them.
I've remmaped the entire skin and fixed that issue with the windscreen mirroring the outside.
Hopefully its better and easier now, tell me what you think
Thanks a lot for the feedback guys, i didnt gave up on this one! Yesterday i made some slight changes on the interior.
Some things i want to explain:
- The truck uses road super tires, as the real life counterparts uses good quality road tires as well. It might feel very hard to handle at first, but i tested it with R4's and it has lots of grip, more than what you expect on these trucks. I recommend watching this video so you can get a feel of it:
- The digital dashboard isnt at its best since i can set only one texture page for gauges to work.
- In real life, these trucks doesnt have the 1st gear (its simply doesnt exist, u cant engage it), so you usually start driving in 2nd gear, and launches using 3rd. In race conditions, drivers only uses 4th, 5th and 6th gears on most cases.
- The tracks (Interlagos/Interlakes as example) these trucks run have speedtraps limited at 160kph (160km/h) so the trucks dont reach speeds over 200kph and manages to brake safely and dont overheat the brakes (that is water cooled).
- The truck needs refinement and skins.
Please consider rating it accordingly and give feedbacks of it here.
LFS still doesnt feature leaf spring setting for suspension, yet. But if you set it as Trailing arm and fits in the right place it might work, but not perfectly