The online racing simulator
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Samor
S2 licensed
Quote from thisnameistaken :Yay for stupid laws. America's stupid lawmakers should come and meet our stupid lawmakers and try to come up with the most ridiculous legislation ever.

How about making it illegal to eat while walking, due to increased risk of choking?

oh, I wouldn't be surprised if something like that passed too.

Anyway, as much as I think that spinners are poor looking (especially the ones in that video), I see no real reason to ban them.

I'd see more in banning Xenon headlights, as at night those things tend to blind my vision.
Samor
S2 licensed
that was my first 1-star rating on youtube too
Samor
S2 licensed
I'm not a fan of spinners either, but laws against bad taste are kinda new to me
Samor
S2 licensed
really nice video!
Samor
S2 licensed
I'm using the Gimp. It's free, and it has layers

now, as for actual skills in skinning, that's a whole different story ;P
Samor
S2 licensed
Quote from Drift_0k :it will be a disaster if we drift off the road xD

knowing LFS' way of handling collisions, it'd probably involve lots of flying
Samor
S2 licensed
Quote from CSU1 :LoL I CANT WAIT to hear his music LOL's

that's why I think it's too bad he left F1
Samor
S2 licensed
Just want to thank the thread starter and the people who posted their setups, as I was having a similar problem yesterday, when driving the FOX on BLGP. With the standard RACE_S setup I was able to drive pretty stable but quite slow, tried some different setups which were definately faster but as a gamepad user it was really hard to keep that up for more than 2 laps.
Samor
S2 licensed
Quote from Drift_0k :i would prefer drifting on tracks =D Where would the pits be at if there a mountain course

at the end
Samor
S2 licensed
Quote from Stew2000 :If was designed and built by one man, someone should try and get in touch with him, and see if he would like it in a racing sim.

that's definately an interesting car to include....
Samor
S2 licensed
Quote from duke_toaster :OK, this might be higher up on that index for some people, but turn the moniter off and see how absolutely shocking this J-pop cover of an OK song that was performed by the wrong people*.

Turn the monitor off, a enjoy the shitness

I mean, TATU were just a horrible gimmick. The novelty had worn off when All The Things She Said (the one covered in this video) got to number 1. Really.

the other J-pop video's in this thread were funnier/weirder/more ridiculous - this one's just very bad, like in, normal very bad.
Samor
S2 licensed
yes, it's a simulation and a wheel is of course better (and a pad will never be able to do that), but I have my reasons to use a gamepad, and LFS is too good of a game to pass up just because of those reasons.
I've been driving with an analog steer smooth setting of 70 for a long time, but I'm always in a bit of a fight with the controls. I fully realise I can't make a gamepad a wheel, but while I'm using one I can as well try to make it work as well as the game allows me to. The fact that patch V had some changes was a good reason for me to play with the settings once again...

Ah well, at least I have a TM Dual power pad, which has a slightly larger analog axis than most other gamepads...

Dunno if it's handy or useful, but would it be interesting to post a few replays with various steering settings on a gamepad?

as for joy2key, that would make digital gamepad controls? In that case, it'd be like the keyboard control, which IMO is a worse solution (I still think gamepads and joysticks are the best alternatives to a wheel). I tried LFS with keyboard a few times, but found it a crime to control....
Samor
S2 licensed
I saw it once removed on a forum and later added back in... yes, it did remove talk about postcounts specifically, but other than that there wasn't much change (still spam).
I'd say, just leave it
Samor
S2 licensed
Quote from JTbo :This is Final Countdown I think I don't like that song, it is too terrible even for me illepall

yipes! that IS really bad....

Quote from hrtburnout :One of our local favourites..Frans Bauer!

now, did you really have to post that?

...well, ok then: http://www.youtube.com/watch?v=yYrlIGxaiAk
Samor
S2 licensed
allthough so far I haven't cared about using numbers in LFS... I'd pick 31. Used that in GP2.
Samor
S2 licensed
Quote from sam93 :well there could be a straight road goign straight back upto the top again and that straight good be used for drag when going down hill. then you dont have to keep reseting when you get down the bottom of the hill

Brilliant! :banana:
Samor
S2 licensed
w00t! 10/10 (seriously!)
Samor
S2 licensed
EA Sports gets away with it, and S2 has more changes compared to S1 than 5 years of (insert generic EA sports title) in a row, probably.
Samor
S2 licensed
advanced taxi cab on a racetrack? 7/10
about analog steer smooth..
Samor
S2 licensed
A very good and nice guide, CSU1. As we all (should) know, version V improved gamepad control by allowing a wheel turn of 90 degrees.

Analog steer smooth delays the speed at which the wheel turns, and yes, even at 70, it allows for superhuman turning skills (when using a pad).
90 is the highest setting, and indeed gives a very smooth appearance.

When driving (for example) the RAC, I sometimes want to correct a steering mistake (oversteering) by a quick counter. With steer smooth at 70, this is easily possible (allthough less steer smooth makes a steering mistake probably also more likely in the first place) but with 90, the wheel turns "too slow"... that is, slower than what my mind is thinking right then.

On one hand, perhaps 70 is a wrong setting for a pad, because no real person would be able to turn a wheel as fast.... but, maybe a human being is able to steer faster than what happens at 90 (I'm not sure on that one TBH)?

Then there's the issue about thought - reaction. You've already reacted by pressing the gamepad stick the other way, but because of analog steer smooth the reaction on-screen is lagging compared to what you were thinking (this can potentially also cause steering errors by not countering enough or over-countering due to the onscreen action being different from what you're actually doing). With a wheel, you might not be able to turn as fast, but the reaction is almost the same as it would be with a real car....at least, much closer. Of course, if you don't twitch your gamepad's analog sticks like an idiot but gently, the steer smooth is so close to realtime that you do not notice the difference.

On the other hand, absence of analog steer smooth, even if it makes a pad VERY sensitive (disadvantage), could be seen as a cheat, because you can indeed steer much faster than one could normally do.

This makes you wonder if perhaps LFS should have a "minimum smooth" based on how fast a human can turn a wheel, but that'd be difficult to determine.

Basically:
-low analog steer smooth value: (near) realtime reaction, but superhuman wheel turning
-high analog steer smooth: slower but (visually) more realistic reaction on screen


I'd like to hear a bit more opinions on this, and this thread seemed a good starting (or: continuing) point. However, if it's better to make it a separate topic then that's fine too...
Samor
S2 licensed
I'd like if if the AI would be fixed, but other than that I'm not having any problems with the game as it is currently.
Samor
S2 licensed
Quote from (-Mark-) :'LFS is a multiplayer game. Fullstop. The AI is not worthy to be called that. However no-one cares as no-one is into LFS to play offline...'

personally i play alot of offline racing... also people that lose internet connection may be looking to race, but can only race offline

I practice a lot offline... LFS' AI's currently a bit* weak, though (probably not adjusted to the improved car handling?)

*I'm just being nice

Nice V.R. avatar, by the way

Quote from BBO@BSR :
LFS already provides everything the server admin needs/want. You can disable mid-race joining etc. (but most server admins don't do it. Reason i.e.: New joining drivers often came onto a server and then start practise the track or check how much fuel the car needs for a lap, check there setup etc. behind the field for the rest of the ongoing race whithout making any trouble.

People who just enter a server and destroy a race by joining an ongoing race and driving into the middle of the racing pack are usually very new to LFS, have no common sense and often get banned from servers if they do it more then once.

(which is why demo servers are so bad )
But I agree, when you join mid-race, it should be no problem to practice a bit while not bugging people who were mid-race.

And while LFS has no mods, it does have the custom car skins, which is fun because everyone can join in the fun (no super skills needed) and it doesn't conflict with the playability of the game.
Samor
S2 licensed
Quote from stealthstorm :Most of the times when I start Windows, my wheel doesn't rotate a couple of times by itself...instead of that it just flashes the lights on the wheel and nothing else. When this happens I can't use the wheel because there is no force feedback etc. Only solution is to re-plug the usb cable in my computer.

Restarting Windows helps too from time to time.

I use the latest logitech profiler program.

Anyone knows the solution to this problem?

might be your USB acting up a little.
With my onboard usb2, I had lockups or strange problems with several devices. I added separate usb2 card in my PC, that solved things....
Samor
S2 licensed
I've finally set up that wheel again... takes some getting used to, but it seems nice. I tried the FOX, as Honey suggested, and that was easy, and drove well.

I did try the RA too, and I'm slower with it now, but if things turn out correctly that ought to be temporary; I can't pull the usual gamepad tricks now (like, when the car starts to spin you can immediately get out of that by doing a full turn in opposite direction, then centering in a split-second) so I'm 'forced' to drive it more smoothly , and also more carefully.

The precision with the wheel is of course tons better than the thumbsticks on an analog pad.

In my initial wheel setup, I haven't changed much from how the gamepad was set up. The settings can be seen in the attachment. Also, analog steer smooth I left at 70, because it removes a lot of visual "trembling".
Any suggestions for possible improvements in this setup?
One thing I noticed is that the center area of the wheel is pretty accurate, but it's also small. Maybe that just needs getting used to as well, but if anyone has some good suggestions for the wheel setup, I'm all ears
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