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Spinjack
S2 licensed
Quote from budabudabass :A "noob" is always going to be slower round a track regardless of what driving aids they have. They WILL get in the way of serious racers when they are learning. That's why they should do it offline. I see it as rude to enter a race with a car/track combo i'm not comfortable with as I know there's a decent chance I'll mess up someone's race. If you don't know how a certain car should be driven round a certain track driving aids won't make any difference.

How else is noob going to race against other drivers? The LFS AI is as bad as any noob for running people off the track and very difficult to train with. My only beef will noobs is when they think they can race and don't hang back a bit, staying out of the way. The flip side is that some of the so-called 'expert' drivers can't pass a back marker to save their lives. If you see an obviously nooby driver, give him/her some room and be smart about making the pass. You may loose a little time, but its better than forcing the issue and loosing a lot of time.

But, back on topic. I consistently use a pretty effective traciton control system whn I race. Its called my right foot.
Driving the XF GTR
Spinjack
S2 licensed
I'm looking for some hints for driving the XF GTR. I've got some good setups that I have been using, but the car is very twitchy, on par with the FO8 in difficulty to drive. I get snap oversteer under straight line braking (yes, I've played with brake bias). Massive understeer in high speed sweepers. The car just seems to always be in a constant state of sliding/skidding (which eats tires). I know its primarily a driver skill issue, since I've seen other drivers do very well with the same setup. Still, I've seen those drivers go flying off the track with the slightest error (not even the XRR is that unforgiving).

So, any hints as to how approach driving the car? It seems that only the FO8 requires as mush smoothness as the XF GTR.
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