The online racing simulator
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RichardTowler
S2 licensed
Quote from axus :Richard, when are we getting a review of the new patch from you? I'm actually looking forward to it.

LFS now has a formula 1 car 10/10, well there's not much in this patch to be honest, the physics really haven't changed all that much, sure they are alittle better in how the cars handle compared to before, but its not OMG THIS IS A NEW SIM feelling, I will wait for S2 final before looking at LFS again in review form unless I do any comparison articles
RichardTowler
S2 licensed
Quote from XCNuse :well.. i had to see that beginning part which i passed over, its so stiff because its the WR replay

don.. you should redo it, with a loose set so we can watch those arms move around

well I could run around with 15 front wing and 0 rear wing, if that would help ! illepall
RichardTowler
S2 licensed
Quote from Z0iC :Looks great!

Can't wait to get some more

what he said
RichardTowler
S2 licensed
ballast is one of the most stupid ideas in motorsport, why the hell would you want it in a sim

/me adds ballast to kidcodea
Last edited by RichardTowler, .
RichardTowler
S2 licensed
Quote from MadCatX :Why are you asking? Can you imagine someone visiting forum who'll not like LFS??

me!
RichardTowler
S2 licensed
Quote from Lible :F*CK off! You have 9 posts. And 2 of them in this thread are USELESS. Mr Cliffe (erm...?) posts are not useless. I haven`t seen any derrible posts from him. Some spam, like myself

you have 300 posts, the above

USELESS!
RichardTowler
S2 licensed
Quote from nikimere :My god, this thread is still going. Richard must feel like burnt toast :flamed:

haha, nah i find it interesting to discuss different thoughts on subjects illepall
RichardTowler
S2 licensed
Quote from Don :you can always mute it and play your own in winamp

DON'T make don angry illepall
RichardTowler
S2 licensed
site is back, for now, I hope for longer
RichardTowler
S2 licensed
Quote from Slaughterofthesoul :Won't let me view the site.. comes up with USER NAME / PASSWORD

site will be back asap, just sorting out some issues that happened over the weekend, sorry.
RichardTowler
S2 licensed
Quote from KiDCoDEa :since when does borat or anyone, need an lfs license to post here?

he's just a lazy ass and can't be bothered to find his log info
RichardTowler
S2 licensed
Quote :Since I don't have LFS licence I can't post here so Richard is posting instead of me.

WTF are you guys so pissed off about. Pointing out mistakes is one thing but being a dick about it is another.
I appriciate it and we'll fix it asap. As for GTR. Well it was released last year. Not my fault you live in a 3rd world <<-- see the smiling face (it was a joke). GTR was nominated last year so why have it this year as well? As for most promising. Well we had LFS for most promising previous year. We can't run it for a decade. Maybe if the dev team would be bigger... nah, won't go there . As for flat tire. Come on! Why would we give an award for flat tire simulation. Whats next... Best Curb Modeling Award? All is explained in the intro text. Not my fault you don't read it.

I just looked at the FT votes and LFS is leading by abotu 2 laps... in Spa Seriously, LFS is no way near the turdmobil award so chill and do a few more laps online.

And if you want us to be prompt about your suggestions and ideas, don't post here. Email us or post in our forum.

Have fun racing and happy holidays.

Quote :"BHMS would also like to announce the addition of a new category for the 2005 Awards. We would like to introduce the BHMS 2005 Flat-Tire Award and it will be given to the game title that has had a blowout and hit the wall in 2005.
"
Flat Tire
BHMS Flat Tire Award for 2005 will be the category for the most disappointing game of 2005. This is simply a humorous approach to add a little levity to our Awards section.

Let us know who you think deserves the 2005 BHMS Flat Tire Award.

that is all
RichardTowler
S2 licensed
Words from the master of BHMS!

Quote :"If you are unable to read the text don't vote. Maybe I'll prepare picture explanation of the awards next year."

don't shoot the messenger! although I know how much you'd like too illepall
RichardTowler
S2 licensed
Quote from STROBE :And which survey are you referring to here, in which 90% of them said they didn't mind car damage?

just a general number out my head that I feels represents the number, seriously, every single racing game I've played has damage now, apart from the GT series, for example, gtr, gtl, nascar, project gotham racing, rallisport challenge, world racing, wrc games, formula 1 games.

GT series is a huge marketing thing for the car makers, and I'm sure put in a position, be included or not they'd suffer damage on there cars just to get in the game.
RichardTowler
S2 licensed
Quote from sinbad :There's more than one thing GT4 is crap at, but if you had to narrow it down to one major thing which is totally crap in GT4, it would have to be the racing.

All you get with the replays is the same crap racing, but shown in nicely lit graphics with good camera angles. GT4 is about as far from the "essence of racing" as any game could be. It's about time-attacks, track unlocking and car-collecting.

edit:
This applies to multiplayer too, because in their efforts to make it as safe (read:dull) as possible, they gave the cars the collision model from a bumper car fairground ride.

sorry, I meant driving, not racing yes, the racing in GT4 is awful
RichardTowler
S2 licensed
Quote from ayrton senna 87 :i bet even with the PS3 it wont have damage, its all about the manufacturers

90% do not mind car damage, its why virtually every single other car game allows damage but they are so many cars in GT4, it would require every single model to be recreated, as you can't just have a flat 3d model, you have to model the different parts of the car in 3d that fall off or get damage I believe which increases the polygon count no end along with the time needed to add cars.
RichardTowler
S2 licensed
Quote from Shotglass :yes and no
yes its on purpose but the reason is quite simply because manufacturers dont like seeing damage on their cars in games

I believe it also had to do with the fact programming damage to the developers standard would of taken too much time and would of taken too much power from the ps2 to do.
RichardTowler
S2 licensed
Quote from Hyperactive :LFS will never be this popular because there won't be arcade mode, semi-realistic mode and ultra realistic mode to choose from.

but that is you making the wrong asumption that realism is a bad thing and the only way to make a popular game is to be hardcade, and that is where i think people have it wrong
RichardTowler
S2 licensed
well I was thinking of something alittle more advanced, GT4 is just a basic game, although done to a very refined finish and it probally captures the whole essence of racing more than any other title, more so when watching the replays.

But my idea of a racing simulation is to drive a virtual car in a virtual world, not just a 3d model, i hope this will come as pc tech improves.

If you added some of this feel in Gt4 to LFS visually, alot more refined physics, the sounds of GTR, you'd have a pretty decent sim on your hands
RichardTowler
S2 licensed
I disagree, there is a huge chance for a racing simulation to become mainstream, and I don't mean mainstream NFS style. It just has to be good enough to step it to that challenge, as imo there is a huge market just waiting for a simulation that blows everyone away.
RichardTowler
S2 licensed
Quote from Shotglass :another point that shows that you dont know what youre talking about ... the fo8 uses the exact same physics model as any other car in lfs
and all the bugs that the fo8 has are in every other car that has either slicks downforce or a double wishbone suspension
lfs doesnt use physics desinged specificially for one car to make that one car feel "right"

I class physics as the physics in the game, and what the car is told to be, each car has different values and that is why they handle different I would guess, and as different cars require different areas of the physics engine, certain flaws are exposed more in certain cars.
RichardTowler
S2 licensed
It was not about not been able to drive the RWD cars, it was why they felt the way they do, which took the 'reward' factor out of LFS, when driving LFS you do not feel you are picking up a car and driving it, you feel you are driving to an invisible limit, driving blind to a certain degree.

As I said in the review, this is hard to pin point, but I feel its physics, but also, the way the sim transfers what the physics are doing to the player, for example, imagine watching real life footage on tv and you driving it behind a TV, you couldn't feel that level of immersion from just that. You have to put things into the 'sim' to represent certain feelings, so when you slam on the brakes you feel that power of braking, when you turn into a corner you feel that grip, the tires pushing and than the tires losing the grip.

I just didn't get this in LFS because it feels so weak, visually, sounds, and just general atmosphere, the way the cockpit moves event when adjusted doesn't get that feeling across.

If you watch any car tv program, for example, like Top Gear when they really throw the cars about, and compare to LFS, real life has much more anger to it, more bite to it, more weight to it.

This is just my view of course
RichardTowler
S2 licensed
Quote from axus :Yes, I read it. The score, as you say is not important to those of us who love LFS, but for someone reading the review it can even stop them from bothering to read it. Also I disagree with some of his points - the lack of feedback for one and the poor tracks for another. There are two points I am trying to make here. The review has a misleading score and LFS is better than what he discribed purely because he hadn't put in enough online milage to make a fair review.

how is it a misleading score, the score represents my own feelings as where I feel LFS currently is, why way of scoring games is to give them a score based on what I think it deserves for what the product I''am reviewing is.

As for online experence, I played it enough to know the following

1. Online code is excellent
2. Races can be excellent
3. Races can be awful
4. LFS World is amazing

Just because its a good online experence, doesn't make up for the physics, sound, lack of race feeling, or anything else. as I said, I spent alot of time with LFS. more than most games and it is something I will come back too, it wasn't if i just picked up S2 and had never driven LFS before.
RichardTowler
S2 licensed
Quote from J.B. :What on earth is this supposed to mean? Do you have a clue what an advanced understanding of physics is required to program a real-time, interactive vehicle dynamics simulation? Do you know how tyres work? Did you know that hardly anybody does? Tyre technology has been known more as black art than a science in the past. You can't say that people working at this level are on any kind of "Quake 2 level". Or at least explain what you mean.

that comment was a general thought on sim racing, not just LFS, I was not saying LFS WAS QUAKE 2 standard, more the community is quake 2 level and perhaps maybe what the community wants isn't aimed much higher than that when it should be.
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