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Slashpca
S3 licensed
Quote from Scawen :I understand why you chose to use unrealistic settings before, even if I don't agree with that approach.

To make a good mod in the proper way, the thing is to get as accurate values and settings as possible. If there are physical problems it's really my job to sort that out by improving the physics model. I do understand slight tweaks to mods to deal with imperfect physics.

But the mod still has massive downforce now, even after the steering model changes. Speaking as a mod user (not as a developer) I'd like to explain that makes me simply not want to use the mod at all. No bike in the world has F1-style downforce, as it's impossible. In my opinion the undertray should be deleted, the downforce set to zero and then work on the bike's geometry, mass, weight distribution, suspension, drag, etc. to make it as near to a real 600 as possible, then it will be a fun mod to use.

I've been playing your sim for 17 years, I trust your opinion. I'll make the changes.
Slashpca
S3 licensed
[quote="Drifteris;2063719"]I've tested your bike on Westhill and they can't even make past the second turn without sliding off the road (out of 10, 2 crashed on the first turn). Must be issue with insane downforce on that bike.

https://i.imgur.com/8Kvg7fx.gif

There was no logic behind the dowforce decision besides trying to make the bikes feel good. Simply put I don't think even the current physics feel correct under braking. The massive downforce made the bike fun to ride. I'm not really sure if it made the bike faster cornering but it was far easier to run consecutive laps without crashing. I've played with the setup and every number in the editor for a year and have never liked the way anything worked besides that downforce slider.
Last edited by Scawen, . Reason : removed img tags to avoid auto play
Slashpca
S3 licensed
Quote from Scawen :Can anyone give an example of cases where AI do very bad steering (and maybe spin or crash) when they leave the main path to join the pit lane path, or when they leave the pit lane path to join the main path?

If you think of an example, please state the vehicle name and the track + config.

E.g.: FORMULA US 93 entering pit lane at WE1.

On bikes they crash brutally on the high speed kink style corners on West Hill and the start finish at Blackwood on motorcycles for me. Seems as though they come in way too fast and start to steer way too late. If I lower them to level 2 or less skill they stay on track but they're hilariously slow elsewhere.
Slashpca
S3 licensed
Amazing work Scawen, you got me working on my bike again. Very fun to drive on an controller.
GRANATA G21
Slashpca
S3 licensed
Vehicle mod: GRANATA G21
Details page: https://www.lfs.net/files/vehmods/D73C01

SHORT DESCRIPTION:
Quote :Vintage British Race Car

DESCRIPTION:
Quote :The Granata G21 features a lightweight tubular space frame, with a fiberglass body laid over top. A potent N/A 4 cylinder from a popular engine builder and low curb weight makes this car quite a handful to navigate.


Model and vehicle creation:

https://www.youtube.com/live/isoVLUYo7a0?feature=share
https://www.youtube.com/live/5kooydtR3qQ?feature=share
https://www.youtube.com/live/g6HLhwgWt6c?feature=share

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Slashpca
S3 licensed
Hmmm tried to get into the editor today, I've been running the most current patch since release. I'm signed out and can't sign back in. Checked the firewall setting on my side, changes my webpass. Nothing seems to be working
Slashpca
S3 licensed
Quote from Scawen :Exact placement of the subobject is not that important in the modeller, what is most important is that the object's origin is in the exact centre point of the hub object.

To be clear - no matter where you position that object, it will be drawn at the position and angle of the nearest wheel.

I've got it to where the editor snaps the Hub OB to the correct location, moves and acts like a wheel as intended but when I test the mod in LFS proper it's acting as if they were standard subobs. They lose the Hub Ob function. They do not spin, turn and they move with the body as if they were subobs.

Edit: Oh you HAVE to have the latest test patch in LFS, I see. I thought you just meant you needed the latest LFSE test patch to make the hubs. I guess I'll make the mod private until that feature is forced onto all players in game. Id rather not tank the rating on the mod over it.
Last edited by Slashpca, .
Slashpca
S3 licensed
Quote from versiu :...or to have different wheelrim options with each body config.
This update opens whole new world for customizing vehicles.

Yeah I'm working on that right now, but It appears to be finicky. The car looks and acts correctly in LFSE but the wheels are off center not moving in game for me. I need to build more solid single object wheels in Blender for this purpose now, a lot of my wheels are built in LFSE as SRE. I know a way to extract them but I may just start over with some of them.
Slashpca
S3 licensed
Quote from Scawen :
But how much of a problem is this? At first thought it seems like it would be hard to change how this works, but of course I will look into it if it is bad, or could cause problems in the future.

It's an issue for me because you now have to tie in 1/4 body customization options to the wheel. I will be using this new hub feature to allow my mods to have separately paintable front and rear wheels, and to be able to run 2 different wheel designs and spoke face offsets. Great for Drift and Drag cars.
Slashpca
S3 licensed
I'll have to mess with this when I have time, but I wanted to say that I appreciate you also talking about how we can future proof these mods for the physics and lighting updates.

If there's anything else we should be doing so we don't have to emergency update the mods when the final Patch drops I would love to hear it!
Slashpca
S3 licensed
This is a stock variation of the truck. I have modded releases planned.
DESPERADO
Slashpca
S3 licensed
Whoops, it still has the Granta G21 Lod2 and Lod3. I'll fix it after work today.
GRANATA G40
Slashpca
S3 licensed
Vehicle mod: GRANATA G40
Details page: https://www.lfs.net/files/vehmods/F6B75F

SHORT DESCRIPTION:
Quote :Small displacement FR British Kit Car

DESCRIPTION:
Quote :A great entry level track weapon, sporting an incredibly light weight and a free revving small displacement engine. This FR British kit car is an absolute blast to drive.

Please keep in mind, this mod is a WIP.

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Slashpca
S3 licensed
Quote from Elwood_Blues :I was expecting that when a point was deleted, the surrounding triangles would just fill in the space, essentially shifting to a low(er) poly image.

Select the point, hold control and select a nearby point and click "fuse to green" you will gain a similar effect.
THE EMPERORS SUNRISE
Slashpca
S3 licensed
Vehicle mod: THE EMPERORS SUNRISE
Details page: https://www.lfs.net/files/vehmods/E30304

SHORT DESCRIPTION:
Quote :The Emperors Hatchy Sunrise

DESCRIPTION:
Quote :Hatchy Sunrise model developed and driven by the Emperor himself, Tuchi Uschiya. Finest example of an N/A Sunrise.


CREDITS:

Solid rear axle is a derivative of Rubie's

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Slashpca
S3 licensed
You're right, I'll patch it real quick.
JUDGE SIMPRAJET
Slashpca
S3 licensed
Vehicle mod: JUDGE SIMPRAJET
Details page: https://www.lfs.net/files/vehmods/B4813A

SHORT DESCRIPTION:
Quote :Judge V10 Powered Simprajet

DESCRIPTION:
Quote :A kevlar bodied SIMPRAJET swapped with a Judge v10 endurance race engine. Built and driven by world Famous drift star Brian Torque.

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Slashpca
S3 licensed
You can reduce the lock in the steering section of the setup. You can always go down not up.
FLATTY MODEL 8
Slashpca
S3 licensed
Vehicle mod: FLATTY MODEL 8
Details page: https://www.lfs.net/files/vehmods/D42C39

SHORT DESCRIPTION:
Quote :1932 Flatty Model 8 Hotrod

DESCRIPTION:
Quote :Fun 1940's style hot rod that started it's life as a Flatty Model 8. The original flat top V8 engine has been refreshed with higher compression pistons, and Wedner carbs with velocity stacks.

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Slashpca
S3 licensed
Done. Updated wheels and some small touch ups as well.
SIMPRAJET
Slashpca
S3 licensed
Vehicle mod: SIMPRAJET
Details page: https://www.lfs.net/files/vehmods/15D1A5

SHORT DESCRIPTION:
Quote :Kevlar Widebody Modern SIMPRA

DESCRIPTION:
Quote :Current model year SIMPRA coupe covered in a JETFIGHTER Kevlar widebody kit. Engine is swapped with the Turbo I6 from the classic SIMPRA.

Please remember this car is a work in progress.

This entire model was created on stream, video references:

https://youtu.be/NIkB38PlNKk
https://youtu.be/Zp3AuEOkK70
https://youtu.be/aaBerhEy2aw
https://youtu.be/YG7B5B5DWmQ
https://youtu.be/bT6X0WHjGo0
https://youtu.be/Tq0jfOaY4I0
https://youtu.be/cocyPrLkjzk

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Slashpca
S3 licensed
I appreciate the passionate reply and I will touch on all these points when I have some time to work on the car.

The steering wheel subject is touchy, I've found 3 or 4 different variations. Mine is a little thicker than the one in the Motorsport video because mine has the twine wrap. I've seen some wheels mounted with the spokes at a 45 and some with the spoke pointed right up at 12 o clock. I've seen some wheels with a super large diameter that almost pokes over the side of the car and some smaller ones. Most of the decisions I've made had to do with the view of the gauges. I'm open to making the wheel diameter larger and I've talked about doing it with my testers as well.

I do beleive I should raise the driver position up vertically.

The cross texture thing happens when I map most of my cars, I'm not sure if it's worth fixing.

The animation is very low effort I just simply widened the grip of one of my existing ones and the car does deserve something better.

I plan on putting much more time into refining this car because I am passionate about these Bentleys. I got caught up working on patching some of my other existing cars while this car was in review, and frankly I still have ALOT of issues I need to work out on them but I won't forget about this car.
BLIMEY BLOWER
Slashpca
S3 licensed
Vehicle mod: BLIMEY BLOWER
Details page: https://www.lfs.net/files/vehmods/BD4134

SHORT DESCRIPTION:
Quote :1920's BLIMEY LeMans Racer

DESCRIPTION:
Quote :Decorated 1920's BLIMEY Lamuns Racer, fitted with a blower. A large, heavy vehicle that packs enough punch to dominate the 1920s endurance scene.




-Vehicle model started it's life as my FLATTY MODEL 8 mod, made entirely within LFS EDITOR.

Please Consider that this vehicle is a WORK IN PROGRESS. Details will be added, and textures will be upgraded over time.

MODELING VIDEOS :

https://youtu.be/RzeEIrdKHnc
https://youtu.be/hurOcC81Ib0
https://youtu.be/Ngc7Dv_Y8fM
https://youtu.be/Tid7YJUbL-g
https://youtu.be/nxZ4puEhNHI

UPDATE 11/29 :

https://youtu.be/g0hZ5ZnvKpA

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EBBY SUNRISE
Slashpca
S3 licensed
Vehicle mod: EBBY SUNRISE
Details page: https://www.lfs.net/files/vehmods/F93750

SHORT DESCRIPTION:
Quote :Ebby Spec SUNRISE Coupe

DESCRIPTION:
Quote :Well used Sunrise Coupe setup for Ebby Circuit


CREDITS:

Solid rear axle is a derivative of Rubie's

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FGED GREDG RDFGDR GSFDG