The beginning of the first video is actual game renderings, meaning its not pre rendered, it's real time rendering using the GT5 engine. Though not playable, it is still real-time
And that's the only thing I wish they did add, skid marks. I don't know why they didn't add them but I know it's not because ps3 couldnt handle them.
First of all, my bad i meant bus speed my fsb is 250
wow i'm on a roll today..
and my 8800gts is clocked past the core and memory speed of an 8800gtx ultra. You can do that.
8800gtx ultra: core clock of 612 MHz, a shader clock of 1500 MHz and a memory clock of 1080 MHz
Mine: Core 620 Mem 2000
I will be buying a license first before ps3, I'm talking like a year or two down the road when prices are nice.
If you want one of those cell processors in your pc today, they are around $7k yes... $7k
These are simular to the ps3 processor, now if these can take your computer passed the More than 180 GFLOPS mark then imagine what the PS3 is capable of.
And by the way I saw the making of gt4 they actually took out the cars in japan for track days to get the real feel of the cars as well as numerous calculations using the real cars, They do their research and well. Not just some coders guessing on some numbers...
So I could only imagine what they did for GT5
And thats probably why Logitech made a wheel specifically for GT4 right?
You can thank GT4 for the first 900 degree wheel in the first place
Good point. Sorry I wasn't thinking clearly. But I was thinking along the lines of In one single unit. Not a bunch of cpu's side by side like intels quad core, really glued together dual core
AMD's phenom is a true quad core processor.
And I was wrong, the Cell isnt 8 cores it's only single core with 7 spe's
The similarities of the two processors ends there. The xenos processor has 3 identical PPE cores where as the cell processor has only 1 PPE core and 7 SPE cores.
Cell Processor
One general purpose PPE core that is used for the OS and the game application.
512 MB total memory on 2 buses which can be accesed directly only by the PPE core. 256 MB of processor main memory and 256 MB of memory used by GPU.
512 KB L2 cache for the PPE.
32 KB L1 instruction cache and 32 KB L1 data cache for the PPE.
7 specialized SPE cores. One is used for the OS leaving 6 for the game application.
256KB SRAM per SPE. No common memory between SPEs and SPE cannot access the PPEs main memory directly but the PPE can access the SPEs memory directly.
Communications between SPE memory or to the PPE memory is performed via the Element Interconnect Bus (EIB) by either accessing ports or via DMA.
SPEs do not have branch prediction capability.
Xenos Processor
3 General purpose PPE cores that are used for the OS and game application.
512 MB main memory that is shared by all three cores and GPU.
1 MB of L2 cache that is shared by the 3 cores (333 KB per core average).
32 KB L1 instruction cache and 32 KB data cache for each core.
2 Hardware threads per core.
And I love Gran Turismo mainly for the fact that you can actually tune the cars. Having all the actual car models and performance parts are probably the main reasons I love the GT series.
The physics will be better than LFS in GT5 besides. Hard to comprehend but it will.
For the record:
My system specs are
AMD Athlon 64 4600+ x2 939 @ 3.0ghz
Evga 8800gts clocked past 8800gtx ultra specs.
Asus A8N32sli Deluxe
4gb A-Data DDR400 2.5-3-3-6
Xfi Xtreme Gamer Pro
OCZ GameXtreme 700w
XP 64 Pro