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PedroXDBR
S3 licensed
Thanks a lot for the positive feedback guys! Thanks to Nova it was possible to improve the mod and also have fun with people.

Now we can fly way longer and cleaner/stable than before, using the World Record setup developed by the players who was on the Airport Server, also created by Nova.

I've just updated the mod with this incredible setup upgrade. While the tips for flying with it remains the same, the fuel load at start is now reduced to 25%, instead of the 50% i first recommended.

Here are 2 videos showing how long the WR holder managed to fly, and my try with his set

https://streamable.com/s6ob9h
https://streamable.com/44zi28




https://www.lfs.net/forum/thread/97180-Fly-a-plane-today-in-Live-for-Speed%21-Limited-time-promotion-only%21
PedroXDBR
S3 licensed
Quote from Latvian Video :Setting the suspension to the lowest will make it bottom out and not move

Thats why i've already explained you should not change the setup if you dont know what you are doing
Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
Yes thats it, i just tested it right now. I've been using 50% during the tests and forgot about it on the check list.

And btw, thanks for the feedback, im glad you guys liked it Big grin
14-BIS AIRPLANE
PedroXDBR
S3 licensed
Vehicle mod: 14-BIS AIRPLANE
Details page: https://www.lfs.net/files/vehmods/1FCA3F

SHORT DESCRIPTION:
Quote :The first real life airplane, and the first on LFS too!

DESCRIPTION:
Quote :Forget about Wright Brothers, they have used a catapult system to make that thing fly.
This 14-Bis has its own engine and can fly on its own with only one person controlling, standing on a basket.

Here you can take a look at how it flies
Action starts at 1:06 (https://streamable.com/qg0dbt)
Some real footage (https://streamable.com/ezzsoi)
Stunts landing it (https://streamable.com/95dqo2)

Just like in real life, where you need to complete a check list before the flight, here is one with tips you might want to have fun with it.
-Its not recommended to change weight distribution and aerodynamics of the vehicle. I've made many stability and flight time tests trying to make it simmilar to how it behaves in real life. But if you find a better setting on these things, where its more realistic with weight distribution and it flies better, please contact me Wink
- You cant really control it in mid air, LFS is not made for airplanes. But you can slightly unsettle it using throttle and brake, just like bikes when on air
- Changing gear ratios wont make difference because wheels will stop touching the ground when the vehicle hits around 60kph air speed
- For making it fly, do not add wind, it will make the plane unstable and wont help in anything. Go down a slope, like BL2 straight, just before the bridge, or the big straight in Aston shown on the video above. You can also make a platform well above the ground and just drive it off there.

COVER SCREENSHOT:
PedroXDBR
S3 licensed
I got pretty close to the specs of the LIAZ ML 635 NA engine, depiste getting more torque. I think in that case we could think of a wear out engine with less power, to maybe match better the torque.

LIAZ ML 635
148 kW / 2 100 rpm
742.6 Nm / 1,300 - 1,400 rpm
PedroXDBR
S3 licensed
Rules are different in Brazil, here the one who kicked the ball out of the field go and get it
Improvements needed
PedroXDBR
S3 licensed
Hi, yesterday i host a very interesting race with your mod. People seems to like it (including me), but i have some questions and feedback about it

- The front feels too much planted at low speeds while it slides out at higher speeds
- The car has too much undertray downforce, and its located right in the middle of the car
- Power to weight ratio is a bit off compared to GTR cars
- The car is kinda unpredictable, sometimes it looses the rear and sometimes the front
- Steering feels odd, a slight movement makes a huge change in direction
- Its very easy to flip someone if you rear end the person https://streamable.com/42jy8n
- Suspension motion range is well above what we see on GTR cars


My suggestion to fix the handling "issue" would be to:

- Maybe changing tires size to 310/35 R18 front and 355/30 R18 rear (not sure about it because it might not be necessary if other things gets changed)
- Reduce undertray downforce and make the undertray point more towards the rear, relying more on wings downforce
- Match power to weight ratio (and make the car a bit heavier and powerful, maybe Big grin)
- Decrease suspension motion range (using Max Up settings on LFS Editor to .230m front and .220 rear) as well as reducing a bit more the upper arm lenght, basing on what XRR and FZR suspensions looks like. Caution not to change too much of the car's track
- Make max steering lock 24° and car steering wheel turn 540° (or 270° on LFS Editor)
- Push front lower point of LOD3 a bit backwards, and upper front a bit up and slightly forwards
Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
I had to unpublish it due to 3d model problems, hopefully i can fix it and make it public again
PedroXDBR
S3 licensed
Skin for car number #14 - gustavogr
PedroXDBR
S3 licensed
#51
PedroXDBR
S3 licensed
yes/51/PedroXDBR
PedroXDBR
S3 licensed
Quote from Tomfuel :please, post wireframe in black on white background, it is more easy for work with layer mask

Ok added Smile
PedroXDBR
S3 licensed
New update!

Added skin mapping. Now its possible to make skins for the vehicle.
Increased steering wheel angle (from 270° to 540°).
Added a little bit of body downforce
Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
Quote from jujek :can You make also alternative set with 45 lock and normal tires? please

As its not the main purpose of this vehicle, i wont be focusing at it AT THE MOMENT. It would require me to learn some things in LFS Editor to make it work properly and dont affect the main objective the Truck.

Quote from Jake_Blasted :Hey Pedro, The truck looks great just needs some proper suspension and a couple small tweaks to handle as good as it can! I have a couple tutorial videos you could check out to help with suspension tuning!

Thanks for the feedback! In real life these trucks uses leaf spring suspension front and rear. As its not currently available in LFS Editor, i just left it with linear suspension. Im studying better ways to set up the suspension and make it similar to the real counterpart. Btw i've watched your videos and i actually have a suggestion: make them non listed but add them to a public playlist, so the videos dont show up on the videos tab, but the playlist does. It'd ease to search for the videos on your channel.

Quote from versiu :This thing is amazing... Drives very similar to what I remember from Automobilista and Assetto Corsa mods Big grin

Thank you! I've actually tested the trucks in other games in order to have more parameters to base on. Glad to see it worked Big grin

Quote from Octosquad :I know you need to add headlights, brake lights, and more. But can you also add slicks please? You can make minimum R3's to R4's Smile. Overall its a great design.

We gotta bear in mind that these are trucks built and raced in Brazil and those races doesnt happen at night, so they just remove all these lights.


And these also DOES NOT use slicks in real life, instead they use good quality road tires, the same you find to buy at Michelin, Pirelli, Bridgestone and Goodyear (sponsors of Copa Truck). In 2021 they used Goodyear's Fuel Max LHS Max series


I've explained this some posts up: https://www.lfs.net/forum/post/1981292#post1981292

Quote from Tomfuel :same thought, this truck seems a drift paradise.. it burned everytime. i saw 24h truck racing at "Le Mans" and my first tests doesn't match with the feeling of the mod, too much power and too high red line. understeer is also a little bit too much present

hope it help

Well this is not a 24h truck that races at Le Mans, these are beasts that races on the tracks of Brazil. Some trucks has more, some trucks has less power than this one, but all of them has over 1200hp. They also raised the redline comparing to the stock engine, but its obvious that they dont push the engine to such high rpm. They usually shift below (or around) 3k RPM.
The understeer is also present in real life, thats why drivers tends to rotate the truck, left-foot brake and brake-boost in almost every corner. I think it can be slightly fixed via setup tho, thats why im thinking about changing suspension geometry.

Quote from PopnLochNessMonster :I think R4 tires would help this mod a lot.

R4' has way more grip that what this truck should have. And at the moment, Road Supers feels to have less grip than needed. But the thing with road supers can possibly be fixed tuning suspension
Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
Thanks for the reply! Im still learning how to map the skins correctly and the best way for artists to be able to make them.
I've remmaped the entire skin and fixed that issue with the windscreen mirroring the outside.
Hopefully its better and easier now, tell me what you think Big grin
PedroXDBR
S3 licensed
LFSW Name: PedroXDBR
In-game name: [MRc] PedroBR
Full team name: Master Race car
PedroXDBR
S3 licensed
It's been 3h30min since the mod became available! I forgot to mention that on this last report Big grin

Mod page: https://www.lfs.net/files/vehmods/46628D
PedroXDBR
S3 licensed
Thanks a lot for the feedback guys, i didnt gave up on this one! Yesterday i made some slight changes on the interior.




Some things i want to explain:

- The truck uses road super tires, as the real life counterparts uses good quality road tires as well. It might feel very hard to handle at first, but i tested it with R4's and it has lots of grip, more than what you expect on these trucks. I recommend watching this video so you can get a feel of it:



- The digital dashboard isnt at its best since i can set only one texture page for gauges to work.
- In real life, these trucks doesnt have the 1st gear (its simply doesnt exist, u cant engage it), so you usually start driving in 2nd gear, and launches using 3rd. In race conditions, drivers only uses 4th, 5th and 6th gears on most cases.
- The tracks (Interlagos/Interlakes as example) these trucks run have speedtraps limited at 160kph (160km/h) so the trucks dont reach speeds over 200kph and manages to brake safely and dont overheat the brakes (that is water cooled).
- The truck needs refinement and skins.

Please consider rating it accordingly and give feedbacks of it here.
PedroXDBR
S3 licensed
Quote from henricat2006 :It would be interesting to have a button on the suspension adjustments, to be able to raise the car until the wheels are off the ground, I have some mods that would need to limit the suspension travel.

This might help Thumbs up
PedroXDBR
S3 licensed
51/PedroXDBR/Pedro Vitor/Brazil/Master Race car
PedroXDBR
S3 licensed
LFS still doesnt feature leaf spring setting for suspension, yet. But if you set it as Trailing arm and fits in the right place it might work, but not perfectly
Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
Added new Ricardo bucket seat, as we still pending review.

Last edited by PedroXDBR, .
PedroXDBR
S3 licensed
Skin files. Shaded, wireframe and blackmask
SHIFTER KART
PedroXDBR
S3 licensed
Vehicle mod: SHIFTER KART
Details page: https://www.lfs.net/files/vehmods/BD278C

SHORT DESCRIPTION:
Quote :Great for medium lenght tracks. KZ1-based shifter kart.

DESCRIPTION:
Quote :Great amount of horsepower to its weight, this KZ1-based badboy will blast through corners sideways, shifting over all its 6 gears and reaching about 180km/h on the straights.

- 125cc 2s single cylinder revving over 14k rpm
- Accurate KZ1 handling with lower rear tires pressure and exact same wheelbase


To do list
- Change steering wheel and add dashboard
- Improve handling

COVER SCREENSHOT:
PedroXDBR
S3 licensed
Now its possible to make skins for the Kart. Enjoy!
FGED GREDG RDFGDR GSFDG