when i left the pits i was looking at the map and have seen that someones coming down the straight, so i constantly looked into mirrors while thinking about what to do next, and as i was going to brake and turn into t1 i thought myself you're too far away that i may somehow could've blocked you. sure, i'd like to be all alone on the track too if i qualify or hotlap, but there are still 12, 14 or more other cars in the field that want to get a quick lap as fast as possible... and besides that it wasnt a 1-lap qualy, so i believe this harm "staying in the way" didnt effect in your best time at all.
sometimes i wonder myself why people take this game so serious and believe their life depends on it, as everybody is reporting this and that, but some may think about that this is an AMATEUR league and nobody is perfect. some actions are normal in racing, even though it would be in reallife. if i would report every bump, every hit and every blocking, deko would analyze the replays until 2014
i was watching the replay twice now and in my point of view there was still enough room left to go on as usual, since i braked normally into the turn like everybody else did. if you kept going on i surely was about to give room on the upcoming straight. not sure why you braked there and now reporting it like i was 1cm in front of your bumper, thats not true
are you serious ?
i left the pits and you came from behind, so i hold the line and slowed down there to give you way, you think it would've been better if i cross all the track and cause an accident ?
yeah yeah, but i just wanted to mention that in almost every race now there've been major arse damage, because the pacecar pulls away, and the leader accelerates to 200kph but than brakes heavily to go for double file up at 80kph. and this chain reaction is nuts, when everybody brakes a bit too late, and finally arse by arse got hit
so it was just an suggestion to slow down the pacecar a bit corner by corner in the last sector and the leader shouldnt go on too quickly, as sometimes the last 5-10 cars dont even have the chance to double file up
New Dimension Racing Events // GTAL 2011 (Season 2) - Round 5
3 Hours of South City Long Reverse (SO4R)
Foreword:
Rather later than never, we're reporting right from South City, where a few days ago the engines of the GT9 class howled loud and made their laps. We have had a great season so far and some exciting, nerve-racking fights on the LFS circuits yet. And it'll be interesting and thrilling to see how the field will get here through the tight circuit of South City. There's been a heated debate about the amount of possible Safety Cars, questions about overtaking spots and corners that are particular dangerous, whether if it is possible to overtake at all, or not. And at one point all agreed, this course doesn't allow any mistakes, either by crappy driving or colliding with another driver in the heat of a battle, since you can hit the wall here easily. It'll completely distroy your car and you have to pit on an unexpected point of the race, where you dont want to. No one needs long pitstops, especially in this 3 hour race, where every tenth of a second is barely needed, as this track is one of the shortest and quickest, compared to the previous rounds of the season.
Qualy:
The latest results from the qualification just proofs this theory. And somehow, surprisingly again, the FZR's has been a bit faster than the FXR, which actually should've been more competitive here, thanks to its four wheel drive, giving them a better advantage accelerating out of the corners. A. Falkenhain (RAPTOR Racing) managed to get the pole a second time in the past 2 races and drove a 1:35:07, right in front of 2nd place driver A. Falck from DRUNK Team and A. Leyton (Just Driving). The fastest FXR was R. Cullen of Automotive Godz with a 1:35:08 and could've started from 2nd position, but got penalized after the qualifying, so started from 12th position. Like almost everytime this season, the Cargame.nl Team has been faster in the sessions before the qualification, but when it comes up to session 1 or 2, they nearly loose half a second to their actual pace. However, P. Krüger managed to put his car on position 20, luckily CoRe Racing and Gentles on Circuit got punished in the 1st session, so that Cargame.nl Team finally started from position 18.
On the actual race day, nothing seemed to be like it should've been. 10 minutes before the field went into the starting lineup, Cargame.nl Driver T. Lomp announced that he just could drive until 9 pm, so he'd prefer to start. The Team went nuts as this announcement came way too late, because everything was just prepared for the race. However they needed to change the plannings very quick and Krüger was almost going crazy, as he had a good run in the testrace and wanted to start as usual. But they couldnt do anything else and they changed the lineup for the race. But this seemed to be not a good omen.
Raceday:
3 hours of South City Long Reversed started and this is all about never loosing the concentration and staying focused on the track, especially in the most critical phase of the race, the start. And it has just begun, the pace car drove into the sprint circuit pits and the field formed into double file up, with A. Falkenhain in the lead, starting and moving away after green flag was waved, right into the first and second corner. Nothing seemed to happen there in the first lap of the race, as just everybody crossed the finish line. In 2nd lap A. Terzic got hit by O. Rinne from Tiger Express Motorsports and totally spinned his car around, it's already been a mess up there, while an Angel Power Racing Driver just hit the barrier there and D. Jundt from Gentles on Circuit was flipped in all this mess up after turn 2, but luckily landed back on the wheels, beeing able to continue the race. Cargame.nl Driver T. Lomp couldnt avoid any of these crashes, as they've been nearly all over the spot. This cost him a lot of positions and the car was already messed up with major chassis and suspension damage, making the car feel very understeery and undrivable. And if all this wasnt enough, he forgot to put the right skin on, right before the race. Thats why the team got a drive through penalty. The discussion on Teamspeak, IRC and the Forums just begun, wondering who is right or wrong, because T. Lomp was sure he had the right skin, but on the Stream you could see the car was totally blank. T. Lomp forgot to finish the drive through penalty within 3 laps, thats why they just got a stop & go penalty. It couldnt go worse at this point of the race, as T. Lomp almost lost all his positions and drove somewhere around on position 23. Half an hour has passed, as T. Lomp drove into the pits, to repair damage and go on quickly, trying to reach some better position for the changeover. In the end he came into the pits after 1 hour and 10 minutes with stonecold and thin tyres, less damage and an empty tank. Right before the changeover the Team has been nearly on last position. Now it was all just about driving hotlap by hotlap, trying to reach at least a top 20 placement. In the testrace P. Krüger had such a good run, where he nearly could've finished in top 5 position, but now they need to be realistic and make the best out of the worst. Luckily the setup felt good, but in front of P. Krüger there was IRM driver Holmberg who held him up a little, loosing 1 second each lap to the driver in front. Neither horning like a monkey nor flashing the lights helped to let him through. It was quite hard to overtake on this track anyways, but now that Holmberg was just random driving and theres no blue flag waved because Cargame.nl has been 1 lap down, he surely doesnt needed to pull over. But P. Krüger was kissing his arse lap by lap, just trying to get through, so he could move on with the passing, but as far as he was driving his own race, he couldnt do anything. Teammate and manager Jos Meerten also noticed in IRC that our messages must've been ignored, as Holmberg didnt move away at all. He's been faster on the straights, but in the corners P. Krüger was closing the gap. FINALLY, after 10 laps of frustration he made it, and as he went on, he was flying. Flying like a pig. Everything went smoothly, the set felt awesome, tyres where looking good, no damage at all, and the gap to the drivers in front where shrinking lap by lap. He overtook driver by driver and finally ended up on position 18, when the race was over.
Sonicreamls Racing has won the race in their XRR, as Isaac Price crossed the finish line after 3 hours and 111 laps of racing. GraVt driver Gehammar finished 2nd in front of AMG Driver R. Cullen, but they got penalized for a second time this round, so the 3rd place was given to Tiger Express Motorsport. The best FZR driver was A. Falck, ending the race on position 4. The Administration decided to give Cargame.nl Team just another penalty and send them 1 lap down after race ends, just because they ignored a yellow flag right in the beginning of the race, in the middle of a fight, so they ended up on position 20 by this harsh decision. However they got some points again and after this desaster in the first hour of the race, they somehow managed to make the best out of it. And surprisingly, there has been no safety car at all. So thats worth a big applause to all the drivers and teams, that made it such a good run without huge crashes, except the first few laps.
Afterword:
The next race will be 6 hours Kyoto Grand Prixis Kyoto, including the Boothy Chicane, and we're sure to see just another great round of the season, as some of the drivers in the field are had a great season so far and collected many experience. This round is just going to be this saturday, so dont miss it !
SUGGESTION: Pacecar slows down the speed after boothy chicane to maximum 80kph, so people are slow enough for double file up before the last U turns to s/f and than goes away. Many people accelerated away from boothy chicane today to 200 kph or more and needed to brake immidiately at the last turns, so everybody was hit in the arse, thats not good :/
for me it was a good test race, started 19th, the double file up is a bit dangerous there if everybody just brakes in the very last moment for the last turns, you end up in his rear end and same goes for the following drivers, thats why my rear was totally smashed. however i had a nice stint, as i avoided all the crashes and smashes in the first lap when almost everybody collided and ended up in the gravel or was spinning. i finished 8th position, but could've been 6th, if i wasnt sliding into the grass on turn 3 in the last few laps. had a nice fight with Jovanovic in his FZR until the last laps and i'm happy my tyres survived until stints end and could've been surviving even more longer
since my post was deleted i just wanted to say again that i apologied after the session and plutta was okay with that, so i dont see a point in reporting as plutta said "no problem". besides this it was a missunderstanding between him and myself, as i tried to slow down to let him pass, but he also slowed down very quickly for the boothy chicane, while i accelareted away again to go through the boothy chicane, but he still was there... strange situation
i totally failed this session... At first i picked the wrong setup, then i started with 60% fuel and later the session i had bad contact with plutta in the creepy boothy chicane, so he got stuck in the gravel about 3 minutes. And if that wasnt enough i destroyed the engine 10 minutes before the end of the session... Meh
i dont get why we've been punished 1 LAP DOWN if someone else crashed us. i mean, in the heat of a race, especially the first laps until everything is sorted you may wont notice yellow flags that quick, and even then, it doesnt mean you have to slow down to a mininum topspeed of 10kph or what... that guy did a unsave rejoin, he wasnt standing still in the near of the barriers, so it wasnt either avoidable or something else couldve been done there
i'm not telling the admins how to do their job, but i think its a bit harsh to penalize 1 LAP for this manouver we couldnt do anything against
but its also high amount of stress for the teams to manage all the logistic
and imo the summer break might be long for the fans, but the mechanics are working night and day during the weekends and travel during the week to the next track, so the long summer break is really helpful for them to get some fresh power for the rest of the season