Dont know is it related with test patch, but since i install Z5, LFS keeps randomly minimizing on crowdy servers. Sometimes 5 times per connection, and sometimes at all :/
What i want is:
~350HP N/A RWD with engine on the front (M3 E46)
~350HP N/A or TBO AWD with engine on the front (Audi S4 4.2 V8 or new one 3.0 compressor 333HP)
~450-500HP RWD mid-engine (F430, with semi-slick)
~200HP N/A FWD (H.Integra type R, Civic type R)
My keyboard layout in LFS has changed. Normaly its QWERTY, but in LFS its QWERTZ
Its changed in Y33, in Y32 was all OK.
In notepad there is all correct. Only LFS doesn't read keys as it should
Updated via Auto Updater.
EDIT: i restarted LFS 2 times and its OK now :/
Wierd, because i didn't change anything
Hi
I think it would be nice to have possibility to send private message to user while plaing.
Something like: /msg LFSusername Message
(like in Diablo2 on BattleNet).
Gap time is not showing when the driver is after second gap check.
So if you are far enouth (more than one gap space), then you wont see gap between you and this driver.
Maybe this is what happened in this race
Hi.
I played today offline in 1/4 mile race. I think it would be nice to have reaction time (RT) instead of Total time in table of results because total time is same as one "lap" time.
Cheers
PS. i was looking for thread like this but didnt fount any. Sorry if its repost.
Hi.
At the start, sorry for my english. I hope you will understand what's my point.
I have 2 suggestions.
First one is to change TBO's engine characteristics.
The way they deliver power is inaccurate to type of car they are.
Turbo spool up is waaay to long for street car (as they are now)
They have max boost (0,7-0,8 bar) at around 5k rpm and delivers it to the rev limiter.
In normal street car this kind of boost can be delivered at arround 2,5-3k rpm till 5-6krpm when its dropping down because of the turbine efficiency.
What is the point to have the turbo pumping from 5k rpm till 7 when we need to change gear because car is no more accelerating?
It should be from 3k till 6 and dropping down, so at 7k rpm it should have 50 or 70% of the max boost, and after that rev limiter should hit at around 7500... but that second improvement....
Second thing is to lower the rev limiter in cars (not GTR's and formula's).
I know it has been suggested. All cars should have rev limiter about 500rpm over the redline.
In the normal engine on too high rpm valves will hit pistons, and engine could blew up (or sth). They're not prepared for that kind of engine speed.
Try to downshift from fifth gear to second at 140km/h (86mph) in real car
At the moment in LFS there is some kind of damage when you rev up engine to much. I think it should kill engine more than now.
I would be happy if the engine could "turn off" after that
Implementing this things will be another step closer to reality
Cheers!
Hello
I think "drive trough pits" instead of "30s" penalty when falstart would be better (if we want to make game more realistic)
30s would be good on 1 lap race.