I'm afraid that I can't do what you ask, since my intention is to have exact duplicate of lfs ingame results table. You should agree with me that preventing and penalising shift+s during league races looks more like administrative task.
It's not very clear for me how losing lap or more to leader should influence player's position, as we have strict position/lap lines for each player in that graph. Can you draw what you suggest using some real results data?
Tracks have different pit-lane length, different pitlane entry/exit length and speed. Finally, pit-stop time length can vary very significally too...
And, what's more important, I can't distinguish whether one heavily spun or pitted in...
The best solution is to wait for pit-stops packets.
Afaik there's still no relay for S2 yet. Thus, I can't test that.
Sure, that'll be done.
Thats right, avg. lap order reflects exact finish positions for finished ones.
I am going to add pit-stop laps skipping when insim'll be able to send pit packets.
Skipping laps slower than average by fixed amount of time is not very good idea imho.
Looks like race1003Acsoprelativ.png main idea is exactly the same as my lap by lap graph, with the only difference that it's bound to time, and my graph is bound to positions.
Everything is possible. Take any insim lib (for example, sdether or Messiah one) and you're almost there, you just need to spend some time. Also, remember the main principle: if you want anything to be done, do it by yourself
Hello. Some of you already used my insim stats 1.0 tool to create a bit of statistical information about races in S1 and S2 alpha demo times.
With full S2 alpha release I did some modifications/bugfixes to it, so updated version is rolled out for your judgement.
Detailed usage instructions are in readme, so please check it first.
graph v1.19
- Fixed zero-lapped player case;
- Graphs are not created if they already exist on disk and have non-zero length;
- (Hopefully) fixed sometimes wrongly placed laptime chart title;
stats v1.49
- User name replaced player name in tsv macro;