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R@fiXII
S3 licensed
Just imagine how Rockingham will look with dynamic weather ^^ Every track!
Good work Devs, keep it going Smile
R@fiXII
S3 licensed
To be honest, even XR/XF interiors look pretty outdated - lots of flat suraces, few polygons..
To keep today's standards (especially for VR users!) all cars need a major update.
R@fiXII
S3 licensed
I opt for this idea too Smile
R@fiXII
S3 licensed
Aand do you remember sun reflecting on the dashboard? ^^ Was cool too!
R@fiXII
S3 licensed
On mid-end PC which was a mid-end PC a few years ago ( Big grin ) I get (I think so, playing with frame limited to 100fps) over 400 fps on "old" tracks.. Often it just hits stable 500. I dunno what configuration is needed to have problem with getting stable 60fps. 1 GHz Duron and Geforce 5000 series? Problem of optimisation and hardware requirements is far, far away. It's 2016! Keep that in mind and take a test drive on Fern Bay in RB4.. or UF. I know, LFS (and every single game imo) hould look clean, but now it's not clean anymore, but rather empty and outdated.
Last edited by R@fiXII, .
R@fiXII
S3 licensed
Quote from Scawen :
Changes from 0.6K2 to 0.6K3 :
(...)
Hidden object removal is disabled when car is high above the track
(...)

Great!
Thanks for the update! Smile
R@fiXII
S3 licensed
Check post above yours Wink
R@fiXII
S3 licensed
There's also such an option in LFSLazy, both speedo value and the actual speed in the world.
R@fiXII
S3 licensed
When I read here about Formula BMW times at Rockingham I thought it would be a nice challenge to test myself at ISSC Smile And well.. James Peace is not a WR holder there anymore Big grin
Last section was not good, especially last corners, even though I decided to upload a hotlap.

...Surely he, or someone else will beat me soon but... that's the point of competitiveness Smile


EDIT: Okay, I'm 0,5s off... Frown
Last edited by R@fiXII, .
R@fiXII
S3 licensed


Actually, some kind of a joker section can be made with layout... At least for BL.
There's no typical rallycross track, that joker course could be added easliy without destroying rest of the environment.
But if there's going to be a true rallycross track in S3 then this stuff is a must Smile
R@fiXII
S3 licensed
Nice to read about future reflections upgrade!
Hmm I have another question Big grin (sorry Scawen!).
As Rockingham has a wet grip area and some people have already asked about how to get there, so I think they all (inlcuding me) would like to have it being wet/slippy. Do you plan to make something like that?
This would be a nice bonus Smile
R@fiXII
S3 licensed
Keiichi_Tsuchiya did Smile
R@fiXII
S3 licensed
Scawen, will this reflections inssue be fixed anytime soon? Smile
https://www.lfs.net/forum/post/1898839#post1898839
R@fiXII
S3 licensed
These new dynamic reflections do not actually reflect correctly. The reflections get curved with distance, it's not linear. So that distant objects are not reflected at all, they suddenly appear out of nowhere on a reflecting surface. Probably that's why comparison refletions look different.

It looks funny when you're approaching a tunnel/overpass/etc. There's nothing on the reflection but the sky, and when you're 25 meters in front of that objects it appears "from the bottom" Big grin

Some explanation screenshots to visualise this are below Smile Notice how small movement is done, on first shots about 2 meters, on another maybe 6?
R@fiXII
S3 licensed
Ehh I couldn't no longer resist... Spent another 12 pounds with hope of some great new content and I'm counting on it! Smile
See you on Rockingham Smile
R@fiXII
S3 licensed
Wow, I didn't expect Rockingham to come this year! I think I'll make myself a christmas present Big grin Hope to see more "big" updates soon! Smile
R@fiXII
S3 licensed
Car mods? Nope.
R@fiXII
S3 licensed
Better than real! Smile
R@fiXII
S3 licensed
...Or apply a couple of textures with different blur amount depending on angular velocity of the wheel like all those cheap effects do in modern games e.g forza motorsport Smile
R@fiXII
S3 licensed
Pity that Reshade can't get correct depth info in LFS... All good effects are not applicable Frown
R@fiXII
S3 licensed
Woooah, that's some top quality work out there! Smile Can't wait to make some laps on them Smile
R@fiXII
S3 licensed
Finally found some time to play online and well... I have a proof that full sphere reflections is a must Big grin


Look at the nose - there's just plain grey nothing there Smile
Also the screws texture don't have alpha channel - but i think it's already fixed together with numberplates in that new shader file?
Last edited by R@fiXII, .
R@fiXII
S3 licensed
Wow, that's something I've been always waiting for! Smile
However, the reflections system (I think you know that, Scawen Smile ) seems to be still inaccurate - not only the lack of reflections of things below the horizon, but also the reflection is very.. "curved" - like objects suddenly appear out of the blue (or actually from down under) when they should be already seen on the car (as we're facing them) - I suppose it related to the reflection mapping method Keiichi_Tsuchiya mentioned?
R@fiXII
S3 licensed
Good luck with the project and in your life! Smile Can't wait to test these slicks.
R@fiXII
S3 licensed
Make one by yourself... It's not that hard Smile
FGED GREDG RDFGDR GSFDG