This mod is going public again already. I made the new double wishbone suspension close to the real car. It feels MUCH better and my testers have said it has much better force feedback on wheels.
Thank you for the feedback! Yes, I am definitely thinking about making it the 7 speed sequential because you are the third person to say something about it. I thought people would have liked the 6 speed h-shifter version better so I was a bit wrong there. This is exactly why it's a work in progress!
And yes, I will be working on the general feel of the car a lot because I am not quite happy with it atm. Good enough for a public release but still feels a bit lousy. So a lot of things will change with suspension, setups, brakes, etc.
- I have yet to fix the "choosing a driver side" (clocks are getting messed up so I am figure that out)
- I am thinking of maybe doing the 7 speed sequential transmission.
Thank you! I have been making engine sounds for years so I know my way around the Shift+A UI. Yeah it is a bit loud which I did quiet it slightly and still maybe quiet it more.
Here are some statistics for you guys that I have went into detail with:
**I still need to fine tune the gearing and suspension**
I have made the following realistic:
- I replicated the 552bhp/412kW @ 8000rpm and 398lbft torque/539Nm @ 6500rpm V10 motor out of the "GT" trim. I got as close as I could get and I got very close.
- 1564kg (real car is 1560kg-1565kg)
- 42F/58R weight distribution
- AWD torque split 15%/85% (don't confuse this with the 35%/65% that's on the V8 trim)
- 295/30-19 rear tyres and 235/35-19 front tyres
- Yes, the engine mass is truly sitting in the mid-engine bay. So it's truly mid-engined.
- I created a fairly realistic V10 engine sound from scratch
Also, interior and exterior are mostly done. Now has working lights too. Here are some updates! This will be going public soon.
This is awesome! However I can't get it to fly that long. Maybe it's because I don't have a correct fuel % for weight distribution? Could you add what the recommended fuel % is?
As some of you may know, the ADDA ESSFOUR-R AV that I nearly completed turned out to be a bad license. So, I am starting a new mod with a good license from Sketchfab.
This one shouldn't take me long since it's quite the low poly count and I've already separated the interior and exterior along with some mapping in maybe 30 mins. Unfortunately this one won't be near as high quality as my ADDA ESSFOUR-R AV but I am going to do my best with textures.
Here is the start to this thread and my new project!
Well guys, I am sad to announce this but I can't use this model. It got denied. I uploaded an early version and the reviewer didn't say anything about it so I kept working on it. But, I guess I can't use it now. Pretty upset that I lost so many hours into texturing and all that. Oh well. Can't do anything about it now.
I did major surgery on the model today. A lot of trim pieces were missing/not correct which you could see through triangles of the model. There were other random little holes that I patched up as well. All of that is now fixed and took me a while.
**I still have yet to add the original steering wheel that was attached to this free model. I have imported the steering wheel so now I am just working out some rotational plane issues with it and then I have to texture it.**
- I mostly finished interior and exterior today (still have to figure out a silver trim issue that some pieces aren't shining like they should in game).
- Finished the gauge cluster and clocks
- Improved the default set
- Changed windows and headlights to look a little better.
Here are a couple screenies for you guys! Ignore some of the interior because I'm still fixing some trim issues.
Thank you, yeah there are still a few issues I have to figure out how to resolve. Some of my trim pieces that should be satin silver aren't in-game. But some of them are fine, it's weird.
Interior and exterior is done! I made a new chassis and suspension from scratch (yes you will not be sitting on FZ5 or XRT chassis lol), engine sound is done, and lights are working. Working on the mirrors and the skin templates, etc.
Thank you! And I don't think it is. Some people are pushing over the 65,536 limit. Nope, total is 51,227 tris between all main and sub-objects. I just smartly decimated stuff in blender before cutting and exporting into the LFS editor. I know some people pushing over 300,000 triangles. I could have done that, but I didn't want to as I wanted to make sure this car could stay around for me and you guys in case of any rule changes.